Saw these two posts on X
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So knowing that some people have played 500+ hours, and some have played 60 hours. Just curious, but what would be an acceptable percentage of players that have got to the 1st boss pack be?
You can't just guve then away, or they would be meaningless. What number would be appropriate for this time in the season? 50%?
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@go4stros25 said in Saw these two posts on X:
So knowing that some people have played 500+ hours, and some have played 60 hours. Just curious, but what would be an acceptable percentage of players that have got to the 1st boss pack be?
You can't just guve then away, or they would be meaningless. What number would be appropriate for this time in the season? 50%?
If I HAD to put a number on it, I'd think 55-60% of your player base would be ideal in terms of judging whether or not it needs tweaking. Anything less than that and it's likely the threshold for the rewards needs to be lowered. Right now, the only "data" we can speculate on is 2 twitter polls w its approximately 20k voters each. IF that can be used as any indication, only 23% of your player base has reached at least the 1st boss in the reward path, and 14% have hit the collection bosses..then it COULD be a clear indication of the changes that need to be made.
That being said, I'll reiterate I'd love to see SDS data on how many users actually obtained those, and what % of users DIDNT hit the 1 mil threshold for the first reward path boss
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@TripleH-4481 said in Saw these two posts on X:
@Sarge1387
Yep I’m in the 86%. I’m close to the 1st boss but it’s crazy it’s taken this long and season 1 will be over in 2 weeks. In years past I’ve had no issue getting all the bosses. If SDS doesn’t course correct this the combo of not reaching bosses, season 2 shelving season 1 cards, and NCAA football dropping is going to put this game in a very bad way.
The game has become more and more of a crash grab as years go by. I cannot wait for NCAA to drop -- It'll give me something else to do. Maybe I'll come back to TS later and its highly unlikely. Why:
- Barely a dent in the S1 XP path despite a lot of game play
- A large number of cards are hidden behind a pay wall
- Little reward for completing tasks within TA
- By the time certain objectives are hit S1 will be over.
One of the biggest slaps in the face was seeing the 99 Story card being released while I was a few 1,000 XP points away from getting the 89 Story card...which is rewarded after getting a couple of cards in the lower/mid 90s.
I wish I could be a fly on the wall during creative team meetings. "How do we frustrate people more?" has to be a driving question the SDS asks/answers during each meeting.
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@cbpm72 please do take a poll.
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Im about 1300 xp from the first pack and im figuring with the xp in the apple conquest, the next 2 season awards and the recap program, i should be able to get the 150K needed for the last 2 by the end of the season.
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@go4stros25 said in Saw these two posts on X:
@Dolenz64 I get that. I'm saying it's not right that so many people still haven't gotten to the bosses. I totally get that I play alot more than others.
Btw where did you get 250 hours from? I thought we couldn't look up people's profile anymore. Also I think im approaching 400hrs.
I can still see it on the website using gamer search on the dashboard.
https://mlb24.theshow.com/universal_profiles/psn/go4stros25
I have no idea where the hours come from, how accurate they are or how often they are updated.So knowing that some people have played 500+ hours, and some have played 60 hours. Just curious, but what would be an acceptable percentage of players that have got to the 1st boss pack be?
You can't just guve then away, or they would be meaningless. What number would be appropriate for this time in the season? 50%?
I honestly do not know what a fair number would be. What I do know is that I personally would have played it more if I thought the goals of Boss Packs and such were an attainable goal with even an average amount of play time.
That coupled with the fact that outside of Team Affinity, I don't believe the Cardinals have had any new offline grindable cards since the day 1 content dump. The cards since then...
Ryan Helsley - Pack
Lars Nootbaar - Pack
Lou Brock - Unreachable collection card
Tommy Edman - BR program
Nolan Gorman - Pack
Tink Hence - Pack
Victor Scott - Pack -
I have Rollins, I won't get close to p1 on him, he's got 20 ABs or so and I'm done nl east, I have 4 divisions left,while I think I'll be done ta ch3 with at least a week left before s2 starts,will I be up for playing random games till then? I seriously doubt it
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@Dolenz64 said in Saw these two posts on X:
@YOSHI24 said in Saw these two posts on X:
To get some context … I just looked up parallel levels
- Buxton: 408995 players have him P1
- Rollins: 91460
If we assume that some of the early guys used Buxton just a little bit to P1 … approx. 1/4 of them have Rollins. Now lots of people do not have Buxton (or did not use him). That leads to my assumption, that those 86% are not out of the world … And: Dimmu has his own audience, not some crazy random X people
How many got Rollins to P1 simply choosing him in BR every chance that they got?
The BR is where all the P1 came from, not people earning him through XP.
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@Dolenz64 said in Saw these two posts on X:
How many got Rollins to P1 simply choosing him in BR every chance that they got?
I got both Rollins and Walker to P2 just from BR.
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@bostondirtdog21 I played dozens of BR runs, chose Jimmy all-the-time (when I could). I P1 him, when he was in my binder … I suppose that the BR-guys and/or gurus have him P1 early (since BR is the place to make stubs for them) … But who knows the truth ?
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