Economics Work, A Defense of the 20 Card Limit
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@PriorFir4383355_XBL What are you going on about? Increased money (ie stub) supply is absolutely inflationary. The inventory cap exists to limit quicksells at roster updates that put a massive stub influx (ie money supply) into the market, which is inflationary.
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@GradektheBard_PSN Ohtani is 173k more expensive than this time last year btw.
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Basic supply and demand. You tighten up the inventory and you have the same demand or more, prices will become inflationary.
I haven't bought the game yet, just seeing if it's worth the money spent. I'm a NMS guy and flipping cards is how I drive stub revenue. I'm not sure how that I like this by SDS. I wouldn't think it would have a serious affect on NMS guys. I may wait it out on the sidelines for a month to see how all this transpires.
I don't believe that SDS did this to make any certain player or collection unattainable then the game itself would be impossible and they wouldn't be selling copies. I think they made it a little more challenging but I think people were using the market as if it were their own personal Walmart or Costco and I think SDS is trying to curb that somewhat IMHO.
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This MAY have an impact on card inflation in May and beyond as THAT is when investments truly start to kick in for the masses. There are no investments occurring right now and LS collection is the highest its ever been at the start. I know as ive usually had it completed within 7-21 days after early release.
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I kind of get it. I understand how it is annoying for those who use investing as a way to make stubs.
But some of these guys buy hundreds of a players cards at a time.
Alex Bregman is an 84. Lets assume you think he is going to go diamond and you buy 200 of his cards. He then goes diamond and you quick sell them all for a profit.
You are adding more stubs into the economy out of thin air while reducing the supply of Bregman cards in the game by 200 which will makes him more expensive and rarer going forward as he is now a diamond.
That is going to cause some inflation. Increased currency in the market and reduced inventory to spend it on.
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@Dolenz_PSN and yet, in all the years that people have been doing it, that’s not at all what happens. Low diamond prices crater.
The number one issue with the game economy is supply of high diamonds being limited by pack odds.
Over 65% of the Live Series cost is attributed to ten cards.
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Just place 20 buy orders and sell orders on one card and move to the next. It'll still work more or less the same if you mass flip.
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@xero4019_XBL Thank you for making my point. The low supply of LS high diamonds is precisely why SDS is limiting the inventory to 20. While people flip/invest in many different cards, ALL the stubs they make from those investments go directly to 10 or so cards, thus vastly inflating their price.
Sure, SDS can increase supply somewhat, but perhaps they want to limit how many people actually get those 99s early.
The fact is, investing (as it works in this game) is 100% inflationary and to say otherwise is to admit you do not understand basic economics.
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@GradektheBard_PSN that’s just objectively false. The stubs go toward every card in the game, not 10 specific ones. Collection cards, packs (which lead to more supply), everything.
You really just defended SDS by saying “having less people able to attain the cards makes the cards more attainable”.
Come on man.
Don’t reply if you don’t understand what’s happening.
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@GradektheBard_PSN They made it harder to make stubs and Ohtani is already twice as expensive as he was at this point last year, but economics.
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Say you bought 50 Nico Hoerner cards and also the system was that it starts on the cheapest and if every different offer was 500 stubs that is theoretically gaining 25,000 thousand stubs so there you go i just explained inflation.
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@mhenry23_PSN no you didn’t lmao
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@xero4019_XBL the only clear thing here is that you don’t have any understanding of macroeconomics.
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Say you bought 50 Nico Hoerner cards and also the system was that it starts on the cheapest and if every different offer was 500 stubs that is theoretically gaining 25,000 thousand stubs so there you go i just explained inflation.
Good grief, man! Get a book on economics. Inflation is the rise in per unit price. You described an aggregate price of multiple units. Inflation is the direct result of the price per unit increasing. This is dictated by supply/demand considerations. The lower the supply and the higher the demand leads to inflation. The higher the supply and the lower the demand leads to deflation.
Limiting the number of cards one player can acquire is limiting the supply that can be put on the community market. And to anticipate another phony argument you may offer, yes one player could only piecemeal the cards placed on the market at any one time, but that only matters if one player if limited. By limiting all players, SDS is in reality limiting the supply in the community market.
This is pure and hard economic facts. It points to how the market is rigged because it can be manipulated by a sole source. It is like putting a refined product on the market when the refined product is derived from one mine and just one. SDS is the mine. The refined product is acquired by the players and sometimes placed in the market.
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For what its worth, the main guy behind all this said that he expects long term the live series collection to be slightly cheaper, at the cost of the people heavily investing only being able to make 300k per update as opposed to millions.
That in itself is probably a good change for the average player, albeit a prettty minor one.
I expect it will bring down the cost of cards in particular though, beyond live series, which is a boost for NMS, and the average player. And yes, it may make stubs a better effective value so more people buy them
But its all speculation at this point, we will see how it plays out
I also wonder if this change is also why they made the good repeatable mini seasons at launch. At the very least, there shoud be more Ohtanis in the early market than last year because pack making is a LOT quicker. I bet he comes down in price quicker than last season at least regardless of where he is at now.
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@GradektheBard_PSN no, the only thing that’s clear is you foolishly think the changes have anything to do with bringing down the cost of live series cards.
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@xero4019_XBL no matter what BS excuse we all know the real reason $$$
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Limiting the number of cards one player can acquire is limiting the supply that can be put on the community market. And to anticipate another phony argument you may offer, yes one player could only piecemeal the cards placed on the market at any one time, but that only matters if one player if limited. By limiting all players, SDS is in reality limiting the supply in the community market.
You think the people buying/hoarding more than 20 of a single card are putting them back on the market?

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Limiting the number of cards one player can acquire is limiting the supply that can be put on the community market.
As I understand it that is not how these folks make their stubs.
Let's say you and a thousand other players all buy 100 Jackson Chourio cards. He is an 83 and you all think he will go diamond.
1000 players buying 100 cards each is a total of 100,000 Chourio cards
Now when Chourio goes diamond these people then quick sell them all for a profit. They are not listing them on the marketplace.
3,000 quick sell value times 100,000 Churio cards = 300 million stubs being added into the game economy while 100,000 Chourio cards are just removed from the game. That makes his cards much more rare (limited) since he is a diamond and the drop rate for his card just decreased while the supply of his existing cards has decreased significantly.
If everyone took the time to list all of those cards back on the market then that would be one thing but that is not how I understand investing goes. The only people who benefit from that situation are the investors. It is a benefit to nobody else that can see.
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And yet you don’t say anything about the single largest inflationary pressure in your attempt to defend SDS.
They did nothing to increase drop rates, in fact they are probably worse than ever before based on theoretical pricing of key cards in comparison to this same time in previous years.
They significantly increased the number of LS diamonds across the game, while decreasing drops. All of us that are already playing see it. Watching the streamers open thousands of dollars of packs with no diamonds and low only is all you need to see. Your eyes aren’t lying to you.
And, you say nothing of someone’s ability to whip out a CC and “inflate” the stub supply. That has been left completely alone. I am sure we will see plenty of “stub sales” whe SDS has to hit monthly or quarterly revenue goals.
The difference is investing and to a degree, flipping, has been under attack for a long time because those don’t generate money for SDS. The single largest inflationary effects in this “economy” (I struggle to use that word because this is not one), will be the only thing left standing. This is simply a move to make collections harder to obtain and inducing greater demand for stub purchases. That’s all. They aren’t helping you or anyone else. They are helping revenue.