XP Grind
-
SDS has copied the “slow burn” model that EA has been running for a few years on their programs. Where you grind & grind to get cards 2-3 months later. Once it gets to one week remaining EA will offer the community the ability to purchase the levels remaining needed for real world money. Given the new direction SDS seems headed it wouldn’t surprise me if they do something similar with XP.
-
My guess is that they are keeping an eye on where the majority of players are at on the XP path and that if they see that too many people are falling behind they will have more double XP Periods and possibly up the XP rewards on programs and other content.
They know, or should know, that if the target is unreachable for many that those people will most likely just stop playing altogether and they do not want that.
-
@JDHalfrack said in XP Grind:
@Vipersneak it will come. Don’t forget that they give you lots of XP bonuses every time new programs come out. You also can get XP bonuses for certain collections. For example, you do get 10,000 XP when you collect 70 season one cards. You can get that for free already. (We’ll close, something like 66 already). I’m still undecided about how I feel regarding XP cap, but I believe that it’s not going to be as impossible to get the 1 million XP as it seems right now.
Season 1 ends in 61 days.
Today is April 7th.
The game has been out for almost 3 weeks and I'm sitting at little over 400k xp on my main. At this rate, it will take me at least another 3-4 weeks to reach 1 mil xp.
That will leave me with around 30 days left of season 1. Getting all 3 bosses will likely take another 10-14 days or so.
So I'll finally be able to enjoy all 3 top rated cards online for maybe 2-3 weeks, tops, before the new season comes...The average person may not even get to 1 mil by the time season 1 is done.
Oh, it's cute you mention getting 10k for getting to 70 card Franco.
Did u see what u get for reaching 120?
No xp, just a juiced up fairly decent Aurilia card that I won't even use, except against lefties on my bench..
I'd rather have the option of trading that card for 10k more xp and maybe 5k stubs.
They purposely chose not to give xp there. And purposely decided not to reward us with stubs, unlike what they used to give is in the past.
This team is more Greedy and scummy. Maybe not the actual game developers, but the greedy scummy corporate ppl that have a say in what they can actually give us.
This needs to change before it gets worse.Check the xp path. See how much stubs u actually earn by the time u reach 400k.
1k stubs at 20k xp
1k stubs at 75k xp
1k stubs at 115k xp
2k stubs at 240k xp
2k stubs at 360k xp
That's (((7k))) stubs total which will take the average person at least 2-3 weeks to grind.
That's not even enough to buy a guy like Zach Wheeler, and he sucks online, lol.Please don't defend this company and try looking at the bright side.
This fk'ed up greedy scummy shyte was perfectly planned out in hopes that the average person would run to the store and buy stubs to either gamble or buy their team.
-
@Shauwn said in XP Grind:
This fk'ed up greedy scummy shyte was perfectly planned out in hopes that the average person would run to the store and buy stubs to either gamble or buy their team.
Much more likely the average person just stops playing the game at that point.
I think there's potential for a pretty big player exodus after season 1. The xp is at a snail's pace and even getting one s1 collection pack is going to require buying cards that are only available in packs. Then you factor in having to do the same xp slog all over again. Could get ugly IMO.
-
@Shauwn
The stub rewards are laughable when you take into account all the 30-40K packs already flooding the mlb shop. Like you mentioned, 7K stubs buys you nothing in this game. The rewards are basically just enough so people can’t complain about getting zero stub rewards. Pretty sure they aren’t fooling anybody with this approach. Yes, great players can win with subpar cards but average players sure can’t. The best players usually have the best cards which only widens that gap. As OhChev said there are 3 ways to unlock cards in this game, skill, grinding or money. Skill is something most players plateau at, grinding is all but dead, so the only thing left for the non elite player to remain competitive is to spend money. There is your answer in a nutshell and why all the average/casual players are frustrated with the direction SDS has decided to take.
-
The problem isn't the slow pace as much as the lack of good rewards on the track. The stubs have been mentioned (though when you finally get near the end they get better) but Im not getting excited for cards like Sutter and Palmer (why is there an 85 there anyway?) and then you get [censored] like logos and sound effects.
As of right now it doesnt seem to bad to get the collections. Sure, Ive bought some 10kish cards but Im sitting around 100 with 15 show pack golds left to collect as NMS with very limited flipping
-
A few thoughts:
Remember, a lot of people bitched about last year’s programs and rewards. We reap what we sow. I for one loved last year’s programs, rewards, grind, early 99’s, etc. Now it seems that they went too far the other way.
I’m also right at 400k XP. Not too worried about it. There’s really only one card from the rewards path that I want to use anyway. I think a lot will be known about whether or not it’s too slow of a grind when we see how the wildcard program works in season 2. For all we know one of two things will happen to make us not worry about the season one rewards: all four wild card slots will be easy to obtain (which I doubt), or the initial season 2 cards will at least be comparable to the season 1 XP rewards (obviously not 99s, but at least usable).
Finally, i’m not quite sure that I’d be disappointed with an exodus of players after season one. Maybe the bitching on this forum would die down a little bit.
-
@Teak2112 said in XP Grind:
The problem isn't the slow pace as much as the lack of good rewards on the track. The stubs have been mentioned (though when you finally get near the end they get better) but Im not getting excited for cards like Sutter and Palmer (why is there an 85 there anyway?) and then you get [censored] like logos and sound effects.
As of right now it doesnt seem to bad to get the collections. Sure, Ive bought some 10kish cards but Im sitting around 100 with 15 show pack golds left to collect as NMS with very limited flipping
Yeah, that’s another issue I meant to state: the rewards aren’t “wow” level. I am actually only 6 diamonds away from life collection being complete. I have some 80ish season 1 cards (most obviously the free ones). So on and so on. NMS here, so I can’t complain. But, even if I was usually a spend money type person, I just don’t see any advantage to spend money or hard core grind yet. I’ve completed all of the programs I can right now, and there’s been a few days I’ve actually played enough to reach the cap, but honestly, I’ve played very casually this year and have been OK with it and what I’ve gotten in return.
-
They have really limited the xp earned in games lately offline at least
-
The XP reward path is the only thing that matters … #not … No, for real: You people do not know what bigger xp rewards SDS will give out at the seasons goes on. Nor you do not know, when double xp hits or when they maybe have a bigger xp cap … So why not wait out and see how they react. Right now it looks like they are keeping an eye on how far people go … I sit at 440K and I am having a blast playing the game not focusing on the reward path. Good for me I guess
-
@YOSHI24 said in XP Grind:
The XP reward path is the only thing that matters … #not … No, for real: You people do not know what bigger xp rewards SDS will give out at the seasons goes on. Nor you do not know, when double xp hits or when they maybe have a bigger xp cap … So why not wait out and see how they react. Right now it looks like they are keeping an eye on how far people go … I sit at 440K and I am having a blast playing the game not focusing on the reward path. Good for me I guess
I am about 16k from Soriano but I haven’t played online at all
-
@YOSHI24
I sit at 440K and I am having a blast playing the game not focusing on the reward path. Good for me I guessNo offense, but they love people that will say thank you to being treated like an idiot and enjoy the mediocrity they're giving us.
-
@Shauwn Hey Shauwn be careful what you say to the person you’re responding to…He is one that likes to bait people and then report them. He got me a week suspension earlier in this season. I haven’t commented on one of his posts since. Do what you want, Just giving you fair warning.
-
@IrishFist412 said in XP Grind:
@Shauwn Hey Shauwn be careful what you say to the person you’re responding to…He is one that likes to bait people and then report them. He got me a week suspension earlier in this season. I haven’t commented on one of his posts since. Do what you want, Just giving you fair warning.
Thanks bro, I appreciate the heads up.
I'm just being honest and stating facts. -
@YOSHI24 said in XP Grind:
The XP reward path is the only thing that matters … #not … No, for real: You people do not know what bigger xp rewards SDS will give out at the seasons goes on. Nor you do not know, when double xp hits or when they maybe have a bigger xp cap … So why not wait out and see how they react. Right now it looks like they are keeping an eye on how far people go … I sit at 440K and I am having a blast playing the game not focusing on the reward path. Good for me I guess
There is always someone that feels they must justify thier purchase, mostly to themselves. Also content providers who live off the game will never state a true opinion or feeling. That seems to me to be the only reasons to go out of your way to protect SDS in a post. I mean it doesn’t take a scholar to see what SDS is doing this year.
Hard to defend this type of business practice. That doesn’t mean some parts of the game are not fun though. I am still playing, but not as much as other years and I refuse to pay real money now. Usually I will drop at least $100 at the beginning, but not for this years greed fest.
-
Every year I can normally find things I like and don't like that they change and think that people are overly critical of the game. I can't say that this year. I'm struggling to think of a single change they have made that I like even if I understand most of them and thought they would be good before launch.
I wasn't a fan of seasons but liked the idea of less of them but longer if they were going to keep them. It would be good but they decide to nerf xp gains. Which still wouldn't be that bad if they just reduced things but it feels like they ran it over with a semi and decided it wasn't enough so they backed over it and ran it over again for good measure. I started playing DD in 16 and have maybe hit the daily xp cap 3 times 16-23 total. I have hit it at least 4 or 5 times this year already and feel like I have played less and that is a problem.
They removed basically all repeatable xp rewards too for offline modes too. So now it is just pack rewards with no grinding to catch up if you don't play every day. As someone else mentioned even reduced rewards would be enough to make it enticing to play past the xp cap.
And I totally get having special packs in the shop. They are company trying to make money but there have been way too many and none of them in programs like previous years.
After writing this the only thing I "like" is the multiple team affinity per season but we still have to see how it plays out.
They can still make changes to how things work for the better but the way they have botched just about everything so far I don't see it as likely.
-
@indiansfan44 said in XP Grind:
but they decide to nerf xp gains.
See, I'm not even sure this has happened.
Its a completely new exp structure and we have only seen the first third of the season.Yes, its less exp per game, lower cap, etc than last year. But the scaling is different, xp in other areas is different.
Is it really a net loss for the majority of players on when we finish the xp track and how many wheel spins we get? We don't know yet.Does it feel worse? To most people, yes. Does that mean it actually is worse? We don't know yet.
-
The XP cap is not great but would it even be an issue if there were other ways to get XP offline other then in game XP ? I would guess a good portion of players have already done ALL the C-Maps and both M-Seasons meaning there is NO MORE earnable XP outside of just playing the game. This is the real issue and until SDS does something to fix that then the XP cap will be an issue -- this is a fact ... PERIOD
It's now on SDS to put something in to combat it or volume of people complaining about the XP cap is going to get louder and louder.
-
But is it REALLY an issue? Do you have nothing else in the game you can work towards? Parallels? Packs?
The fact that people feel negatively about it, even irrationally, is of course reason enough why SDS should consider changes and Its extremely likely they are but its almost certain we wont see anything until season 2.
But to me its like a 3 out of 10 on the issues whereas lack of content and too many packs are both closer to an 8 out of 10 and the quality control issues are a 10 out of 10 (the account unlinking thing in particular)
-
Ive been playing RTTS yesterday and today with nothing to grind