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Why aren't fielders moving quicker? (Or do I have a setting wrong?)

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  • macdaddy-o_PSNM Offline
    macdaddy-o_PSNM Offline
    macdaddy-o_PSN
    wrote on last edited by
    #1

    In playing Mini-seasons (and I think Conquest, too), I've noticed my fielders are super slow to react. They almost even seem to break in the wrong direction at first. It's driving me crazy, because I'm trying to move them with the controller, and they're just sitting there for a second before finally moving. I keep giving up hits they should be able to catch.

    From what I can tell, I have the settings right. I have it on whatever the computer assist to react to the batted ball. Is anyone else having this problem? Is there something I'm not doing right or a setting that could be wrong? Thanks for any help.

    1 Reply Last reply
    3
  • thehumantarget1_XBLT Offline
    thehumantarget1_XBLT Offline
    thehumantarget1_XBL
    wrote on last edited by
    #2

    What are the ratings for the outfielders reactions and fielding?

    1 Reply Last reply
    0
  • Johnny_Coletrain_PSNJ Offline
    Johnny_Coletrain_PSNJ Offline
    Johnny_Coletrain_PSN
    wrote on last edited by
    #3

    Completely agree. Using Matt Olson (who's a pretty darn good defender) can't get to routine grounders at first sometimes if they aren't hit directly hit at him in Mini Seasons. There's no way he doesn't make those plays.

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    1
  • Pennstatefencer_MLBTSP Offline
    Pennstatefencer_MLBTSP Offline
    Pennstatefencer_MLBTS
    wrote on last edited by
    #4

    "Working as intended."

    All jokes aside, that was done on purpose this year for cards with lower fielding attributes to help cause more balls to drop. Last year every outfielder with common or bronze fielding could track down balls in the gaps like a champ as long as they had decent speed. What fielding ratings do you have out there?

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    1
  • Opus18642_XBLO Offline
    Opus18642_XBLO Offline
    Opus18642_XBL
    wrote on last edited by
    #5

    I actually like the way it's working this year. Fielding last year was too perfect.

    1 Reply Last reply
    1
  • mdafurball_PSNM Offline
    mdafurball_PSNM Offline
    mdafurball_PSN
    wrote on last edited by
    #6

    Last year everybody did seem to catch. I see the point in it but It is very frustrating when the ball is 20 feet to your left an they break right 😢

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    1
  • SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTS
    wrote on last edited by
    #7

    Last year fielders were supermen, so they nerfed fielding and reaction times.

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    0
  • Jacky Chan1_XBLJ Offline
    Jacky Chan1_XBLJ Offline
    Jacky Chan1_XBL
    wrote on last edited by Jacky Chan1_XBL
    #8

    Ive seen a lot of bad jumps this year but I'd the cards are those stats then it's more realistic. Human players do make mistakes. So do real baseball players. It's more realistic.

    So it's not really a problem for me.

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    1
  • macdaddy-o_PSNM Offline
    macdaddy-o_PSNM Offline
    macdaddy-o_PSN
    wrote on last edited by
    #9

    I don't mind more realistic fielding, but this is nuts. The ball's hit, I'm moving the controller and the fielder just stands there or takes a step away from the ball before moving. Admittedly, I haven't checked the fielding ratings on each player yet, but it seems pretty uniform to me so far. Not loving it.

    Tuke7-1_MLBTST 1 Reply Last reply
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  • Jacky Chan1_XBLJ Offline
    Jacky Chan1_XBLJ Offline
    Jacky Chan1_XBL
    wrote on last edited by
    #10

    In ranked we have to field, but I was talking about auto fielding vs CPU.

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  • Tuke7-1_MLBTST Offline
    Tuke7-1_MLBTST Offline
    Tuke7-1_MLBTS
    replied to Guest on last edited by
    #11

    @macdaddy-o_PSN said in Why aren't fielders moving quicker? (Or do I have a setting wrong?):

    I don't mind more realistic fielding, but this is nuts. The ball's hit, I'm moving the controller and the fielder just stands there or takes a step away from the ball before moving. Admittedly, I haven't checked the fielding ratings on each player yet, but it seems pretty uniform to me so far. Not loving it.

    This is why the player attributes are important. Lots of people wanted user input to trump the player attributes. If that is the sole deciding factor then every player should be the same attribute wise.

    If you have a gold fielder in CF who has poor reaction attributes, it won't matter how quickly you move the controller. The code recognizes that player has poor reaction and will compensate accordingly with a poor jump on that fly ball.

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    0

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