Hitting is not fun
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@The_Joneser_PSN said in Hitting is not fun:
Again, not saying that this is the case, and this is probably a second stupid question, but do the people who play offline and want an easier experience mess with the sliders?
You can ratchet up the "CPU strike frequency," which should concentrate pitches closer to the middle of the plate while keeping the slower speeds, and you can increase the "human power," or whatever that slider is called... is that being done and it's still too difficult?
Changing sliders has no effect in Diamond Dynasty.
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For me, the issue is that the various modes do not play the same at equivalent levels. I’ll choose Veteran for the sake of this post. Veteran mode vs CPU plays different than veteran mode in Conquest plays different than Veteran in Moments. They should all play the same.
And “whatever” the baseline mode is for DD (allstar??), anything below that should be easier. Anything above that should be harder. And not just pitch speeds.
In rookie mode, the CPU should frankly be as “inept” as possible. Fat pitches down the middle, no gold glove plays in the field. Fielding errors. Baserunning blunders. And that doesn’t happen at all right now.
If they want to make Rookie mode “more difficult”, put higher rated players in the CPU lineup. Not “whatever” they do now ( which I suspect involves slider manipulation).
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@Orcin_MLBTS, the thread is called "Hitting is not fun," not "Rookie and Veteran are not fun." The OP speaks more to the balance between realism and an easier, arcade style... it specifically mentions All Star, and the second post refers to Rookie/Veteran/All-Star, the latter being the mode that most play in DD.
Your posts are solely about Rookie and Veteran. Many others are more generalized.
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To me, the biggest issue about offense is this: Rookie hitting in Play vs. CPU is not the same as rookie hitting in Conquest (harder) and very much not the same as rookie hitting in Mini Seasons (brutal).
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As with most things about this game SDS has a tricky task to try and make the game fun for the largest number of people. Of course those people have various ideas of what fun is (realism vs arcade), and differing skill levels, and different amounts of free time to devote to the game.
I am definitely not as into the game this year as I have been in previous years but I am not 100% sure of the cause. I think it is a variety of things. I do think pitchers are able to live on the edges of the strike zone way to often and my hit results are not great (skill issue or power creep issue?). Some of the stat grinds for the weekly programs seem high (and yes I know that you can skip a few of those) and will take lesser skilled players a lot of time.
They definitely heard complaints the last few years about sets and seasons and corrected that course but I think they have over corrected and moved the target too far in favor of skilled players with lots of time to play.
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@Dolenz_PSN said in [Hitting is not fun]
They definitely heard complaints the last few years about sets and seasons and corrected that course but I think they have over corrected and moved the target too far in favor of skilled players with lots of time to play.
IMO, it’s only a matter of time before SDS offers us a way to buy progress along the main XP program path for those of us less skilled and less time to play. It’s what Madden UT does and it’s extremely enticing to “catch up”.
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@capardo_MLBTS said in Hitting is not fun:
Other titles (FIFA, Madden,NHL) get “rookie mode” right. I’ve played those games. Eventually, you score so many goals, TDs, etc. that you WANT to try a higher difficulty
I hear what you're saying, but someone else pretty much hit that nail on the head; people have abused that in the past and ruined it for everyone else.
The developers do not seem to want players capable of success at higher levels switching down to Rookie and Veteran to pad their stats and move through programs at preternatural speed, gobbling up the rewards too quickly, or selling them at inflated prices to those who don't have the time or inclination to do that. But, people being people, they try to game the system and that either means that the devs throw the desired reward-path pace out the window, or make it so Rookie and Veteran aren't abused as the easy path to rewards.
While I wouldn't say it's backwards thinking, they could, perhaps, severely tamp down the level of XP and PXP you earn from those levels, instead, and turn it into batting practice again. It would definitely slow progress for those who can't find success on AS, but that's probably the only way they can truly be "easy" again.
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You're not kidding. Ranked could be so much fun, but here again I just played a full game with a lineup full of contact hitters where I got 3 hits and so did my opponent and I won 2-1, all scoring done on homeruns. This with both of us attacking the strike zone. Lazy fly ball after lazy fly ball and an occasional dribbler and perfect/perfect right at somebody. That's all online is right now. It is not fun.
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Just played a game against the Cubs in conquest on rookie, Ryan Braiser 18 pitches, 12 of them for balls (most were not even close to the plate), this is ridiculous.
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@The_Joneser_PSN said in Hitting is not fun:
@Orcin_MLBTS, the thread is called "Hitting is not fun," not "Rookie and Veteran are not fun." The OP speaks more to the balance between realism and an easier, arcade style... it specifically mentions All Star, and the second post refers to Rookie/Veteran/All-Star, the latter being the mode that most play in DD.
Your posts are solely about Rookie and Veteran. Many others are more generalized.
My post was about difficulty and how hitting is suffering making it harder to want to play. Yes I mentioned all-star. I also mentioned legend and rookie. As someone that finds playing all-star more and more difficult--which I used to be able to play without any problems--Making every thing more difficult takes the fun out of the game that put it on for a nice relaxing time after a long day. When new people, like triple H's son, have too hard of a time learning the game, they leave and alienate a large part of their consumers. Namely new players and lower tier players.
No my post isn't specifically about rookie to goat difficulty, but that encompasses a part of the problem.
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@The_Joneser_PSN said in Hitting is not fun:
@capardo_MLBTS said in Hitting is not fun:
Other titles (FIFA, Madden,NHL) get “rookie mode” right. I’ve played those games. Eventually, you score so many goals, TDs, etc. that you WANT to try a higher difficulty
I hear what you're saying, but someone else pretty much hit that nail on the head; people have abused that in the past and ruined it for everyone else.
The developers do not seem to want players capable of success at higher levels switching down to Rookie and Veteran to pad their stats and move through programs at preternatural speed, gobbling up the rewards too quickly, or selling them at inflated prices to those who don't have the time or inclination to do that. But, people being people, they try to game the system and that either means that the devs throw the desired reward-path pace out the window, or make it so Rookie and Veteran aren't abused as the easy path to rewards.
While I wouldn't say it's backwards thinking, they could, perhaps, severely tamp down the level of XP and PXP you earn from those levels, instead, and turn it into batting practice again. It would definitely slow progress for those who can't find success on AS, but that's probably the only way they can truly be "easy" again.
I understand the "gobbling up the rewards too quickly" argument, but the easy way to proceed is "fine." Once you're done, you're done. They can, and will, wait until next week or play online like they probably want to do anyway. Isn't ranked a form of dynamic difficulty? Make that harder, and while you're at it make the other online modes dynamic as well. That might even help with bad matchmaking. Heck, I might even play ranked if the dynamic started with rookie.
They already tamp down the XP for lower difficulties and PXP is %50 greater in online play. I feel those are fine. What I don't get, is who cares how quickly someone finishes a program? Make a finite amount of rewards capable of being earned. For the most part, they already do.
Good conversation, thank you.
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@The_Joneser_PSN so edgy bro keep it up
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Hitting is just inconsistent on rookie in offline modes. Getting the same contact on the same pitches using the same cards should more or less get the same or similar result not end up with a close game or a blowout. Hitting is not fun when it feels like RNG in a game full of RNG
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These people always have excuses for how poorly the game plays. Truthfully the poor gameplay has to either be by design to make it harder or it’s broken beyond repair so SDS keeps putting on glue and duct tape hoping it holds on.
This years game looks great and the presentation is amazing. The gameplay is the worst I’ve experienced in 5 years.