So, Sets & Seasons are back.
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Even more grindy. I know they added play how ya want with the vouchers and thank god because there is no way in hell id buy mlb24, but the Team Affinity grind is gonna be insane lol. Borderline burnout after season 1 i can see it.
The goal is definitely not for TA to be more grindy. Essentially we're taking a season of TA from last year, making it a bit easier, and then splitting it into three chunks. More digestible, better pacing, and hopefully less of an overwhelming grind.
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@CBrev47 I really appreciate this post. Last season definitely brought complete burn out for me and I know it did for many others. A fun TA sounds great, but anything close to last year would be a nightmare. One of the biggest improvements that could ever be made with TA and other programs is to be able to make progress just as easily online versus offline. The past few years have brought so many offline requirements that it makes it where you almost have to choose completing programs or playing online.
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Brev can you confirm if by sellable rewards in ranked it does include the grinding way as opposed to get 900 on rating?
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BTW guys you will probably unlock only 1 wild card slot per season not 4 every season I think
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@Honor_The_Game44 said in So, Sets & Seasons are back.:
@CBrev47 I really appreciate this post. Last season definitely brought complete burn out for me and I know it did for many others. A fun TA sounds great, but anything close to last year would be a nightmare. One of the biggest improvements that could ever be made with TA and other programs is to be able to make progress just as easily online versus offline. The past few years have brought so many offline requirements that it makes it where you almost have to choose completing programs or playing online.
This right here. They completely pigeonhole people into a specific mode to try and get objectives done for cards that discourages people from playing online to complete them.
I don't mind it innthe beginning when I'm building a team and working the market to buy cards I want but after that first month I want to play with my shiny new cards and I'm forced into a choice of playing online with the cards I worked for or offline to acquire more cards.
Start giving some incentives to playing the game across the board. I feel like they are so worried about less than 1% of people boosting for objectives that they screw over the other 99% to make a point lol
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This feels like it should’ve been a video explaining everything. Not sure why storylines get an hour of talking and this gets a blog post.
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@lewisnadasurf1 said in So, Sets & Seasons are back.:
Brev can you confirm if by sellable rewards in ranked it does include the grinding way as opposed to get 900 on rating?
Both the rewards in the Ranked Program (playing innings, etc.) and for making World Series are sellable.
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@aaronjw76 said in So, Sets & Seasons are back.:
@Honor_The_Game44 said in So, Sets & Seasons are back.:
@CBrev47 I really appreciate this post. Last season definitely brought complete burn out for me and I know it did for many others. A fun TA sounds great, but anything close to last year would be a nightmare. One of the biggest improvements that could ever be made with TA and other programs is to be able to make progress just as easily online versus offline. The past few years have brought so many offline requirements that it makes it where you almost have to choose completing programs or playing online.
This right here. They completely pigeonhole people into a specific mode to try and get objectives done for cards that discourages people from playing online to complete them.
I don't mind it innthe beginning when I'm building a team and working the market to buy cards I want but after that first month I want to play with my shiny new cards and I'm forced into a choice of playing online with the cards I worked for or offline to acquire more cards.
Start giving some incentives to playing the game across the board. I feel like they are so worried about less than 1% of people boosting for objectives that they screw over the other 99% to make a point lol
We heard this feedback a lot last year and it's something we're addressing. Expect more ways to progress TA passively, including the return of TA vouchers and missions for both "vs. CPU" and "vs. other players" modes.
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@PlacidBarley335 My guess is we start with 1. Grind for an extra each season until the final season where we can use everything.
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@CBrev47
Great news. Thanks
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I love the idea of a more digestible TA. But I also think TA has run its course -- it really doesn't do what it's supposed to. It's just a giant collection with a few usable cards online that will help you get the big collections later on...
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They just couldn’t humble themselves enough to admit sets & seasons was a mistake, So they doubled down on them & just changed things slightly. SO GLAD I didn’t preorder. I will say thanks to SDS for letting everyone know now so they can cancel their preorders before they are charged.
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Major disappointment reading the blog post. SDS had a great DD formula, completely jacked it up last year and have doubled down this year despite being flooded with negative feedback. Sure they threw us a few bones but overall, very disappointed in the continued direction. Bottom line, I pay for the game; I don’t want cards I’ve earned deemed unusable throughout the game cycle that again, I paid for.
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@CBrev47 said in So, Sets & Seasons are back.:
@aaronjw76 said in So, Sets & Seasons are back.:
@Honor_The_Game44 said in So, Sets & Seasons are back.:
@CBrev47 I really appreciate this post. Last season definitely brought complete burn out for me and I know it did for many others. A fun TA sounds great, but anything close to last year would be a nightmare. One of the biggest improvements that could ever be made with TA and other programs is to be able to make progress just as easily online versus offline. The past few years have brought so many offline requirements that it makes it where you almost have to choose completing programs or playing online.
This right here. They completely pigeonhole people into a specific mode to try and get objectives done for cards that discourages people from playing online to complete them.
I don't mind it innthe beginning when I'm building a team and working the market to buy cards I want but after that first month I want to play with my shiny new cards and I'm forced into a choice of playing online with the cards I worked for or offline to acquire more cards.
Start giving some incentives to playing the game across the board. I feel like they are so worried about less than 1% of people boosting for objectives that they screw over the other 99% to make a point lol
We heard this feedback a lot last year and it's something we're addressing. Expect more ways to progress TA passively, including the return of TA vouchers and missions for both "vs. CPU" and "vs. other players" modes.
Just a minor issue; but did they address a way for obtaining extra unneeded vouchers?
Since I completed everything offline once Season 6 started; the only modes worth me playing are online. Which is fine. But I ha e over 100 TA vouchers that are absolutely worthless.
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@buckeye7 Last time I try to get it … Question: Did you play 21 and had (like everybody) Monthly Award 95 Byron Buxton in your lineup? Yes? Did you have him in there in say August?
If you did not play in 21, try and imagine any card other than collections you earned in April/May you got in 22 -
@CBrev47 Is there going to be a possibility of getting repeatable TA vouchers from completing conquest maps. Conquest maps are my favorite way to grind, and they rarely have repeatable rewards rendering most of the maps useless after completing them once.
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@CBrev47 said in So, Sets & Seasons are back.:
@aaronjw76 said in So, Sets & Seasons are back.:
@Honor_The_Game44 said in So, Sets & Seasons are back.:
@CBrev47 I really appreciate this post. Last season definitely brought complete burn out for me and I know it did for many others. A fun TA sounds great, but anything close to last year would be a nightmare. One of the biggest improvements that could ever be made with TA and other programs is to be able to make progress just as easily online versus offline. The past few years have brought so many offline requirements that it makes it where you almost have to choose completing programs or playing online.
This right here. They completely pigeonhole people into a specific mode to try and get objectives done for cards that discourages people from playing online to complete them.
I don't mind it innthe beginning when I'm building a team and working the market to buy cards I want but after that first month I want to play with my shiny new cards and I'm forced into a choice of playing online with the cards I worked for or offline to acquire more cards.
Start giving some incentives to playing the game across the board. I feel like they are so worried about less than 1% of people boosting for objectives that they screw over the other 99% to make a point lol
We heard this feedback a lot last year and it's something we're addressing. Expect more ways to progress TA passively, including the return of TA vouchers and missions for both "vs. CPU" and "vs. other players" modes.
That seems like a positive direction. Also hope they expand objectives that can be completed through coop as well somehow. When not freezing that was one of the most fun game modes of anything I have played in a while. If it's improved at all this year I'm likely to make that my primary online mode of play.
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@CBrev47 will the online vouchers for online innings pitched be in the game at launch, hopefully adjusted to 9 innings instead of 10?
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They did a great job…seasons is here to stay so no need to complain about it in my opinion.
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No Sets is a good thing.