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*Sigh* might as well try again...

Scheduled Pinned Locked Moved Stadium Creator and Uniforms
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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote last edited by
    #1

    @SDS_JoeK_PSN This is what needs to be done with Stadium Creator. Your reading glasses and listening ears on. We all warned you this nonsense would happen.

    #1- Allow some creativity with the walls in order to keep it online eligible. What I mean by this is allowing creators to shape the fence any which way they like, provided it stays within a set of parameters to remain DD eligible By this I mean nothing shorter than 318 down the lines, and 395 in center. When it comes to wall height...nothing shorter than 6 feet.

    #1.2- Give us TEMPLATE LAYOUTS For foul ground, which could be your minor league stadium layouts(like Shippet, Franco, Main Street etc, as they're created FOR your game, there would be no licensing issue), and yes this would INCLUDE bullpen placements. This way you're not letting us have 100% control over the foul ground and bullpen placement (which still baffles me that SDS constantly fights this), but give us the option for field layouts other than jewelbox.

    Those two points right there would give the creators freedom they desperately crave to make proper stadiums , while maintaining the strict regulations that SDS has a kink for in order to maintain online eligibility. This isn't QoL improvement, that's treatment needed to breathe life back into it.

    Then we get into the basic, basic QoL stuff:

    -Stop over-modelling props like the batter's eyes that creates ugly unfillable space.

    -With the above mentioned tweak to the walls, STOP OVER MODELLING THE WALLS...once again it kinda renders even your own wall designs moot because of the ugly unfillable space.

    -Backstop shapes

    -Seats that actually fit the curvature of the walls.

    -Applying the ground trim logic to the wall. Make the wall the hard trim point, which would not only help make cleaner lines, but opens up the possibility of seating angles/sightlines that are not just rounded. You can also apply that trim logic to the seating pieces themselves for when they interact so as not to create a section of John Carpenter's "Things" when you merge seating...simply make the incumbent piece the trim point.

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  • S Offline
    S Offline
    SDS_JoeK_PSN SDS
    replied to Guest last edited by
    #2

    Thanks for this, @Sarge1387_PSN. I'll be happy to share this with the team so they are aware of it.

    1 Reply Last reply
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