Things that need to be Addressed in the upcoming patchs
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Good/Good
Good/Okay
Perfect/Perfect
Good/SquaredWhat goes into making those results and why arent the exit velocities linear. Because to me it seems that these results are suppose to be in order of PCI and timing so the better your PCI placement and timing the better your results/exit velo. But in the games is a random bag of results. So Good/Squared up are 92 MPH off the bat while some good okays are 98 MPH + off the bat. this is happening to often to be considered just RNG luck it's something in the engine that is causes this to happen a high rate.
Check Swing
are broken plan and simple. You can go all the way early and its still called a ball. its been broken for years my suggestion would be to turn off check swings all togetherBall trajectory
Recently I've been seeing a lot more linedrives being stabbed out of the air by infielders like it's a routine play. I think this has to do with the balls trajectory no being properly plotted or infielders having to quick a reaction time which medicore stats. In the first week of the game I didnt have this problem but RN it's happening a lot on pitches at are 100+ MPH. IMO an infielder wouldnt have enough time to react to these hits.Its also a problem on deep flyballs. I've had a couple now look like they were going to be no doubt HR to only have them fall on the warning track. It's almost like it's hitting a magical wall after the ball reachs its apex.
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I just played a game where a perfect perfect from Cargo was a deep fly ball but a good squared from Barry Larkin was a bomb. Game makes no sense
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Outfield is terrible, routines fly balls being ovrrun, drops, just awful. I played over 500 online games last, this game is awful. Please refund my money
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@windmillsfordayz said in Things that need to be Addressed in the upcoming patchs:
Good/Good
Good/Okay
Perfect/Perfect
Good/SquaredWhat goes into making those results and why arent the exit velocities linear. Because to me it seems that these results are suppose to be in order of PCI and timing so the better your PCI placement and timing the better your results/exit velo. But in the games is a random bag of results. So Good/Squared up are 92 MPH off the bat while some good okays are 98 MPH + off the bat. this is happening to often to be considered just RNG luck it's something in the engine that is causes this to happen a high rate.
Check Swing
are broken plan and simple. You can go all the way early and its still called a ball. its been broken for years my suggestion would be to turn off check swings all togetherBall trajectory
Recently I've been seeing a lot more linedrives being stabbed out of the air by infielders like it's a routine play. I think this has to do with the balls trajectory no being properly plotted or infielders having to quick a reaction time which medicore stats. In the first week of the game I didnt have this problem but RN it's happening a lot on pitches at are 100+ MPH. IMO an infielder wouldnt have enough time to react to these hits.Its also a problem on deep flyballs. I've had a couple now look like they were going to be no doubt HR to only have them fall on the warning track. It's almost like it's hitting a magical wall after the ball reachs its apex.
Wrong on all counts. Particularly check swings. Much harder to do than last year.
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@Vipersneak said in Things that need to be Addressed in the upcoming patchs:
@windmillsfordayz said in Things that need to be Addressed in the upcoming patchs:
Good/Good
Good/Okay
Perfect/Perfect
Good/SquaredWhat goes into making those results and why arent the exit velocities linear. Because to me it seems that these results are suppose to be in order of PCI and timing so the better your PCI placement and timing the better your results/exit velo. But in the games is a random bag of results. So Good/Squared up are 92 MPH off the bat while some good okays are 98 MPH + off the bat. this is happening to often to be considered just RNG luck it's something in the engine that is causes this to happen a high rate.
Check Swing
are broken plan and simple. You can go all the way early and its still called a ball. its been broken for years my suggestion would be to turn off check swings all togetherBall trajectory
Recently I've been seeing a lot more linedrives being stabbed out of the air by infielders like it's a routine play. I think this has to do with the balls trajectory no being properly plotted or infielders having to quick a reaction time which medicore stats. In the first week of the game I didnt have this problem but RN it's happening a lot on pitches at are 100+ MPH. IMO an infielder wouldnt have enough time to react to these hits.Its also a problem on deep flyballs. I've had a couple now look like they were going to be no doubt HR to only have them fall on the warning track. It's almost like it's hitting a magical wall after the ball reachs its apex.
Wrong on all counts. Particularly check swings. Much harder to do than last year.
https://www.youtube.com/watch?v=8727_SI6atg&t=1s
Yeah..... sure
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I stink at hitting in general, and worse now because it’s all or nothing. It’s dingers or lose. Gapers don’t fall, super humans on the corner INF. No hit variety, even if I strike out 4 times the entire game nothing falls.
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Pitcher energy! No more openers
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I honestly think check swings are super realistic. Rarely do you see a player IRL stone cold take a close-ish pitch. There’s always some sort of check. Gotta get the moving parts in motion early.
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If you get too many perfect/perfects it just starts labeling things whatever it needs too until your allowed a perfect perfect again.
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Tell you what needs to be addressed in the next patch. They need to jack the existing game up and drive a new one under it.
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