I would give my first born to have a hitting engine actually determined by input
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@The_Canuckler said in I would give my first born to have a hitting engine actually determined by input:
Lot of people asking for top spin like having top spin and backspin in the game didn’t make a bunch of guys unusable in 17 lol
I did not play in 2017. I can’t speak about the issues of back then, all I know is that they have to find a way to make liners over 100mph get down, those need to find grass before Juan Soto or Dr. Smooth get to them in the gap between LF and CF.
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@RazorForte45_XBL said in I would give my first born to have a hitting engine actually determined by input:
I believe the baseball game you are looking for exists.
In live roster and regular mode.
Your primary problem to me is unrealistic power at 125
The game plays tighter when the players are lower rated.
The ultimate team mode has the game maxrd out and in there lies your problem.
I hit a homer revently with LS ced mullins that was the longest i have hit this year on a perfect
The developers have only one game engine to work with and seems overwhelmed by the 125’s
100%. Game has a much more realistic feel in RTTS too. Now that the trade deadline is passed, I might start a new one with the updated rosters. Especially since half of my DD team will be “expired” in a few weeks.
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@iBonafideScrub_ said in I would give my first born to have a hitting engine actually determined by input:
@The_Canuckler said in I would give my first born to have a hitting engine actually determined by input:
Lot of people asking for top spin like having top spin and backspin in the game didn’t make a bunch of guys unusable in 17 lol
all I know is that they have to find a way to make liners over 100mph get down, those need to find grass before Juan Soto or Dr. Smooth get to them
I fear the onliest way this is happening on this game would be if they didn’t mow for a month. Sort of like my yard now that I think of it.
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@The_Canuckler said in I would give my first born to have a hitting engine actually determined by input:
Lot of people asking for top spin like having top spin and backspin in the game didn’t make a bunch of guys unusable in 17 lol
Im guessing they can add spin to the ball without making it swing specific.
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@TPB-Violet-9_XBL said in I would give my first born to have a hitting engine actually determined by input:
Just played an event game and gave up 5 hits in a row on very early and late swings on pitches outside of the zone. Wtf is SDS doing at this point this game has gone so far down hill. That literally proves very little about this game is working correctly at the current moment.
Dude there hasn’t been a single tweak to gameplay since release. SDS doesn’t care about how the game plays at all. Insane to me. I mean what game studio doesn’t constantly try to tweak/provide balance for their game?
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@NR7LES_XBL said in I would give my first born to have a hitting engine actually determined by input:
@TPB-Violet-9_XBL said in I would give my first born to have a hitting engine actually determined by input:
Just played an event game and gave up 5 hits in a row on very early and late swings on pitches outside of the zone. Wtf is SDS doing at this point this game has gone so far down hill. That literally proves very little about this game is working correctly at the current moment.
Dude there hasn’t been a single tweak to gameplay since release. SDS doesn’t care about how the game plays at all. Insane to me. I mean what game studio doesn’t constantly try to tweak/provide balance for their game?
They absolutely don’t care they haven’t fixed the online or gameplay not even a bit. The timing windows for hitting are so drastic from game to game it’s unplayable for a majority of people. This game is in the worst state it’s ever been and everybody knows it.
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Just got done playing a game where in the first 5 innings my opponent had 3 weak ground balls for hits including a late swing weak grounder that hit second base and then led to 3 runs.
But when I have good swing timing and put the ball fully in the PCI, it's "okay" contact for a routine flyout (which, fwiw, I still CANNOT figure out why this happens and what to do different).
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@xIAmJumpMan23x said in I would give my first born to have a hitting engine actually determined by input:
Just got done playing a game where in the first 5 innings my opponent had 3 weak ground balls for hits including a late swing weak grounder that hit second base and then led to 3 runs.
But when I have good swing timing and put the ball fully in the PCI, it's "okay" contact for a routine flyout (which, fwiw, I still CANNOT figure out why this happens and what to do different).
I understand it's frustrating, but irl it happens , the other day the angels vs Texas, in the first 4 innings I don't think the rangers hit the ball over 90mph. All excuse me hits , soft singles , they were up 5 -0 , matt thais hit a 103 mph liner for a dp out .
It happens.
I'm an Angels fan , I couldn't tell you how many 2 strike bloopers Angels pitching has given up this year . -
@jaychvz_XBL said in I would give my first born to have a hitting engine actually determined by input:
@xIAmJumpMan23x said in I would give my first born to have a hitting engine actually determined by input:
Just got done playing a game where in the first 5 innings my opponent had 3 weak ground balls for hits including a late swing weak grounder that hit second base and then led to 3 runs.
But when I have good swing timing and put the ball fully in the PCI, it's "okay" contact for a routine flyout (which, fwiw, I still CANNOT figure out why this happens and what to do different).
I understand it's frustrating, but irl it happens , the other day the angels vs Texas, in the first 4 innings I don't think the rangers hit the ball over 90mph. All excuse me hits , soft singles , they were up 5 -0 , matt thais hit a 103 mph liner for a dp out .
It happens.
I'm an Angels fan , I couldn't tell you how many 2 strike bloopers Angels pitching has given up this year .The problem is that this happen too offen during the same game, base hits with bad input should be a luck thing, players get rewarded consistently for bad input.
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@jaychvz_XBL said in I would give my first born to have a hitting engine actually determined by input:
@xIAmJumpMan23x said in I would give my first born to have a hitting engine actually determined by input:
Just got done playing a game where in the first 5 innings my opponent had 3 weak ground balls for hits including a late swing weak grounder that hit second base and then led to 3 runs.
But when I have good swing timing and put the ball fully in the PCI, it's "okay" contact for a routine flyout (which, fwiw, I still CANNOT figure out why this happens and what to do different).
I understand it's frustrating, but irl it happens , the other day the angels vs Texas, in the first 4 innings I don't think the rangers hit the ball over 90mph. All excuse me hits , soft singles , they were up 5 -0 , matt thais hit a 103 mph liner for a dp out .
It happens.
I'm an Angels fan , I couldn't tell you how many 2 strike bloopers Angels pitching has given up this year .I get that "it happens" in real baseball, but you're NEVER going to come even close to representing "real baseball" in a video game. There are WAY too many elements that go into swinging a baseball bat the correct way that you'll never be able to replicate that simply by pressing buttons and moving a stick on a controller.
I get the idea behind the "it happens that way irl sometimes" argument, but the fact of the matter is this is a video game, and input should reign supreme. You can't even come close to replicating what goes into a major league swing so saying the outcome should replicate something when the input doesn't, doesn't make a lot of sense to me.
We HAVE to get past accepting mediocrity because "that's baseball." It's not unrealistic, or even that unordinary, for gamers to want input to reign supreme and be the major deciding factor for outcome. Right now RNG plays WAY too big of a role in outcome to the point where it can literally determine the outcome of a competitive, 9-inning ranked seasons game. A little RNG is fine, but to say it's ok to have it be the biggest determining outcome of a competitive game is, in my mind, ridiculous.
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