Rework for parallel system
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What if they did something similar to madden franchise mode with xp. Rather than have 5 parallel levels that just bump the stats by 1,2,3,4,5, what if we had xp we can spend freely. And you can progress them to max stats 125 for hitting 99 for speed ect. That would allow people to build a workable team with players they like that may not be top tier in real life. The cost to upgrade a skill would be based on that skills current rating. Upgrading someone from 50 to 51 speed would take 100 xp while upgrading 98 to 99 speed would cost 5k xp or something along those lines. You have the option to stick with commons and try to grind them all the way up to 99s or buy the new Mike Trout and finish him to 99.
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I would rather they just go back to stat missions (tally 4 HR, 10 doubles, 20 hits, stuff like that). At least then I could better track my progress with said player.
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I think it would be cool to take a live series player you like and be able to make it a useable card. Ppl would exploit it like crazy if they were battle royal eligible though
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I would prefer SDS not emulate/employ anything similar to EA platforms.
Also, there’s already enough discontent with people regarding fake attributes (i.e. future stars), that giving us attribute points to assign just further moves it into fantasy/arcade land.
You’ve got the option now to adjust and make up attributes for a player, donne outside of DD in franchise mode.
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No no no and no, the parallel system is perfect imo.
To the person who said they go back to stat missions, no thank you. I like knowing I'm making progress even if I'm not playing my best
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Arguably…Trae Turner is the best 5 tool player in todays game.
We are now at the end of August and he does not have a competitive card in this mode.
Crazy… SS’s that have ZERO mlb at bats are used more.If this suggested system was to be applied to 1 player that would open things up for alot of folks.
We then could build our squads around our favorite players.
I just find so much in the setup of DD odd.
Rookies having better cards than the best current Hank Aaron
Just odd.
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@RazorForte45_XBL said in Rework for parallel system:
Arguably…Trae Turner is the best 5 tool player in todays game.
We are now at the end of August and he does not have a competitive card in this mode.
Crazy… SS’s that have ZERO mlb at bats are used more.If this suggested system was to be applied to 1 player that would open things up for alot of folks.
We then could build our squads around our favorite players.
I just find so much in the setup of DD odd.
Rookies having better cards than the best current Hank Aaron
Just odd.
While he is exciting to watch; your comment makes me think of O'Neil Cruz.
Guy has a 99 FS card that is JUICED and has hit the hardest ball since Statcast; yet he is batting .197
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The parallel system is great compared to old stat missions, those were awful. They just need to continue to tweek the pxp system.
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@RazorForte45_XBL said in Rework for parallel system:
Arguably…Trae Turner is the best 5 tool player in todays game.
We are now at the end of August and he does not have a competitive card in this mode.
Crazy… SS’s that have ZERO mlb at bats are used more.If this suggested system was to be applied to 1 player that would open things up for alot of folks.
We then could build our squads around our favorite players.
I just find so much in the setup of DD odd.
Rookies having better cards than the best current Hank Aaron
Just odd.
That is my thought process. I want to build the team of cards I like that are still productive. Like for instance I want a 99 overall Marcus Stroman and Steven Matz. It will probably never happen, but I think it would be fun to build them up throughout the game cycle to become top tier.
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@tmichae10_PSN said in Rework for parallel system:
I would prefer SDS not emulate/employ anything similar to EA platforms.
Also, there’s already enough discontent with people regarding fake attributes (i.e. future stars), that giving us attribute points to assign just further moves it into fantasy/arcade land.
You’ve got the option now to adjust and make up attributes for a player, donne outside of DD in franchise mode.
EA has its problems for sure, however their content is significantly better. Other than the final divisional rewards and 2 or 3 team rewards their collections are useless by the time you can complete them. Then you get the big collection rewards throughout the year, what 3 or 4 of them? Majority of the collections are just fodder for a bigger collection.
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@DannyDevito8997_XBL said in Rework for parallel system:
@tmichae10_PSN said in Rework for parallel system:
I would prefer SDS not emulate/employ anything similar to EA platforms.
Also, there’s already enough discontent with people regarding fake attributes (i.e. future stars), that giving us attribute points to assign just further moves it into fantasy/arcade land.
You’ve got the option now to adjust and make up attributes for a player, donne outside of DD in franchise mode.
EA has its problems for sure, however their content is significantly better. Other than the final divisional rewards and 2 or 3 team rewards their collections are useless by the time you can complete them. Then you get the big collection rewards throughout the year, what 3 or 4 of them? Majority of the collections are just fodder for a bigger collection.
So I will offer that I don’t play madden (don’t care for real nfl either, my last EA sports games were NCAA football), so I can’t speak to how their content specifically plays out. What I’ve seen here and other gaming centric public platforms speaks to the cash grab/micro transaction requirements for their system. They seemed to have pioneered and exploited that style of pay to play/win, whereas SDS you can be competitive and win without spending an extra dollar and there are countless videos showing how to achieve that.
The content has hits and misses (as I’m sure people believe the same with EA), but I think SDS generally does a good job of trying things out, not making all elite cards behind paywalls, and allowing a platform for various types of play for as many people as possible.
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@tmichae10_PSN said in Rework for parallel system:
@DannyDevito8997_XBL said in Rework for parallel system:
@tmichae10_PSN said in Rework for parallel system:
I would prefer SDS not emulate/employ anything similar to EA platforms.
Also, there’s already enough discontent with people regarding fake attributes (i.e. future stars), that giving us attribute points to assign just further moves it into fantasy/arcade land.
You’ve got the option now to adjust and make up attributes for a player, donne outside of DD in franchise mode.
EA has its problems for sure, however their content is significantly better. Other than the final divisional rewards and 2 or 3 team rewards their collections are useless by the time you can complete them. Then you get the big collection rewards throughout the year, what 3 or 4 of them? Majority of the collections are just fodder for a bigger collection.
So I will offer that I don’t play madden (don’t care for real nfl either, my last EA sports games were NCAA football), so I can’t speak to how their content specifically plays out. What I’ve seen here and other gaming centric public platforms speaks to the cash grab/micro transaction requirements for their system. They seemed to have pioneered and exploited that style of pay to play/win, whereas SDS you can be competitive and win without spending an extra dollar and there are countless videos showing how to achieve that.
The content has hits and misses (as I’m sure people believe the same with EA), but I think SDS generally does a good job of trying things out, not making all elite cards behind paywalls, and allowing a platform for various types of play for as many people as possible.
No doubt EA has mastered microtransactions. But EA has forums like this as well, and if you are half decent at the game and willing to use the forums you can have the best team without dropping a dime. Madden is definitely geared more for the underground gambling scene. I definitely fell off the last few maddens, but the couple maddens I went hard in I was making enough for the best team possible and then trading the currency over for other game currencies. What I meant by the better content is I feel like at least in Madden, the collections aren't outdated I guess. When you are capable of completing a collection the player reward is still viable. In this game I feel like the majority of collection rewards were useless for most teams and just were there to feed into the next collection, which by the time you got there that player might also be obsolete. Just to be clear I havent played Madden in awhile. I definitely prefer the show, however I feel like collections and content like that madden does it better.
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