Ranked and BR Change Explanation
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@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@DemIsE4_XBL said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
The program is not cost-efficient enough for an average to causal player to do the program.
It was never supposed to be. The fact is was becoming that is why they changed it.
Want to sell the rewards? Get Gooder. (I'm not. But then again, I was never selling the rewards anyway.)
It was only supposed to be profitable for the 1%? well, let's see...I think I will call that ...Elitist and snobbish
I’d like to know where you are getting this 1% number. Is this an actual stat? And if it is, please leave a citation as to where we can go to find this info. And if it is just some arbitrary number that you pulled from your nether regions please say so so we can move on and completely discount anything you say as bull—— because that’s what people do to those who fudge numbers just to justify their position or make a point.
If you really want, you could look at the number of people that make WS and then look at all the people that that have played an RS game. This doesn't even include the offline people. I think you would find that number less than 1%. 12-0 is even a more rare accomplishment.
I’m not saying that this isn’t true, but if we are going to use numbers and percentages then it is always best to include where this info can found otherwise we probably shouldn’t be using statistical information because it just doesn’t make your argument plausible. It’s more likely he just made this number up to justify his point which makes his argument implausible. I’ve made this point numerous times. There is a way to present a legitimate argument without using statistics that haven’t been vetted. For example, the OP could have used the term “Majority” rather than assigning an exact value. But this particular poster has used multiple threads to pedal this temper tantrum they are having even after the explanation was delivered by the company that makes this title. It has gotten old.
What has gotten old to me is people blindly defending this indefensible choice that are clearly geared to the elite and their own wallets at the expense of the avg to the casual player.
I promise I'm just as tired of the stuff people opposing my POV are saying. For example. Take the participation trophy comment that keeps being made. Someone like me grinds BR for 8-10 hours or more for ONE card. Playing the same people on the same difficulty as everyone else. My 8-10+ hour grind for ONE card is not earning it...NO it's being handed to me, it's a participation trophy. Snobbish...Elites!
Dude they’re not going to change their mind. Give it a rest.
If the streamers and the elites can whine and cry until they get there way, then so can I.
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@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@DemIsE4_XBL said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
The program is not cost-efficient enough for an average to causal player to do the program.
It was never supposed to be. The fact is was becoming that is why they changed it.
Want to sell the rewards? Get Gooder. (I'm not. But then again, I was never selling the rewards anyway.)
It was only supposed to be profitable for the 1%? well, let's see...I think I will call that ...Elitist and snobbish
I’d like to know where you are getting this 1% number. Is this an actual stat? And if it is, please leave a citation as to where we can go to find this info. And if it is just some arbitrary number that you pulled from your nether regions please say so so we can move on and completely discount anything you say as bull—— because that’s what people do to those who fudge numbers just to justify their position or make a point.
If you really want, you could look at the number of people that make WS and then look at all the people that that have played an RS game. This doesn't even include the offline people. I think you would find that number less than 1%. 12-0 is even a more rare accomplishment.
I’m not saying that this isn’t true, but if we are going to use numbers and percentages then it is always best to include where this info can found otherwise we probably shouldn’t be using statistical information because it just doesn’t make your argument plausible. It’s more likely he just made this number up to justify his point which makes his argument implausible. I’ve made this point numerous times. There is a way to present a legitimate argument without using statistics that haven’t been vetted. For example, the OP could have used the term “Majority” rather than assigning an exact value. But this particular poster has used multiple threads to pedal this temper tantrum they are having even after the explanation was delivered by the company that makes this title. It has gotten old.
What has gotten old to me is people blindly defending this indefensible choice that are clearly geared to the elite and their own wallets at the expense of the avg to the casual player.
I promise I'm just as tired of the stuff people opposing my POV are saying. For example. Take the participation trophy comment that keeps being made. Someone like me grinds BR for 8-10 hours or more for ONE card. Playing the same people on the same difficulty as everyone else. My 8-10+ hour grind for ONE card is not earning it...NO it's being handed to me, it's a participation trophy. Snobbish...Elites!
Exactly. That is your trophy for participating. If you actually win by going 12-0 you will get a card you can sell. Glad we all got that cleared up now.
Wrong. I earned it by completing the assigned task to acquire the card.
Wrong, you earned the card. That’s the award for completing the program. Everything else is warrantless complaining. Goodnight!!!!
Finally! Yes, I earned the card. Therefore, since I earned it, I should be able to do with it what I want. Goodnight to you as well.
That’s where you’re wrong, you don’t get to do whatever you want with card. You get two options, use it or don’t use it. Those are the only options according to the game. And you pounding your fists on the ground and screaming at the sky doesn’t change those options. ENOUGH SAID!!!!!!!
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@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@DemIsE4_XBL said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
The program is not cost-efficient enough for an average to causal player to do the program.
It was never supposed to be. The fact is was becoming that is why they changed it.
Want to sell the rewards? Get Gooder. (I'm not. But then again, I was never selling the rewards anyway.)
It was only supposed to be profitable for the 1%? well, let's see...I think I will call that ...Elitist and snobbish
I’d like to know where you are getting this 1% number. Is this an actual stat? And if it is, please leave a citation as to where we can go to find this info. And if it is just some arbitrary number that you pulled from your nether regions please say so so we can move on and completely discount anything you say as bull—— because that’s what people do to those who fudge numbers just to justify their position or make a point.
If you really want, you could look at the number of people that make WS and then look at all the people that that have played an RS game. This doesn't even include the offline people. I think you would find that number less than 1%. 12-0 is even a more rare accomplishment.
I’m not saying that this isn’t true, but if we are going to use numbers and percentages then it is always best to include where this info can found otherwise we probably shouldn’t be using statistical information because it just doesn’t make your argument plausible. It’s more likely he just made this number up to justify his point which makes his argument implausible. I’ve made this point numerous times. There is a way to present a legitimate argument without using statistics that haven’t been vetted. For example, the OP could have used the term “Majority” rather than assigning an exact value. But this particular poster has used multiple threads to pedal this temper tantrum they are having even after the explanation was delivered by the company that makes this title. It has gotten old.
What has gotten old to me is people blindly defending this indefensible choice that are clearly geared to the elite and their own wallets at the expense of the avg to the casual player.
I promise I'm just as tired of the stuff people opposing my POV are saying. For example. Take the participation trophy comment that keeps being made. Someone like me grinds BR for 8-10 hours or more for ONE card. Playing the same people on the same difficulty as everyone else. My 8-10+ hour grind for ONE card is not earning it...NO it's being handed to me, it's a participation trophy. Snobbish...Elites!
Dude they’re not going to change their mind. Give it a rest.
If the streamers and the elites can whine and cry until they get there way, then so can I.
All you’ll do is complain yourself into a ban is my guess. I’m done with this childish argument.
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@nashbandicoot1_PSN said in Ranked and BR Change Explanation:
@darkblue1876_PSN said in Ranked and BR Change Explanation:
@nashbandicoot1_PSN said in Ranked and BR Change Explanation:
Exclusivity is a good thing. I want to be able to use a card that not many others have. Game was watered down and constantly catering to the general public. This is a massive W
So "I got mine, too bad for you" eh?
They could still give us lower tier players chances to earn the card but telling 99% of the customers they pay full price for 60% of the game is garbage.
But that's how the "get gud" crowd has always been. They want the game for themselves, and ONLY for themselves. Everyone else can just shut up and take it while they "sMasH nOObs" and pat themselves on the back.
It’s card collection 101. The cards most cherished are the rarest of the rare. It isn’t about stubs directly. It should be difficult to get the best cards in the game. They should be rare. It makes using them more meaningful. Honestly, the whole introduction of Ranked and BR programs has watered down the game tremendously. I miss the days of MLB 17 where Bryce Harper and Jeff Bagwell had hundreds of orders at the max sale price. You could either put in an order and wait a week or 2… or go 12-0. Made those cards so much better to have
i completely agree with you - and it is refreshing to hear that a bunch of us feel the same sentiments on this issue - rarity is a good thing - even if i cannot go 12-0 in todays game, i appreciate that for those who make that milestone get something super rare or something great to show for it
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@Pergo_MLBTS said in Ranked and BR Change Explanation:
@darkblue1876_PSN said in Ranked and BR Change Explanation:
@Pergo_MLBTS said in Ranked and BR Change Explanation:
Are you seriously going to try and say that older games "actually worked"? There were never any bugs or issues with older games? That's just crazy.
Yes, that's exactly what I am saying. Thanks for paying attention. In the days before online play I NEVER had any crashing, grinding for access to cards, etc. because you got it all UP FRONT.
But as usual the "get gud" bullies who think this game is for them and ONLY them want to leave it where it is headed because so long as they get access to everything then that's fine.
Please don't bother with a reply because I don't feel like dealing with people who feel that they are superior to everyone else and therefore their opinion is the only one that should be heard.
First off I don't feel I am superior to anyone and I am all for everyones opinion being heard. Interesting that you then tell me not to reply, kind of sounds like you don't want everyones opinion to be heard?
And I am not one of the "get gud" guys, so I have no idea where you got that from. I'm average at the game and struggle to get much higher then the 600s in ranked and have never even come close to going flawless in BR. Maybe you got me confused with someone else.
But now you're moving the goalposts and talking about grinding for content, when I was replying to your statement that older games just always worked. That's simply not the case. Older games had TONS of bugs. Its always been a part of all video games. That's just the reality of the situation.
Except you're wrong. Before patches, very few games had bugs. Clunky mechanics? Sure, but don't tell us this game doesn't have flawed mechanics that they don't address and COULD, as opposed to pre-2006 console gaming.
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@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@DemIsE4_XBL said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
The program is not cost-efficient enough for an average to causal player to do the program.
It was never supposed to be. The fact is was becoming that is why they changed it.
Want to sell the rewards? Get Gooder. (I'm not. But then again, I was never selling the rewards anyway.)
It was only supposed to be profitable for the 1%? well, let's see...I think I will call that ...Elitist and snobbish
I’d like to know where you are getting this 1% number. Is this an actual stat? And if it is, please leave a citation as to where we can go to find this info. And if it is just some arbitrary number that you pulled from your nether regions please say so so we can move on and completely discount anything you say as bull—— because that’s what people do to those who fudge numbers just to justify their position or make a point.
If you really want, you could look at the number of people that make WS and then look at all the people that that have played an RS game. This doesn't even include the offline people. I think you would find that number less than 1%. 12-0 is even a more rare accomplishment.
I’m not saying that this isn’t true, but if we are going to use numbers and percentages then it is always best to include where this info can found otherwise we probably shouldn’t be using statistical information because it just doesn’t make your argument plausible. It’s more likely he just made this number up to justify his point which makes his argument implausible. I’ve made this point numerous times. There is a way to present a legitimate argument without using statistics that haven’t been vetted. For example, the OP could have used the term “Majority” rather than assigning an exact value. But this particular poster has used multiple threads to pedal this temper tantrum they are having even after the explanation was delivered by the company that makes this title. It has gotten old.
What has gotten old to me is people blindly defending this indefensible choice that are clearly geared to the elite and their own wallets at the expense of the avg to the casual player.
I promise I'm just as tired of the stuff people opposing my POV are saying. For example. Take the participation trophy comment that keeps being made. Someone like me grinds BR for 8-10 hours or more for ONE card. Playing the same people on the same difficulty as everyone else. My 8-10+ hour grind for ONE card is not earning it...NO it's being handed to me, it's a participation trophy. Snobbish...Elites!
Exactly. That is your trophy for participating. If you actually win by going 12-0 you will get a card you can sell. Glad we all got that cleared up now.
Wrong. I earned it by completing the assigned task to acquire the card.
Wrong, you earned the card. That’s the award for completing the program. Everything else is warrantless complaining. Goodnight!!!!
Finally! Yes, I earned the card. Therefore, since I earned it, I should be able to do with it what I want. Goodnight to you as well.
Yeah, the gatekeeping for a video game is whack af. They should take the market out completely. Same for those that preach you should flip mindlessly to get stubs. Yeah, I have a full life, I'm not going to spend my hour or two of game time (if I can get that, even tougher in the summer) being a loser on a market simulation game that I thought was about a sport I love.
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@TheHungryHole said in Ranked and BR Change Explanation:
@nashbandicoot1_PSN said in Ranked and BR Change Explanation:
@darkblue1876_PSN said in Ranked and BR Change Explanation:
@nashbandicoot1_PSN said in Ranked and BR Change Explanation:
Exclusivity is a good thing. I want to be able to use a card that not many others have. Game was watered down and constantly catering to the general public. This is a massive W
So "I got mine, too bad for you" eh?
They could still give us lower tier players chances to earn the card but telling 99% of the customers they pay full price for 60% of the game is garbage.
But that's how the "get gud" crowd has always been. They want the game for themselves, and ONLY for themselves. Everyone else can just shut up and take it while they "sMasH nOObs" and pat themselves on the back.
It’s card collection 101. The cards most cherished are the rarest of the rare. It isn’t about stubs directly. It should be difficult to get the best cards in the game. They should be rare. It makes using them more meaningful. Honestly, the whole introduction of Ranked and BR programs has watered down the game tremendously. I miss the days of MLB 17 where Bryce Harper and Jeff Bagwell had hundreds of orders at the max sale price. You could either put in an order and wait a week or 2… or go 12-0. Made those cards so much better to have
i completely agree with you - and it is refreshing to hear that a bunch of us feel the same sentiments on this issue - rarity is a good thing - even if i cannot go 12-0 in todays game, i appreciate that for those who make that milestone get something super rare or something great to show for it
So let's take BR for example. Last season someone could go flawless and get the 90+ reward for usually around 100k. The flawless cards were still 130+ at the end. So they were getting 230k+ most of the time for a flawless run which takes them what about 3 hours. You also get a 12-0 banner which lets be real, gives you free wins in the event. I get free wins by having a WS banner. IMO, that is more than fair compensation.
Now lets take someone like me that likes to play online modes and would like to earn stubs while doing it. It takes me around 10 hours to do the BR program and for that I get a non-sellable card. Grinding that program for 10 hours is earning that card and I should be able to sell it once I have accomplished that. I believe they are also losing players in BR who have zero reason to play this mode unless they really want one of the flawless rewards. I, for instance, needed the core cards to get Seager and wanted a pitcher so I finished it. Had I not needed the core cards for Seager and Ryan been the reward, I would not have played it.
The issue with RS was the reward was down to 30k because the program was just too easy. The correct answer was to keep the BR sellable and make the RS program harder which they did. RS program grind is a lot now and people that finish it deserve to be able to sell that card after that grind. Just like BR, I think they will find the RS numbers decreasing due to the change which is really what they shouldn't want.
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@baseball229056_XBL said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@DemIsE4_XBL said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
The program is not cost-efficient enough for an average to causal player to do the program.
It was never supposed to be. The fact is was becoming that is why they changed it.
Want to sell the rewards? Get Gooder. (I'm not. But then again, I was never selling the rewards anyway.)
It was only supposed to be profitable for the 1%? well, let's see...I think I will call that ...Elitist and snobbish
I’d like to know where you are getting this 1% number. Is this an actual stat? And if it is, please leave a citation as to where we can go to find this info. And if it is just some arbitrary number that you pulled from your nether regions please say so so we can move on and completely discount anything you say as bull—— because that’s what people do to those who fudge numbers just to justify their position or make a point.
If you really want, you could look at the number of people that make WS and then look at all the people that that have played an RS game. This doesn't even include the offline people. I think you would find that number less than 1%. 12-0 is even a more rare accomplishment.
I’m not saying that this isn’t true, but if we are going to use numbers and percentages then it is always best to include where this info can found otherwise we probably shouldn’t be using statistical information because it just doesn’t make your argument plausible. It’s more likely he just made this number up to justify his point which makes his argument implausible. I’ve made this point numerous times. There is a way to present a legitimate argument without using statistics that haven’t been vetted. For example, the OP could have used the term “Majority” rather than assigning an exact value. But this particular poster has used multiple threads to pedal this temper tantrum they are having even after the explanation was delivered by the company that makes this title. It has gotten old.
What has gotten old to me is people blindly defending this indefensible choice that are clearly geared to the elite and their own wallets at the expense of the avg to the casual player.
I promise I'm just as tired of the stuff people opposing my POV are saying. For example. Take the participation trophy comment that keeps being made. Someone like me grinds BR for 8-10 hours or more for ONE card. Playing the same people on the same difficulty as everyone else. My 8-10+ hour grind for ONE card is not earning it...NO it's being handed to me, it's a participation trophy. Snobbish...Elites!
Exactly. That is your trophy for participating. If you actually win by going 12-0 you will get a card you can sell. Glad we all got that cleared up now.
Lol it’s a video game my guy
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I think its funny when people say " just make it to WS or just try hard to get a 12-0 run". Trust me, I've tried for years. Never made it to either. I liked being able to at least grind out BR or ranked to get someone I could sell if I wanted to get others I wanted. SDS wants to make the 1% feel even more special by doing this. And it's their right to do so, but I don't think they thought it all the way through. Streamers and the 1% will buy this game year after year because they're either really good and/or they're making money off YouTube or Twitch whether or not this was implemented. Regular guys like me may not come back next year because of it. I think they need to look at all the companies lately that have forgotten about their core demographic. SDS can be boycotted in oblivion too.
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@TexasTauper_PSN said in Ranked and BR Change Explanation:
I think its funny when people say " just make it to WS or just try hard to get a 12-0 run". Trust me, I've tried for years. Never made it to either. I liked being able to at least grind out BR or ranked to get someone I could sell if I wanted to get others I wanted. SDS wants to make the 1% feel even more special by doing this. And it's their right to do so, but I don't think they thought it all the way through. Streamers and the 1% will buy this game year after year because they're either really good and/or they're making money off YouTube or Twitch whether or not this was implemented. Regular guys like me may not come back next year because of it. I think they need to look at all the companies lately that have forgotten about their core demographic. SDS can be boycotted in oblivion too.
Agree 100%
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@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@DemIsE4_XBL said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
The program is not cost-efficient enough for an average to causal player to do the program.
It was never supposed to be. The fact is was becoming that is why they changed it.
Want to sell the rewards? Get Gooder. (I'm not. But then again, I was never selling the rewards anyway.)
It was only supposed to be profitable for the 1%? well, let's see...I think I will call that ...Elitist and snobbish
I’d like to know where you are getting this 1% number. Is this an actual stat? And if it is, please leave a citation as to where we can go to find this info. And if it is just some arbitrary number that you pulled from your nether regions please say so so we can move on and completely discount anything you say as bull—— because that’s what people do to those who fudge numbers just to justify their position or make a point.
If you really want, you could look at the number of people that make WS and then look at all the people that that have played an RS game. This doesn't even include the offline people. I think you would find that number less than 1%. 12-0 is even a more rare accomplishment.
I’m not saying that this isn’t true, but if we are going to use numbers and percentages then it is always best to include where this info can found otherwise we probably shouldn’t be using statistical information because it just doesn’t make your argument plausible. It’s more likely he just made this number up to justify his point which makes his argument implausible. I’ve made this point numerous times. There is a way to present a legitimate argument without using statistics that haven’t been vetted. For example, the OP could have used the term “Majority” rather than assigning an exact value. But this particular poster has used multiple threads to pedal this temper tantrum they are having even after the explanation was delivered by the company that makes this title. It has gotten old.
What has gotten old to me is people blindly defending this indefensible choice that are clearly geared to the elite and their own wallets at the expense of the avg to the casual player.
I promise I'm just as tired of the stuff people opposing my POV are saying. For example. Take the participation trophy comment that keeps being made. Someone like me grinds BR for 8-10 hours or more for ONE card. Playing the same people on the same difficulty as everyone else. My 8-10+ hour grind for ONE card is not earning it...NO it's being handed to me, it's a participation trophy. Snobbish...Elites!
Exactly. That is your trophy for participating. If you actually win by going 12-0 you will get a card you can sell. Glad we all got that cleared up now.
Wrong. I earned it by completing the assigned task to acquire the card.
Wrong, you earned the card. That’s the award for completing the program. Everything else is warrantless complaining. Goodnight!!!!
Finally! Yes, I earned the card. Therefore, since I earned it, I should be able to do with it what I want. Goodnight to you as well.
That’s where you’re wrong, you don’t get to do whatever you want with card. You get two options, use it or don’t use it. Those are the only options according to the game. And you pounding your fists on the ground and screaming at the sky doesn’t change those options. ENOUGH SAID!!!!!!!
But I should be able to for earning the card is my point. Also, How am I the one acting childish when you are typing words in all caps ( understood as screaming) ? If you don't like the thread I started or the pov that I am saying, then why don't you stop responding to the thread? Do you actually think I will get scared because you type big letters and stop posting? What is wrong with people who hold your opinion? Only you can discuss things you don't like because if anyone else does then it's crying. smh
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@yankblan_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@DemIsE4_XBL said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
The program is not cost-efficient enough for an average to causal player to do the program.
It was never supposed to be. The fact is was becoming that is why they changed it.
Want to sell the rewards? Get Gooder. (I'm not. But then again, I was never selling the rewards anyway.)
It was only supposed to be profitable for the 1%? well, let's see...I think I will call that ...Elitist and snobbish
I’d like to know where you are getting this 1% number. Is this an actual stat? And if it is, please leave a citation as to where we can go to find this info. And if it is just some arbitrary number that you pulled from your nether regions please say so so we can move on and completely discount anything you say as bull—— because that’s what people do to those who fudge numbers just to justify their position or make a point.
If you really want, you could look at the number of people that make WS and then look at all the people that that have played an RS game. This doesn't even include the offline people. I think you would find that number less than 1%. 12-0 is even a more rare accomplishment.
I’m not saying that this isn’t true, but if we are going to use numbers and percentages then it is always best to include where this info can found otherwise we probably shouldn’t be using statistical information because it just doesn’t make your argument plausible. It’s more likely he just made this number up to justify his point which makes his argument implausible. I’ve made this point numerous times. There is a way to present a legitimate argument without using statistics that haven’t been vetted. For example, the OP could have used the term “Majority” rather than assigning an exact value. But this particular poster has used multiple threads to pedal this temper tantrum they are having even after the explanation was delivered by the company that makes this title. It has gotten old.
What has gotten old to me is people blindly defending this indefensible choice that are clearly geared to the elite and their own wallets at the expense of the avg to the casual player.
I promise I'm just as tired of the stuff people opposing my POV are saying. For example. Take the participation trophy comment that keeps being made. Someone like me grinds BR for 8-10 hours or more for ONE card. Playing the same people on the same difficulty as everyone else. My 8-10+ hour grind for ONE card is not earning it...NO it's being handed to me, it's a participation trophy. Snobbish...Elites!
Exactly. That is your trophy for participating. If you actually win by going 12-0 you will get a card you can sell. Glad we all got that cleared up now.
Wrong. I earned it by completing the assigned task to acquire the card.
Wrong, you earned the card. That’s the award for completing the program. Everything else is warrantless complaining. Goodnight!!!!
Finally! Yes, I earned the card. Therefore, since I earned it, I should be able to do with it what I want. Goodnight to you as well.
Yeah, the gatekeeping for a video game is whack af. They should take the market out completely. Same for those that preach you should flip mindlessly to get stubs. Yeah, I have a full life, I'm not going to spend my hour or two of game time (if I can get that, even tougher in the summer) being a loser on a market simulation game that I thought was about a sport I love.
Exactly, I want to play a baseball game, not a fake wall street market game.
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@TexasTauper_PSN said in Ranked and BR Change Explanation:
I think its funny when people say " just make it to WS or just try hard to get a 12-0 run". Trust me, I've tried for years. Never made it to either. I liked being able to at least grind out BR or ranked to get someone I could sell if I wanted to get others I wanted. SDS wants to make the 1% feel even more special by doing this. And it's their right to do so, but I don't think they thought it all the way through. Streamers and the 1% will buy this game year after year because they're either really good and/or they're making money off YouTube or Twitch whether or not this was implemented. Regular guys like me may not come back next year because of it. I think they need to look at all the companies lately that have forgotten about their core demographic. SDS can be boycotted in oblivion too.
Granted, casually saying that you should just go out and do the difficult thing that earns the sellable reward is silly, because it's something that is unobtainable for many of us. No one worth taking seriously is going to say something like that. However, and I mean this without disrespect, what you're saying doesn't hold a lot of water, either.
I'm also a regular guy without a chance of going on a 12-0 run in BR, and though I've been playing this game since it was a thing, the highest I've sniffed in RS is the low 800s. Despite that, and the fact that I can't sell program rewards, there isn't a chance in hell that I'll be boycotting this game. I assure you that SDS is in no danger of losing a significant portion of their base by not allowing people to sell rewards.
Going a little further, from what place is this whole complaint coming? These rewards used to be only for those who could do those very difficult things; SDS did their base a solid by allowing "the rest of us" to obtain those cards without forking over a large amount of stubs to get them in setting up these program rewards. Clearly, they've decided that they didn't do that so people could profit in the game from their gesture, so they adjusted and made it so those who actually want the cards in question to actually use on their team and enjoy can still do so, but only the originally targeted recipients of these supposedly rare rewards could turn around and sell them. How about a little gratitude for the handout, instead of complaining that you can't turn around and sell it? Who's being greedy, there? I imagine, for SDS, listening to this argument is something akin to buying an extra sandwich, giving it to a homeless guy, and then watching him get pissed off that you didn't just hand him a $10 bill so he could buy a bottle of Jagermeister instead.
Even further; so what if SDS is changing things so they can make a little more money off of this game after its release? Why shouldn't they? People have gotten to this point where they demand constant work from the developers to continuously tweak and adjust every facet of the game, provide new content weekly, design new programs, etc., and they somehow expect them to do this for only the initial purchase price of the game? That only makes sense if the game is take-it-or-leave-it-as-is until the next year's release... of course they need a revenue stream to fund that. Why is that wrong, particularly if they are still allowing a very reasonable path to play this game and earn good cards to use without spending more money. Maybe you can't have Chipper without spending money. So what.
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@The_Joneser_PSN said in Ranked and BR Change Explanation:
@TexasTauper_PSN said in Ranked and BR Change Explanation:
I think its funny when people say " just make it to WS or just try hard to get a 12-0 run". Trust me, I've tried for years. Never made it to either. I liked being able to at least grind out BR or ranked to get someone I could sell if I wanted to get others I wanted. SDS wants to make the 1% feel even more special by doing this. And it's their right to do so, but I don't think they thought it all the way through. Streamers and the 1% will buy this game year after year because they're either really good and/or they're making money off YouTube or Twitch whether or not this was implemented. Regular guys like me may not come back next year because of it. I think they need to look at all the companies lately that have forgotten about their core demographic. SDS can be boycotted in oblivion too.
Granted, casually saying that you should just go out and do the difficult thing that earns the sellable reward is silly, because it's something that is unobtainable for many of us. No one worth taking seriously is going to say something like that. However, and I mean this without disrespect, what you're saying doesn't hold a lot of water, either.
I'm also a regular guy without a chance of going on a 12-0 run in BR, and though I've been playing this game since it was a thing, the highest I've sniffed in RS is the low 800s. Despite that, and the fact that I can't sell program rewards, there isn't a chance in hell that I'll be boycotting this game. I assure you that SDS is in no danger of losing a significant portion of their base by not allowing people to sell rewards.
Going a little further, from what place is this whole complaint coming? These rewards used to be only for those who could do those very difficult things; SDS did their base a solid by allowing "the rest of us" to obtain those cards without forking over a large amount of stubs to get them in setting up these program rewards. Clearly, they've decided that they didn't do that so people could profit in the game from their gesture, so they adjusted and made it so those who actually want the cards in question to actually use on their team and enjoy can still do so, but only the originally targeted recipients of these supposedly rare rewards could turn around and sell them. How about a little gratitude for the handout, instead of complaining that you can't turn around and sell it? Who's being greedy, there? I imagine, for SDS, listening to this argument is something akin to buying an extra sandwich, giving it to a homeless guy, and then watching him get pissed off that you didn't just hand him a $10 bill so he could buy a bottle of Jagermeister instead.
Even further; so what if SDS is changing things so they can make a little more money off of this game after its release? Why shouldn't they? People have gotten to this point where they demand constant work from the developers to continuously tweak and adjust every facet of the game, provide new content weekly, design new programs, etc., and they somehow expect them to do this for only the initial purchase price of the game? That only makes sense if the game is take-it-or-leave-it-as-is until the next year's release... of course they need a revenue stream to fund that. Why is that wrong, particularly if they are still allowing a very reasonable path to play this game and earn good cards to use without spending more money. Maybe you can't have Chipper without spending money. So what.
Except it's not ONE thing; it just piles up with other stuff that is clearly geared towards monetization. The timed programs that expire? That took the wind out of the sails of many players who get worn out. It did me in last year, and I see a lot of these posts here and in other forums. While they focus on programs, the gameplay stales, offline modes are getting little to no love and there's no innovation. Ever since DD became the main focus, few features have been added, and most of them awful (ballplayer anyone?).
The money aspect that drives me nuts, is how much people are now actively defending this model. Really?? They can't even bring themselves to add new classic or even MiLB stadiums anymore, so it's "take this half-baked creator and make your own d*** stadium, whiners".
This (and other games) is designed to create an addiction that will cause otherwise reasonable people to throw away money at something virtual that expires in a year, even less if you consider the amount of people who bail after the WS and come back around mid-February when ST is in full effect.
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@yankblan_PSN said in Ranked and BR Change Explanation:
@The_Joneser_PSN said in Ranked and BR Change Explanation:
@TexasTauper_PSN said in Ranked and BR Change Explanation:
I think its funny when people say " just make it to WS or just try hard to get a 12-0 run". Trust me, I've tried for years. Never made it to either. I liked being able to at least grind out BR or ranked to get someone I could sell if I wanted to get others I wanted. SDS wants to make the 1% feel even more special by doing this. And it's their right to do so, but I don't think they thought it all the way through. Streamers and the 1% will buy this game year after year because they're either really good and/or they're making money off YouTube or Twitch whether or not this was implemented. Regular guys like me may not come back next year because of it. I think they need to look at all the companies lately that have forgotten about their core demographic. SDS can be boycotted in oblivion too.
Granted, casually saying that you should just go out and do the difficult thing that earns the sellable reward is silly, because it's something that is unobtainable for many of us. No one worth taking seriously is going to say something like that. However, and I mean this without disrespect, what you're saying doesn't hold a lot of water, either.
I'm also a regular guy without a chance of going on a 12-0 run in BR, and though I've been playing this game since it was a thing, the highest I've sniffed in RS is the low 800s. Despite that, and the fact that I can't sell program rewards, there isn't a chance in hell that I'll be boycotting this game. I assure you that SDS is in no danger of losing a significant portion of their base by not allowing people to sell rewards.
Going a little further, from what place is this whole complaint coming? These rewards used to be only for those who could do those very difficult things; SDS did their base a solid by allowing "the rest of us" to obtain those cards without forking over a large amount of stubs to get them in setting up these program rewards. Clearly, they've decided that they didn't do that so people could profit in the game from their gesture, so they adjusted and made it so those who actually want the cards in question to actually use on their team and enjoy can still do so, but only the originally targeted recipients of these supposedly rare rewards could turn around and sell them. How about a little gratitude for the handout, instead of complaining that you can't turn around and sell it? Who's being greedy, there? I imagine, for SDS, listening to this argument is something akin to buying an extra sandwich, giving it to a homeless guy, and then watching him get pissed off that you didn't just hand him a $10 bill so he could buy a bottle of Jagermeister instead.
Even further; so what if SDS is changing things so they can make a little more money off of this game after its release? Why shouldn't they? People have gotten to this point where they demand constant work from the developers to continuously tweak and adjust every facet of the game, provide new content weekly, design new programs, etc., and they somehow expect them to do this for only the initial purchase price of the game? That only makes sense if the game is take-it-or-leave-it-as-is until the next year's release... of course they need a revenue stream to fund that. Why is that wrong, particularly if they are still allowing a very reasonable path to play this game and earn good cards to use without spending more money. Maybe you can't have Chipper without spending money. So what.
Except it's not ONE thing; it just piles up with other stuff that is clearly geared towards monetization. The timed programs that expire? That took the wind out of the sails of many players who get worn out. It did me in last year, and I see a lot of these posts here and in other forums. While they focus on programs, the gameplay stales, offline modes are getting little to no love and there's no innovation. Ever since DD became the main focus, few features have been added, and most of them awful (ballplayer anyone?).
The money aspect that drives me nuts, is how much people are now actively defending this model. Really?? They can't even bring themselves to add new classic or even MiLB stadiums anymore, so it's "take this half-baked creator and make your own d*** stadium, whiners".
This (and other games) is designed to create an addiction that will cause otherwise reasonable people to throw away money at something virtual that expires in a year, even less if you consider the amount of people who bail after the WS and come back around mid-February when ST is in full effect.
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@yankblan_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@DemIsE4_XBL said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
The program is not cost-efficient enough for an average to causal player to do the program.
It was never supposed to be. The fact is was becoming that is why they changed it.
Want to sell the rewards? Get Gooder. (I'm not. But then again, I was never selling the rewards anyway.)
It was only supposed to be profitable for the 1%? well, let's see...I think I will call that ...Elitist and snobbish
I’d like to know where you are getting this 1% number. Is this an actual stat? And if it is, please leave a citation as to where we can go to find this info. And if it is just some arbitrary number that you pulled from your nether regions please say so so we can move on and completely discount anything you say as bull—— because that’s what people do to those who fudge numbers just to justify their position or make a point.
If you really want, you could look at the number of people that make WS and then look at all the people that that have played an RS game. This doesn't even include the offline people. I think you would find that number less than 1%. 12-0 is even a more rare accomplishment.
I’m not saying that this isn’t true, but if we are going to use numbers and percentages then it is always best to include where this info can found otherwise we probably shouldn’t be using statistical information because it just doesn’t make your argument plausible. It’s more likely he just made this number up to justify his point which makes his argument implausible. I’ve made this point numerous times. There is a way to present a legitimate argument without using statistics that haven’t been vetted. For example, the OP could have used the term “Majority” rather than assigning an exact value. But this particular poster has used multiple threads to pedal this temper tantrum they are having even after the explanation was delivered by the company that makes this title. It has gotten old.
What has gotten old to me is people blindly defending this indefensible choice that are clearly geared to the elite and their own wallets at the expense of the avg to the casual player.
I promise I'm just as tired of the stuff people opposing my POV are saying. For example. Take the participation trophy comment that keeps being made. Someone like me grinds BR for 8-10 hours or more for ONE card. Playing the same people on the same difficulty as everyone else. My 8-10+ hour grind for ONE card is not earning it...NO it's being handed to me, it's a participation trophy. Snobbish...Elites!
Exactly. That is your trophy for participating. If you actually win by going 12-0 you will get a card you can sell. Glad we all got that cleared up now.
Wrong. I earned it by completing the assigned task to acquire the card.
Wrong, you earned the card. That’s the award for completing the program. Everything else is warrantless complaining. Goodnight!!!!
Finally! Yes, I earned the card. Therefore, since I earned it, I should be able to do with it what I want. Goodnight to you as well.
Yeah, the gatekeeping for a video game is whack af. They should take the market out completely. Same for those that preach you should flip mindlessly to get stubs. Yeah, I have a full life, I'm not going to spend my hour or two of game time (if I can get that, even tougher in the summer) being a loser on a market simulation game that I thought was about a sport I love.
Exactly, I want to play a baseball game, not a fake wall street market game.
These defenders crack me up. Just wait until SDS puts a cap on non-monetary acquired stub transactions.
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@yankblan_PSN said in Ranked and BR Change Explanation:
Except it's not ONE thing; it just piles up with other stuff that is clearly geared towards monetization. The timed programs that expire? That took the wind out of the sails of many players who get worn out. It did me in last year, and I see a lot of these posts here and in other forums. While they focus on programs, the gameplay stales, offline modes are getting little to no love and there's no innovation. Ever since DD became the main focus, few features have been added, and most of them awful (ballplayer anyone?).
The money aspect that drives me nuts, is how much people are now actively defending this model. Really?? They can't even bring themselves to add new classic or even MiLB stadiums anymore, so it's "take this half-baked creator and make your own d*** stadium, whiners".
This (and other games) is designed to create an addiction that will cause otherwise reasonable people to throw away money at something virtual that expires in a year, even less if you consider the amount of people who bail after the WS and come back around mid-February when ST is in full effect.
I hear what you're saying, and if all of this really gets to you, I'm sorry that it's taking your joy for this game away.
I'll still defend the need to monetize, and not because I like it, but because I don't see that there is another way to it. I'll concede my ignorance, here, and happily point out that much of what I say is conjecture... how many of us actually have the full picture? Take your stadium example. Do you know how much it costs to get the rights to use those in the game? From whom is permission obtained? How long does that take, and how much does the person tasked with doing it make? Or how much it might cost to pay someone to render it, once those rights are obtained? There's so much more that goes into those things that I'm not even able to list... and I really don't know the answers to those questions. Maybe the best compromise really was to allow people to "make your own d*** stadium." Maybe it was just easier.
Why is the assumption that everything is nefarious?
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@The_Joneser_PSN said in Ranked and BR Change Explanation:
@TexasTauper_PSN said in Ranked and BR Change Explanation:
I think its funny when people say " just make it to WS or just try hard to get a 12-0 run". Trust me, I've tried for years. Never made it to either. I liked being able to at least grind out BR or ranked to get someone I could sell if I wanted to get others I wanted. SDS wants to make the 1% feel even more special by doing this. And it's their right to do so, but I don't think they thought it all the way through. Streamers and the 1% will buy this game year after year because they're either really good and/or they're making money off YouTube or Twitch whether or not this was implemented. Regular guys like me may not come back next year because of it. I think they need to look at all the companies lately that have forgotten about their core demographic. SDS can be boycotted in oblivion too.
Granted, casually saying that you should just go out and do the difficult thing that earns the sellable reward is silly, because it's something that is unobtainable for many of us. No one worth taking seriously is going to say something like that. However, and I mean this without disrespect, what you're saying doesn't hold a lot of water, either.
I'm also a regular guy without a chance of going on a 12-0 run in BR, and though I've been playing this game since it was a thing, the highest I've sniffed in RS is the low 800s. Despite that, and the fact that I can't sell program rewards, there isn't a chance in hell that I'll be boycotting this game. I assure you that SDS is in no danger of losing a significant portion of their base by not allowing people to sell rewards.
Going a little further, from what place is this whole complaint coming? These rewards used to be only for those who could do those very difficult things; SDS did their base a solid by allowing "the rest of us" to obtain those cards without forking over a large amount of stubs to get them in setting up these program rewards. Clearly, they've decided that they didn't do that so people could profit in the game from their gesture, so they adjusted and made it so those who actually want the cards in question to actually use on their team and enjoy can still do so, but only the originally targeted recipients of these supposedly rare rewards could turn around and sell them. How about a little gratitude for the handout, instead of complaining that you can't turn around and sell it? Who's being greedy, there? I imagine, for SDS, listening to this argument is something akin to buying an extra sandwich, giving it to a homeless guy, and then watching him get pissed off that you didn't just hand him a $10 bill so he could buy a bottle of Jagermeister instead.
Even further; so what if SDS is changing things so they can make a little more money off of this game after its release? Why shouldn't they? People have gotten to this point where they demand constant work from the developers to continuously tweak and adjust every facet of the game, provide new content weekly, design new programs, etc., and they somehow expect them to do this for only the initial purchase price of the game? That only makes sense if the game is take-it-or-leave-it-as-is until the next year's release... of course they need a revenue stream to fund that. Why is that wrong, particularly if they are still allowing a very reasonable path to play this game and earn good cards to use without spending more money. Maybe you can't have Chipper without spending money. So what.
When SDS changed the whole WS/BR exclusive awards a couple years ago they said they did it to make the game more enjoyable for everyone. Now they’re backtracking on that. Yes I get your point about at least being able to obtain the cards even it I can’t sell them. To your homeless point, it’s more like giving a guy a tuna sandwich and not allowing him to sell it to get a turkey sandwich because he doesn’t like tuna. Some of the rewards are great but I’d rather use them to obtain players I actually want to use. I 100% completed set 1 because I could sell reward players I didn’t want to get players I did. Further sets won’t be completed and that’s fine I guess. I’m definitely not breaking out my cc to buy stubs. To my other point, plenty of people buy stubs because of various reasons. This is just a money grab and that’s why it bothers so many.
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@The_Joneser_PSN said in Ranked and BR Change Explanation:
@yankblan_PSN said in Ranked and BR Change Explanation:
Except it's not ONE thing; it just piles up with other stuff that is clearly geared towards monetization. The timed programs that expire? That took the wind out of the sails of many players who get worn out. It did me in last year, and I see a lot of these posts here and in other forums. While they focus on programs, the gameplay stales, offline modes are getting little to no love and there's no innovation. Ever since DD became the main focus, few features have been added, and most of them awful (ballplayer anyone?).
The money aspect that drives me nuts, is how much people are now actively defending this model. Really?? They can't even bring themselves to add new classic or even MiLB stadiums anymore, so it's "take this half-baked creator and make your own d*** stadium, whiners".
This (and other games) is designed to create an addiction that will cause otherwise reasonable people to throw away money at something virtual that expires in a year, even less if you consider the amount of people who bail after the WS and come back around mid-February when ST is in full effect.
I hear what you're saying, and if all of this really gets to you, I'm sorry that it's taking your joy for this game away.
I'll still defend the need to monetize, and not because I like it, but because I don't see that there is another way to it. I'll concede my ignorance, here, and happily point out that much of what I say is conjecture... how many of us actually have the full picture? Take your stadium example. Do you know how much it costs to get the rights to use those in the game? From whom is permission obtained? How long does that take, and how much does the person tasked with doing it make? Or how much it might cost to pay someone to render it, once those rights are obtained? There's so much more that goes into those things that I'm not even able to list... and I really don't know the answers to those questions. Maybe the best compromise really was to allow people to "make your own d*** stadium." Maybe it was just easier.
Why is the assumption that everything is nefarious?
I mean, they monetize more and more, and invest less and less time to make the game better. It's just same things year in and year out with different names they call "new content".
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@TexasTauper_PSN said in [Ranked and BR Change Explanation]
When SDS changed the whole WS/BR exclusive awards a couple years ago they said they did it to make the game more enjoyable for everyone. Now they’re backtracking on that. Yes I get your point about at least being able to obtain the cards even it I can’t sell them. To your homeless point, it’s more like giving a guy a tuna sandwich and not allowing him to sell it to get a turkey sandwich because he doesn’t like tuna. Some of the rewards are great but I’d rather use them to obtain players I actually want to use. I 100% completed set 1 because I could sell reward players I didn’t want to get players I did. Further sets won’t be completed and that’s fine I guess. I’m definitely not breaking out my cc to buy stubs. To my other point, plenty of people buy stubs because of various reasons. This is just a money grab and that’s why it bothers so many.
I don't see this change as backtracking on making the game enjoyable. That change was designed to allow access to those particular cards, for those who would enjoy using them; it was never meant to be a stub source. And the point you reference was about gratitude and appreciating a nice gesture, not about parlaying everything you receive into something you like better, and being salty about it when you can't.
A lot of people are bothered by a lot of things that they don't make an attempt to see from another perspective; again, do you know how much money this game takes to produce at this level? Do you know, for certain, that SDS can do all the things they're doing with only the proceeds of original game sales and the additional money they made on those who bought stubs in previous years? How should they make more money, if not this way? I've no doubt that they're making a profit (as they should), but to assume that all of this is an evil plot to first addict people to their product and then extract all of their money is pretty dim, particularly when the people that are so angered by it have no idea what they're talking about.
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@yankblan_PSN said in Ranked and BR Change Explanation:
I mean, they monetize more and more, and invest less and less time to make the game better. It's just same things year in and year out with different names they call "new content".
Seems to me that expanding the game to different platforms would require an investment. I'm pretty sure that including the Negro Leagues story lines and rights to new legends cost them some money. Aside from game related things, I know the cost of everything in my life has gone up considerably from year-to-year, and from managing my company I've seen that it has had to spend a considerable amount to keep up with health care costs, employee salaries, overhead, etc... why does everyone seem to think that video game companies can get by without increasing revenue?
To do that in a way that seems pretty [censored] voluntary for those who pay in seems like a decent way to do it. Everything has unintended consequences, everything must change, and nothing will make everyone happy... I just don't understand the mindset of people who are unable to think beyond themselves and expect everything to improve without them paying for it in some way.