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Theory for why hitting was nerfed so quickly

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  • C Offline
    C Offline
    CptCarnage1218
    wrote on last edited by
    #1

    I think SDS must have felt people were burning through content too quickly. I'm specifically talking about Showdowns (heavy hitting focus) and getting FotF cards without buying/spending stubs to finish collections for TA points. Many built good DD squads very quickly and without buying stubs, mainly through Showdowns. Could be wrong, but just a thought.

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    3
  • B Offline
    B Offline
    bonion
    wrote on last edited by
    #2

    You are spot on. I have 5 on my team bc I only pulled Ramirez at launch. So many similar names on teams again. I wish my opponent had mb 1 or 2 of the names in my line up, but when 80% of the names are identical, makes the game stale IMO. I’d like to see more pitcher content so rotations wouldn’t all be the same also

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    0
  • joshjays44_PSNJ Offline
    joshjays44_PSNJ Offline
    joshjays44_PSN
    wrote on last edited by
    #3

    Another Tin Hat post, keep in coming guys....use this forum as your self therapy.

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    0
  • marquesm00_PSNM Offline
    marquesm00_PSNM Offline
    marquesm00_PSN
    wrote on last edited by
    #4

    I actually think you may have cracked the code. But still they need to make some kind of fix to it

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    0
  • HoffsDrawlar_PSNH Offline
    HoffsDrawlar_PSNH Offline
    HoffsDrawlar_PSN
    wrote on last edited by
    #5

    Just make rewards more difficult to aquire. I could do without them altogether, I just want a good fun baseball experience online like we did the first few days. Without solid gameplay the rewards don’t matter because people will be done with this game sooner than later.

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    1
  • maskedgrappler_PSNM Offline
    maskedgrappler_PSNM Offline
    maskedgrappler_PSN
    wrote on last edited by
    #6

    It's because the best players were hitting .450 to .550 online and that's not "realistic".

    1 Reply Last reply
    0
  • V Offline
    V Offline
    Von_Rotten
    wrote on last edited by
    #7

    Why do you guys keep playing DD if it's not fun? Clearly it's not going to change. The mode is pure RNG for a reason and it's obviously going to stay that way. Why play DD if its causing you grief and it's no fun?

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    4
  • ComebackLogicC Offline
    ComebackLogicC Offline
    ComebackLogic
    wrote on last edited by
    #8

    Yeah that’s exactly what they did. It’s unfortunate because everyone who immediately started grinding showdown now has a stacked team full of FOTF cards. I didn’t dive into it and now it’s patched it’s no longer a viable way to grind out TA quickly as it’s set up to ensure you fail arbitrarily no matter how many runs you accumulate on the way to the final showdown. I went into the AL west show down 8-15, got to 15-15 with 8 outs remaining and failed. Not because I wasn’t doing anything right, but because the cpu engineered the situation to ensure I failed. I’m done with moments, showdowns and offline grinds now, they’ve been rigged pretty heavily.

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  • FoxFire1545_PSNF Offline
    FoxFire1545_PSNF Offline
    FoxFire1545_PSN
    wrote on last edited by
    #9

    The real reason why they nurfed hitting was because we were actually having fun. That and we were actually being rewarded for good timed hits. That's a no no for the company.

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    2
  • beanball0571_PSNB Offline
    beanball0571_PSNB Offline
    beanball0571_PSN
    wrote on last edited by
    #10

    When the game released I wa[censored]ting 400 and cruising along. Then patch 1.04 came along and my averages dipped slowly. I’ve played 7 games in the 700 on hall of fame and hit was more rewarding there then in allstar

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