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Harper, Seager are great but irrelevant until Exit Velocity is fixed

Scheduled Pinned Locked Moved Diamond Dynasty
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  • IrishFist412_MLBTSI Offline
    IrishFist412_MLBTSI Offline
    IrishFist412_MLBTS
    replied to Guest on last edited by
    #21

    @sbchamps17_NSW So cool!

    1 Reply Last reply
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  • Dookie Possum_XBLD Offline
    Dookie Possum_XBLD Offline
    Dookie Possum_XBL
    wrote on last edited by
    #22

    As infuriating as this game is with all the issues I have, exit velocities are fine. Better than last year at Shield Woods where people were getting sub 90mph exit velo home runs.

    1 Reply Last reply
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  • GixxerRyder750_PSNG Offline
    GixxerRyder750_PSNG Offline
    GixxerRyder750_PSN
    replied to Guest on last edited by
    #23

    @tear4eddy_PSN My Perfect/Perfect 107 EV 27 Degree LA with Moonshot Grandal that Died at the wall in Dead Center would disagree.

    tear4eddy_PSNT 1 Reply Last reply
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  • Ledfoot_19_PSNL Offline
    Ledfoot_19_PSNL Offline
    Ledfoot_19_PSN
    wrote on last edited by Ledfoot_19_PSN
    #24

    I don't think it's EV itself but rather the randomness of this game. You can square up a perfect perfect and get an 82 EV or get get 107 EV and I guess that's appropriate. Where people get frustrated is how many of those Good/Good and Perfect/Perfect have low EV. Someone mentioned the pitching and absolutely the CPU pitching is bizarre this year. There is no doubt in my mind that it's done by design to prevent grinding to quickly while blowing through maps, mini seasons, and diamond quest because the difference between veteran in those modes as opposed to veteran in a regular vs CPU game is night and day. You'll see a lot of 1-0 or similarly low scoring games in those modes but go play vs CPU 9 inning game and you'll put up 20+ hits and 10+ runs. I hit 3 HR in one game with Seager not long ago grinding the program. So in my opinion, everyone is right here. EV isn't broken it's just a matter of what mode you play and how much you'll be rewarded or not for patience and good timing.

    1 Reply Last reply
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  • DodgerMatt93_NSWD Offline
    DodgerMatt93_NSWD Offline
    DodgerMatt93_NSW
    wrote on last edited by
    #25

    Not only CPU pitching, but I think the over-performing CPU fielding is making EV seem worse than it actually is. I'm constantly getting perfect/perfect line drives up the middle snagged by the CPU SS as if he's playing with a 125 reaction speed rating. Same goes for line drives over 1B (feels like he's already jumping as soon as contact is made) or ground balls between 1B and 2B being robbed by a diving 2B.

    RealMessiah_XBLR 1 Reply Last reply
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  • Tylerslikewhoa_XBLT Offline
    Tylerslikewhoa_XBLT Offline
    Tylerslikewhoa_XBL
    wrote on last edited by
    #26

    Talk about missing the mark. All the two cards mentioned do is hit bombs.

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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest on last edited by Sarge1387_PSN
    #27

    @tear4eddy_PSN

    I'm not saying you're not...but there is a huge number of people who have experienced what he's talking about. There's a ton of stuff that just dies on the track, even P/P's with 100+ EV and 31-35 degree LA's.

    That being said...it isn't hard to avoid that. By default on the higher difficulties I look down in the zone, but I've noticed pitchers staying higher this year...adjusted my PCI accordingly and it's tank city.

    @Ledfoot_19_PSN I agree with your take on CPU pitching, it's egregiously inconsistent, even on the above mentioned higher difficulties. And the CPU fielding 100% needs a bit of nerfing, they consistently play above their fielding.

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  • RealMessiah_XBLR Offline
    RealMessiah_XBLR Offline
    RealMessiah_XBL
    replied to Guest on last edited by
    #28

    @DodgerMatt93_NSW CPU defense is absolutely OP. It's like the folks at SDS have never watched an mlb baseball game. 85-90% of grounders on the infield with a runner at first base are double plays...The CPU makes makes WAY too many diving plays...The lightning fast catch to throw speed the CPU possesses is something players can't even accomplish when loading up.

    VENOM1120_PSNV 1 Reply Last reply
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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    wrote on last edited by
    #29

    Not every hard hit ball makes it out of the park; someone mentioned a 107mph shot at 27 degrees that didn't make it out... while that particular combo is almost always a homerun, sometimes it isn't; there's still a 6% chance that it's an out in MLB ballparks. Angles in the 30s are often too steep; a 105mph ball hit at 30 degrees resulted in an out 14% of the time. Push that to 35 degrees? It's an out over 28% of the time.

    Lots of crying, but not a lot of looking into what actually happens to batted balls in real life situations. The game's finally getting it right, and people are losing their minds.

    Also, people keep saying they "squared it up," but if you didn't get a P/P, you didn't square it up.

    Want to know how real balls fly? Check here: https://baseballsavant.mlb.com/statcast_field.

    dap1234567890_PSND 1 Reply Last reply
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  • dap1234567890_PSND Offline
    dap1234567890_PSND Offline
    dap1234567890_PSN
    replied to Guest on last edited by dap1234567890_PSN
    #30

    @The_Joneser_PSN Don't forget that the wind plays a role as well! It sucks playing when the wind blows directly in from CF at 8 or 9 mph! Everything dies and nothing leaves the park, even at Coors Field! If playing vs CPU, I will quit if I get that much wind blowing in!

    1 Reply Last reply
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  • Barfy Bad Gas_XBLB Offline
    Barfy Bad Gas_XBLB Offline
    Barfy Bad Gas_XBL
    replied to Guest on last edited by
    #31

    @tear4eddy_PSN i don't think people realize it's quite easy to go see someone's game history and see that what they think is happening really isn't.

    1 Reply Last reply
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  • JDHalfrack_PSNJ Offline
    JDHalfrack_PSNJ Offline
    JDHalfrack_PSN
    wrote on last edited by
    #32

    Not reading through all the comments, but I do agree that “warning track power” seems to be the norm this year. I’m not saying anything needs to be adjusted per se, because maybe it is actually better that way, or it’s possibly just because the cards aren’t as juiced as they were by this point the last couple years. But to pretend like we aren’t all or mainly most of us seeing warning track balls is deceitful. We just don’t all have to agree as to why it’s happening or whether or not it needs to be changed.

    1 Reply Last reply
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  • tear4eddy_PSNT Offline
    tear4eddy_PSNT Offline
    tear4eddy_PSN
    replied to Guest on last edited by
    #33

    @GixxerRyder750_PSN those inputs result in HR’s 94% of the time in MLB. But you hit it to dead center, so that would explain why you fell in the 6% of failures. Perfect example of the product working properly.

    Dolenz_PSND 1 Reply Last reply
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  • Dolenz_PSND Online
    Dolenz_PSND Online
    Dolenz_PSN
    replied to Guest on last edited by Dolenz_PSN
    #34

    @tear4eddy_PSN said in Harper, Seager are great but irrelevant until Exit Velocity is fixed:

    @GixxerRyder750_PSN those inputs result in HR’s 94% of the time in MLB. But you hit it to dead center, so that would explain why you fell in the 6% of failures. Perfect example of the product working properly.

    Here are the Statcast stats on that. The average is a little lower just based on 2025 data with 88.2% being HRs (17 events - 15 HRs and 2 Outs). The average distance is 408 which is not a HR to dead center in like 12 MLB parks (and wall scrapers in several others)

    alt text

    alt text

    1 Reply Last reply
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  • VioletNine9_XBLV Offline
    VioletNine9_XBLV Offline
    VioletNine9_XBL
    wrote on last edited by
    #35

    I think the issue is actually the lack of variations in hits. We’ve all had that game where back to back to back batters all hit the ball different pci with good timing and the ball goes to exact same place.

    S 1 Reply Last reply
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  • S Offline
    S Offline
    squishiesgirl_MLBTS
    replied to Guest on last edited by
    #36

    @VioletNine9_XBL yes yes ...this

    1 Reply Last reply
    0
  • jaychvz_XBLJ Offline
    jaychvz_XBLJ Offline
    jaychvz_XBL
    wrote on last edited by
    #37

    I believe Judge hit 110 mph flyball out to center , the ball just died . They are blaming it on higher seems . 🤷‍♂️

    1 Reply Last reply
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  • VENOM1120_PSNV Offline
    VENOM1120_PSNV Offline
    VENOM1120_PSN
    replied to Guest on last edited by
    #38

    @RealMessiah_XBL That's the thing with cpu fielding that always irks me. If it's someone with legit good-great defense I could live with that but anyone lower than a gold defense making gold glove plays constantly gets on my nerves. Outfielder's playing deep who have poor reaction timing making shoestring catches that should drop in for a one hop. It's been years since I've had a poor cpu fielder drop a fly ball because they weren't in the right position or got a bad jump. I miss Matt V call "he drops it".

    1 Reply Last reply
    0
  • SpcGarza_PSNS Offline
    SpcGarza_PSNS Offline
    SpcGarza_PSN
    wrote on last edited by
    #39

    It's funny to me that some people forget that pitchers have ratings as well that affect exit velo some pitchers you have to be really squared up that little dot has to be perfect

    1 Reply Last reply
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