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Flight time on line drives, etc.

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  • TeXCalibuR35_PSNT Offline
    TeXCalibuR35_PSNT Offline
    TeXCalibuR35_PSN
    wrote on last edited by
    #1

    So I actually run a custom league. This is my first post on the forum so I'll just jump right into it. I feel as tho the flight time on some line drives and other hits should be tweaked a bit. I get hitting a hard line drive and it going straight to an outfielder or w.e.. But some of them like weak hits or others have way to much "lift" or to long a flight time and cause alot of outs. When they should be dropping sooner. I think adjusting the flight time and letting the ball actually touch the ground would put more balls in play and players have more offensive action. Instead of it either being a popout, or a lightly hit ball taking a round trip and landing in a glove. Again understand popouts, understand some line drives get hit straight to fielders, but alot of hits just necessarily have wings and fly out to a glove more often then dropping into the field or into the gap. Just a suggestion maybe something to work towards and fix in the future. Like hitting is juuuuust about there but still alot of work to be done in order to make it a great experience on both sides of the plate.

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  • ChuckCLC_PSNC Offline
    ChuckCLC_PSNC Offline
    ChuckCLC_PSN
    wrote on last edited by
    #2

    Its like every hit has backspin these days. Hits never dip in for base hits. Its crazy weird.

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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote on last edited by
    #3

    Yeah, anything in the air generally hangs up way too long, but those liners about 12 feet off the ground just stay up WAY too long. And then there still isn't enough "Texas leaguers" that drop in...although admittedly it's better than it used to be.

    There's two primary things they need to fix: 1 is fielders making miraculous diving plays about 15 times a game on hard grounders, and the other is having the second baseman constantly track down those dump shots in mid centre.

    geneticdefect89_XBLG 1 Reply Last reply
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  • geneticdefect89_XBLG Offline
    geneticdefect89_XBLG Offline
    geneticdefect89_XBL
    replied to Guest on last edited by
    #4

    @Sarge1387_PSN The CPU fielding is very arcadey for a simulation style game. The speed at which fielders get an accurate throw off after gloving the ball is unrealistic. The infielders can stop on a dime when their momentum was taking them in the opposite direction of a base and still make perfect throws to that base. I saw a left fielder chase a ball to the warning track, pick it up with his back to the infield, and then instantly turn around and throw a perfect strike to third base all in one motion. No crow hop at all.

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