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Things that need to be Addressed in the upcoming patchs

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  • W Offline
    W Offline
    windmillsfordayz
    wrote on last edited by windmillsfordayz
    #1

    Good/Good
    Good/Okay
    Perfect/Perfect
    Good/Squared

    What goes into making those results and why arent the exit velocities linear. Because to me it seems that these results are suppose to be in order of PCI and timing so the better your PCI placement and timing the better your results/exit velo. But in the games is a random bag of results. So Good/Squared up are 92 MPH off the bat while some good okays are 98 MPH + off the bat. this is happening to often to be considered just RNG luck it's something in the engine that is causes this to happen a high rate.

    Check Swing
    are broken plan and simple. You can go all the way early and its still called a ball. its been broken for years my suggestion would be to turn off check swings all together

    Ball trajectory
    Recently I've been seeing a lot more linedrives being stabbed out of the air by infielders like it's a routine play. I think this has to do with the balls trajectory no being properly plotted or infielders having to quick a reaction time which medicore stats. In the first week of the game I didnt have this problem but RN it's happening a lot on pitches at are 100+ MPH. IMO an infielder wouldnt have enough time to react to these hits.

    Its also a problem on deep flyballs. I've had a couple now look like they were going to be no doubt HR to only have them fall on the warning track. It's almost like it's hitting a magical wall after the ball reachs its apex.

    Vipersneak_PSNV 1 Reply Last reply
    1
  • beanball0571_PSNB Offline
    beanball0571_PSNB Offline
    beanball0571_PSN
    wrote on last edited by
    #2

    I just played a game where a perfect perfect from Cargo was a deep fly ball but a good squared from Barry Larkin was a bomb. Game makes no sense

    1 Reply Last reply
    0
  • BulldogLew_PSNB Offline
    BulldogLew_PSNB Offline
    BulldogLew_PSN
    wrote on last edited by
    #3

    Outfield is terrible, routines fly balls being ovrrun, drops, just awful. I played over 500 online games last, this game is awful. Please refund my money

    1 Reply Last reply
    0
  • Vipersneak_PSNV Offline
    Vipersneak_PSNV Offline
    Vipersneak_PSN
    replied to Guest on last edited by
    #4

    @windmillsfordayz said in Things that need to be Addressed in the upcoming patchs:

    Good/Good
    Good/Okay
    Perfect/Perfect
    Good/Squared

    What goes into making those results and why arent the exit velocities linear. Because to me it seems that these results are suppose to be in order of PCI and timing so the better your PCI placement and timing the better your results/exit velo. But in the games is a random bag of results. So Good/Squared up are 92 MPH off the bat while some good okays are 98 MPH + off the bat. this is happening to often to be considered just RNG luck it's something in the engine that is causes this to happen a high rate.

    Check Swing
    are broken plan and simple. You can go all the way early and its still called a ball. its been broken for years my suggestion would be to turn off check swings all together

    Ball trajectory
    Recently I've been seeing a lot more linedrives being stabbed out of the air by infielders like it's a routine play. I think this has to do with the balls trajectory no being properly plotted or infielders having to quick a reaction time which medicore stats. In the first week of the game I didnt have this problem but RN it's happening a lot on pitches at are 100+ MPH. IMO an infielder wouldnt have enough time to react to these hits.

    Its also a problem on deep flyballs. I've had a couple now look like they were going to be no doubt HR to only have them fall on the warning track. It's almost like it's hitting a magical wall after the ball reachs its apex.

    Wrong on all counts. Particularly check swings. Much harder to do than last year.

    R 1 Reply Last reply
    0
  • R Offline
    R Offline
    ryansitko11
    replied to Guest on last edited by
    #5

    @Vipersneak said in Things that need to be Addressed in the upcoming patchs:

    @windmillsfordayz said in Things that need to be Addressed in the upcoming patchs:

    Good/Good
    Good/Okay
    Perfect/Perfect
    Good/Squared

    What goes into making those results and why arent the exit velocities linear. Because to me it seems that these results are suppose to be in order of PCI and timing so the better your PCI placement and timing the better your results/exit velo. But in the games is a random bag of results. So Good/Squared up are 92 MPH off the bat while some good okays are 98 MPH + off the bat. this is happening to often to be considered just RNG luck it's something in the engine that is causes this to happen a high rate.

    Check Swing
    are broken plan and simple. You can go all the way early and its still called a ball. its been broken for years my suggestion would be to turn off check swings all together

    Ball trajectory
    Recently I've been seeing a lot more linedrives being stabbed out of the air by infielders like it's a routine play. I think this has to do with the balls trajectory no being properly plotted or infielders having to quick a reaction time which medicore stats. In the first week of the game I didnt have this problem but RN it's happening a lot on pitches at are 100+ MPH. IMO an infielder wouldnt have enough time to react to these hits.

    Its also a problem on deep flyballs. I've had a couple now look like they were going to be no doubt HR to only have them fall on the warning track. It's almost like it's hitting a magical wall after the ball reachs its apex.

    Wrong on all counts. Particularly check swings. Much harder to do than last year.

    https://www.youtube.com/watch?v=8727_SI6atg&t=1s

    Yeah..... sure

    1 Reply Last reply
    0
  • yankblan_PSNY Online
    yankblan_PSNY Online
    yankblan_PSN
    wrote on last edited by
    #6

    I stink at hitting in general, and worse now because it’s all or nothing. It’s dingers or lose. Gapers don’t fall, super humans on the corner INF. No hit variety, even if I strike out 4 times the entire game nothing falls.

    1 Reply Last reply
    0
  • superfly2789_PSNS Offline
    superfly2789_PSNS Offline
    superfly2789_PSN
    wrote on last edited by
    #7

    Pitcher energy! No more openers

    1 Reply Last reply
    0
  • TubaTim90_PSNT Offline
    TubaTim90_PSNT Offline
    TubaTim90_PSN
    wrote on last edited by
    #8

    I honestly think check swings are super realistic. Rarely do you see a player IRL stone cold take a close-ish pitch. There’s always some sort of check. Gotta get the moving parts in motion early.

    1 Reply Last reply
    0
  • ChArTeRBuS_PSNC Offline
    ChArTeRBuS_PSNC Offline
    ChArTeRBuS_PSN
    wrote on last edited by
    #9

    If you get too many perfect/perfects it just starts labeling things whatever it needs too until your allowed a perfect perfect again.

    1 Reply Last reply
    2
  • dcordash1_PSND Offline
    dcordash1_PSND Offline
    dcordash1_PSN
    wrote on last edited by
    #10

    Tell you what needs to be addressed in the next patch. They need to jack the existing game up and drive a new one under it.

    1 Reply Last reply
    0
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