My final verdict

SDS

Like many I've been playing this game for years. Go through the same array of emotions as everyone. Anger quite often.

Generally like the game, but understand it's far from a true simulation. To call it a loose representation of what it might be like to play with real MLB players if probably fair. I've always held the opinion that 70% of the game is the AI generating animation as it has preordained prior to every match. 20%, perhaps, is the ratings of your cards. 10% is the skill of the player.

I've been rebuked many times for saying skill is only 10%. Especially by those people that have this pretentious belief they are Wizards due to some RS rating hold, held, or whatever. And that's fine. To be honest that 10%, though, is the difference between being able to slightly control the outcome of game the AI has already scripted.

We all know the AI will just start creating ridiculous animation that doesn't remotely align with what we see or believe we are sending through our controllers. The errors that AI completely controls, base-running outcomes that AI completely controls, even the pitch/swing outcome (ball location at completion of pitch in relation to the swing plane). I don't believe that's accurate much of the time. Especially when the AI is trying to create an advantage for one player or the other to meet it's predictive outcome.

The AI paints a still animation on the screen to "show us" what happened on a swing, but I know it often doesn't match any possible trajectory the pitch could complete as it comes out of the pitcher's hand. The AI also controls the "sound" of the contact which leads us to believe we did or didn't get a good swing. The controller feedback. Those are just some of the ways the AI dictates outcomes and makes us believe we did bad or good.

Getting back to that 10% skill. I believe there are some folks (not me for sure) that have such advanced eye-hand coordination they can consistently react and get the bat in the location at the exact time the AI predictive engine gets the ball there. Those ppl are going to have a much better chance to "change the script" the AI is trying to enforce.

There are many subtle points during the game the AI changes speed of play (difficulty level) I think that in RS the 2 players are often playing at different levels simultaneously. So, yeah, that 10% skill set can potentially allow the VERY advanced player to more consistently step over the land-mines the AI sets to dictate an outcome. And, also those that are new or maybe don't have that blazing eye-hand coordination can be completely buried by AI hi jinks.

I'll be generous and say the gaming industry just isn't evolved enough the create a realistic sports simulation. One that is totally driven by controller input and card ratings. Especially with the complexity of online play and trying to govern all the many speeds-of-play it's near impossible. So, all of them try to fake it. Set an outcome before the game starts and through animation-generation try to make it look like it's real.

That's it, and maybe I'm as full of C19 as the rest that believe they've got it figured out. But, typing out my thoughts help me process them I guess. For sure tone down from the last bout of rage I felt for some ridiculous animation the AI nailed me with.

SDS

@dcordash1 said in My final verdict:

Like many I've been playing this game for years. Go through the same array of emotions as everyone. Anger quite often.

Generally like the game, but understand it's far from a true simulation. To call it a loose representation of what it might be like to play with real MLB players if probably fair. I've always held the opinion that 70% of the game is the AI generating animation as it has preordained prior to every match. 20%, perhaps, is the ratings of your cards. 10% is the skill of the player.

I've been rebuked many times for saying skill is only 10%. Especially by those people that have this pretentious belief they are Wizards due to some RS rating hold, held, or whatever. And that's fine. To be honest that 10%, though, is the difference between being able to slightly control the outcome of game the AI has already scripted.

We all know the AI will just start creating ridiculous animation that doesn't remotely align with what we see or believe we are sending through our controllers. The errors that AI completely controls, base-running outcomes that AI completely controls, even the pitch/swing outcome (ball location at completion of pitch in relation to the swing plane). I don't believe that's accurate much of the time. Especially when the AI is trying to create an advantage for one player or the other to meet it's predictive outcome.

The AI paints a still animation on the screen to "show us" what happened on a swing, but I know it often doesn't match any possible trajectory the pitch could complete as it comes out of the pitcher's hand. The AI also controls the "sound" of the contact which leads us to believe we did or didn't get a good swing. The controller feedback. Those are just some of the ways the AI dictates outcomes and makes us believe we did bad or good.

Getting back to that 10% skill. I believe there are some folks (not me for sure) that have such advanced eye-hand coordination they can consistently react and get the bat in the location at the exact time the AI predictive engine gets the ball there. Those ppl are going to have a much better chance to "change the script" the AI is trying to enforce.

There are many subtle points during the game the AI changes speed of play (difficulty level) I think that in RS the 2 players are often playing at different levels simultaneously. So, yeah, that 10% skill set can potentially allow the VERY advanced player to more consistently step over the land-mines the AI sets to dictate an outcome. And, also those that are new or maybe don't have that blazing eye-hand coordination can be completely buried by AI hi jinks.

I'll be generous and say the gaming industry just isn't evolved enough the create a realistic sports simulation. One that is totally driven by controller input and card ratings. Especially with the complexity of online play and trying to govern all the many speeds-of-play it's near impossible. So, all of them try to fake it. Set an outcome before the game starts and through animation-generation try to make it look like it's real.

That's it, and maybe I'm as full of C19 as the rest that believe they've got it figured out. But, typing out my thoughts help me process them I guess. For sure tone down from the last bout of rage I felt for some ridiculous animation the AI nailed me with.

I wonder if Batting clutch ratings effect pitchers, I notice late in games if I have a pitcher below the clutch rating of my opponents batter, that no matter what I do I cant throw a pitch, if I try to locate it, it goes everywhere but the strike zone, unless of course its a 3-0 hanger taken yard for the game tying grand slam.

So I am wondering if quirks and certain attributes are active during h2h play, if I am not mistaken quirks weren't active during online h2h last year.

SDS

MLB the Matrix

SDS

I don't believe anything I said is some conspiracy. It's just the way the software works. A conspiracy is a secret plan or plot.. As far as I know SDS never said this game is a true simulation. They might like to insinuate. And I know they would like us to believe the implication because it's better for sales. And there are those on this board that like to promote the same suggestion.

But it's not real reflective, nor accurate and true to the controller input or the card ratings. At the point it varies even a little it ceases being a simulation and becomes just another video game. But it's fun at times. And, for sure, more realistic than an arcade game. Sits somewhere in the middle.

Out of the Park is a baseball simulation. Generates stats and outcomes pretty close to real life. Text based and not as pretty as the Show. Animation is pretty primitive.

MLB the Show is a console game. It generates animation with a small bit of emphasis on controller input and card ratings.

Would be pretty cool to merge the 2 into a best-of-both-worlds game. But, they are 2 different game engines. One for fun, one for simulation.

SDS

@dcordash1 said in My final verdict:

Like many I've been playing this game for years. Go through the same array of emotions as everyone. Anger quite often.

Generally like the game, but understand it's far from a true simulation. To call it a loose representation of what it might be like to play with real MLB players if probably fair. I've always held the opinion that 70% of the game is the AI generating animation as it has preordained prior to every match. 20%, perhaps, is the ratings of your cards. 10% is the skill of the player.

I've been rebuked many times for saying skill is only 10%. Especially by those people that have this pretentious belief they are Wizards due to some RS rating hold, held, or whatever. And that's fine. To be honest that 10%, though, is the difference between being able to slightly control the outcome of game the AI has already scripted.

We all know the AI will just start creating ridiculous animation that doesn't remotely align with what we see or believe we are sending through our controllers. The errors that AI completely controls, base-running outcomes that AI completely controls, even the pitch/swing outcome (ball location at completion of pitch in relation to the swing plane). I don't believe that's accurate much of the time. Especially when the AI is trying to create an advantage for one player or the other to meet it's predictive outcome.

The AI paints a still animation on the screen to "show us" what happened on a swing, but I know it often doesn't match any possible trajectory the pitch could complete as it comes out of the pitcher's hand. The AI also controls the "sound" of the contact which leads us to believe we did or didn't get a good swing. The controller feedback. Those are just some of the ways the AI dictates outcomes and makes us believe we did bad or good.

Getting back to that 10% skill. I believe there are some folks (not me for sure) that have such advanced eye-hand coordination they can consistently react and get the bat in the location at the exact time the AI predictive engine gets the ball there. Those ppl are going to have a much better chance to "change the script" the AI is trying to enforce.

There are many subtle points during the game the AI changes speed of play (difficulty level) I think that in RS the 2 players are often playing at different levels simultaneously. So, yeah, that 10% skill set can potentially allow the VERY advanced player to more consistently step over the land-mines the AI sets to dictate an outcome. And, also those that are new or maybe don't have that blazing eye-hand coordination can be completely buried by AI hi jinks.

I'll be generous and say the gaming industry just isn't evolved enough the create a realistic sports simulation. One that is totally driven by controller input and card ratings. Especially with the complexity of online play and trying to govern all the many speeds-of-play it's near impossible. So, all of them try to fake it. Set an outcome before the game starts and through animation-generation try to make it look like it's real.

That's it, and maybe I'm as full of C19 as the rest that believe they've got it figured out. But, typing out my thoughts help me process them I guess. For sure tone down from the last bout of rage I felt for some ridiculous animation the AI nailed me with.

Thats what it feels like. Gameplay is different from game to game.one game pitch speeds and timing feel right next one feels like a whole new game. Hell I've felt it during the game. Get off to a nice 3 or 4 run lead early, half way through my opponent continues to try to throw the same pitches ive been crushing and all of a sudden im very early or early on everything.

SDS

Gaming companies want to keep players playing their games, especially games where there’s micro transactions involved. You’d be a fool, and in denial after playing a few online games on this game, to think they haven’t implemented something to influence outcomes. The good players can rise above the bs by giving the RNG an above average chance to roll in their favor. But when it comes to fielding and pitching, those good players still have to deal with the bs like the rest of us. It’s their ability to hit better (more RNG chances) that helps them win more than the average players.

SDS

I just posted a thread about AI haha, didn't see this thread before. I think you just confirmed my feeling about the game and the outcomes while spending a lot of time playing it. Still if you want to check my thread and let me know your thoughts it would great.