How you would describe DD
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@Dookie-Possum said in How you would describe DD:
It’s fun, but when you start doing better the game gets harder not because of the game itself, but you run in to the players that have the ability to spend 42 hours a day 15 days a week on the game and they get the best cards which makes it easier.
I believe it feels like it gets worse because as we get better we start to get scammed with the results of our input and not bailed out by the game.
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I’d describe it as crashing and burning.
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Madden 24 has a user score of 1.3 on Metacritic. NBA2k24 has a user score of 2.1 on Metacritic. MLB23 has a user score of 6.4 on Metacritic. Go play those garbage games and post in their forums.
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@fubar2k7 said in How you would describe DD:
Madden 24 has a user score of 1.3 on Metacritic. NBA2k24 has a user score of 2.1 on Metacritic. MLB23 has a user score of 6.4 on Metacritic. Go play those garbage games and post in their forums.
Wow those first two are horrid. I last played madden the year Eddie George was on the cover and thought it was pretty fun my roommates and I would play one on one tournaments that would last all Sunday. Same with NBA except we would hook the four way adapter on player two side to get all five of us to get a player and this was back when the Lakers had Shaq Kobie Webber Rice and someone else I can’t remember but it was so much fun. I had my first child right after and didn’t pick up another controller unti I bought MLBTS last year and it sounds like I picked the best one out of the three to try according to those ratings posted there lol
Why so poor though I’m curious. We loved it back then
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@chucky97___ said in How you would describe DD:
@Dookie-Possum translation: I lose to people better than me and its not fair.
Yup. They’re better and have better cards. How is that fair or fun?
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This game sucks lol. You’re always playing against 2 people. The opp. and system.
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@BxnnyMxn_
I started playing Madden 92 on the Genesis. We used to do the same thing. Full day tournaments on Saturday or Sunday. Mom loved that we were all hanging out at her house. She loved being called "mom" by a dozen teenagers. 1 on 1, 2P co-op, franchise, CAP, editable rosters. It kept getting better and better, then microtransactions slowly killed it.
It became pay to win. If you didn't have the fastest WR, your ability to receive was reduced substantially. Then add cheesers that only use one play with that 99ovr WR.
People kept finding ways to go NMS, so EA would add ways for those work arounds to no longer work. I tried M23 on sale and found it even worse than a few years ago. By the end of the year there are 10+ types of currency. One for each different program and three currencies for everyday use. Only the one you have to pay for is easily useable.
A great game gone bad.
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Addicting.
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I would describe DD as a time wasting joyless distraction from the actual MLB modes in the game (Franchise, MTO, RTTS)
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@broken_toy1 said in How you would describe DD:
@BxnnyMxn_
I started playing Madden 92 on the Genesis. We used to do the same thing.
A great game gone bad.
Ahh the good old days. I love hearing those type of stories. Isn’t it nuts to think of how just two short decades ago these games were so much fun and delivered a finished product to the player base on day one. It’s like every other thing that starts out good only to become rotten and corrupted by the hunger for the almighty dollar.
It’s obviously too big of a temptation for these developers to resist and it certainly DOES sound absurd when I find myself hoping that one day these companies will walk things back a bit because I’m sure it’s like it is with most people who get a pay raise at work where one thinks about all the money they’ll be able to save only to adjust their living costs to match the new income and after a year of increased wages they find themselves just as broke as ever.
Of course this represents the vast majority of humanity but there are always those exceptions who discipline themselves to resist the temptation to fall into this trap and in a couple of short years they are able to make a major purchase like a vehicle without having to borrow a penny.
For the record I fall into the majority crowd in this scenario lol but the fact that there are examples of the wiser scenario gives me the tiniest bit of hope that perhaps one day there might be a game company with a similar philosophy that comes along and is able to swim upstream against the current. Wouldn’t that upset the industry lol but what a benefit it would be to the gamers out there who tend to forget that THEY wield the ultimate power to reward a company for something great and also demolish the antitheses.Heck if this franchise continues to go the way of the microtransactions I’ll gladly go back to playing RBI baseball on my Nesticle emulator. I still find it very fun and love being able to play with my beloved 1986 Mets
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@BxnnyMxn_
Bunny, it's such a fine line between profit and customer satisfaction. I has a professor once tell me, "good, fast, or cheap. Pick two." I'd heard that from others since then, but it rings true. SDS is one of the smaller developers and have been pretty good at keeping things refreshing while putting out a quality product year after year. I think the expansion into Xbox and Nintendo as well as still supporting gen 8 consoles is catching up with them. They seem to be looking for a revenue stream that will help with that expansion. EA and 2K both have thousands of programmers all over the world. Last I heard, SDS had far less.
In the olden times, we would get the latest Madden as a Christmas present. That game would last as the only football game we owned for a few years. One wasn't needed unless there new features like Franchise or CAP. It also cost $60. The base games are still, typically, $60 over thirty years later. I understand the need for new types of revenue, but as long as it's not what keeps this game enjoyable, I'll keep buying.
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@chucky97___ Good cards are easy to get, you just have to play the game. You cant do the bare minimum and expect handouts.