What Is The Story With Hitting?
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Can someone explain to me how and why I seem to be confused by how PCI hitting works. I look at the analytics in the left corner of the screen, and will see that I hit the ball more or less in the center of the circle and right in the middle of the green good zone, and yet the hit was a lazy flyball. Repeatedly. Meanwhile, I'll throw the other team a slider inside about a foot out of the strike zone, and it gets laced for a double down the line. Is this how it's supposed to work? I understand how now and again a "Perfect" hit will be a line drive right at someone (although that seems to happen far too often), but I don't understand how batted balls that seemingly fall within the desired metrics aren't hits, and poor contact outside the strike zone repeatedly fall in for dunkers or seem to find every hole in the infield and go for hits. I'd love it if someone from SDS could chime in here, because I'm really getting sick of it.
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SDS has already said hitting is working as intended.
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It’s called DDA. Just accept that all sports games are ruined forever and move on. Find a new hobby lol
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@macdaddy-o_psn said in What Is The Story With Hitting?:
Can someone explain to me how and why I seem to be confused by how PCI hitting works. I look at the analytics in the left corner of the screen, and will see that I hit the ball more or less in the center of the circle and right in the middle of the green good zone, and yet the hit was a lazy flyball. Repeatedly. Meanwhile, I'll throw the other team a slider inside about a foot out of the strike zone, and it gets laced for a double down the line. Is this how it's supposed to work? I understand how now and again a "Perfect" hit will be a line drive right at someone (although that seems to happen far too often), but I don't understand how batted balls that seemingly fall within the desired metrics aren't hits, and poor contact outside the strike zone repeatedly fall in for dunkers or seem to find every hole in the infield and go for hits. I'd love it if someone from SDS could chime in here, because I'm really getting sick of it.
It's because SDS doesn't actually test their product. Coders will code, testers will play 1 game on rookie, and then call it day. Unfortunately, consumers are the real testers for next year's game. I wouldn't have a problem with some of my outs if the physics aspect was actually realistic.
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This is the way they have designed the game to try and balance different skill gaps…even CPU. This past week I have gone back to playing ‘21, which wasn’t the best but is still way better than ‘22.
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You hit the arguement perfectly. I get under a sinker it is still a ground ball. I swing over the top of a change up it is a pop up. Those outcomes are not realistic and nor do they make any sense. I get the perfect perfects sometimes being outs but the other random stuff is just bad programing.
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@aaronjw76_psn said in What Is The Story With Hitting?:
SDS has already said hitting is working as intended.
Bet you believe em too
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Or, maybe, people just can't get past thinking that the PCI represents the bat. It doesn't. It's where the batter is looking (think eyeballs, not barrel), so what you're seeing on the screen is where you want your bat to go. Basically, it's an odds generator; if you're just below the ball, you won't always get just under it, but your odds of doing so are greater than if you weren't. Lots of things factor into that, be they the hitter's contact, power, vision, or even clutch attributes, balanced against the pitchers attributes and confidence levels...
If it wasn't that way, attributes wouldn't matter at all. And to the argument that your "stick skills don't matter," that's nonsense; they absolutely do, because someone who isn't good with placement has decreased odds, and someone like me who chooses a different mode of input, relying on attribute-based placement, will never get the high success rates that you would successfully placing the PCI with Zone (but I'm okay with hitting .280 - .300 with my best players... you know, like baseball).
In short, the PCI isn't a bat, so don't expect it to behave like one.
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@the_joneser_psn said in What Is The Story With Hitting?:
Or, maybe, people just can't get past thinking that the PCI represents the bat. It doesn't. It's where the batter is looking (think eyeballs, not barrel), so what you're seeing on the screen is where you want your bat to go. Basically, it's an odds generator; if you're just below the ball, you won't always get just under it, but your odds of doing so are greater than if you weren't. Lots of things factor into that, be they the hitter's contact, power, vision, or even clutch attributes, balanced against the pitchers attributes and confidence levels...
If it wasn't that way, attributes wouldn't matter at all. And to the argument that your "stick skills don't matter," that's nonsense; they absolutely do, because someone who isn't good with placement has decreased odds, and someone like me who chooses a different mode of input, relying on attribute-based placement, will never get the high success rates that you would successfully placing the PCI with Zone (but I'm okay with hitting .280 - .300 with my best players... you know, like baseball).
In short, the PCI isn't a bat, so don't expect it to behave like one.
So I know that SDS has expressed what you have said about the PCI. It is where you are looking in the zone…where you want the bat to go. However, I am seeing this argument more and more, which seems to be trying no to justify the gameplay and hitting engine that gets worse each year. If your “odds generator” scenario worked properly, the scenarios that the OP is describing would not happen as often as they do this year. I am basically saying that knowing how the PCI is supposed to work, it still doesn’t work correct and works worse than it did.
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@crash447_xbl said in What Is The Story With Hitting?:
So I know that SDS has expressed what you have said about the PCI. It is where you are looking in the zone…where you want the bat to go. However, I am seeing this argument more and more, which seems to be trying no to justify the gameplay and hitting engine that gets worse each year. If your “odds generator” scenario worked properly, the scenarios that the OP is describing would not happen as often as they do this year. I am basically saying that knowing how the PCI is supposed to work, it still doesn’t work correct and works worse than it did.
I understand your point, and you may be right... I do think that the failure rate should be high, though. Consider the failure rate in real baseball.
Plus, I don't think people evaluate their hitting correctly (in large part - of course not everyone). For example, if you're just under the ball with relation to PCI placement, but just a bit late (and the odds give you your placement with the bat), that ball is not going to move as if it was struck with the barrel just below. You're late on the swing, which means you're hitting the ball in a different spot in space than where you intended to. That ball has gotten deeper in the zone, and your bat is lower because of it (if you weren't late, it would have travelled further and gotten higher in the zone due to its continued arc). The result is a lazy fly.
I don't know - I'm no expert, but the behavior of the game makes sense to me... it's far from perfect, but I don't think it's as broken as people think. People always seem to inflate their own skill.
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I completely destroyed my elite controller today. After that I think it’s time to give up on the game. I don’t know why I keep torturing myself. This is the first time where it’s just no more fun to play and feels like work. I don’t know how people can keep playing year after year.. I think a year and half of diamond dynasty is enough and check back in a few years.
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@the_joneser_psn said in What Is The Story With Hitting?:
Or, maybe, people just can't get past thinking that the PCI represents the bat. It doesn't. It's where the batter is looking (think eyeballs, not barrel), so what you're seeing on the screen is where you want your bat to go. Basically, it's an odds generator; if you're just below the ball, you won't always get just under it, but your odds of doing so are greater than if you weren't. Lots of things factor into that, be they the hitter's contact, power, vision, or even clutch attributes, balanced against the pitchers attributes and confidence levels...
If it wasn't that way, attributes wouldn't matter at all. And to the argument that your "stick skills don't matter," that's nonsense; they absolutely do, because someone who isn't good with placement has decreased odds, and someone like me who chooses a different mode of input, relying on attribute-based placement, will never get the high success rates that you would successfully placing the PCI with Zone (but I'm okay with hitting .280 - .300 with my best players... you know, like baseball).
In short, the PCI isn't a bat, so don't expect it to behave like one.
In short, this year as with every year… the pci is the “bat path” but some times in acts like it’s actually the barrel of the bat. Which is why you still make solid contact even If the ball isn’t in the pci but is on the same plane as the pci. Other times it acts like the barrel ie foul tips or weak tips off the end of the bat. But at least we know directional is the meta in online play. User input has no barring on winning or losing. It’s all up too the cpu or rng or whatever you want to call it. Just admit it’s a bad game so we can move on
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@toasty8122_psn said in What Is The Story With Hitting?:
@aaronjw76_psn said in What Is The Story With Hitting?:
SDS has already said hitting is working as intended.
Bet you believe em too
Your [censored] didn't even pick up on the sarcasm. GFY
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@toasty8122_psn said in What Is The Story With Hitting?:
In short, this year as with every year… the pci is the “bat path” but some times in acts like it’s actually the barrel of the bat. Which is why you still make solid contact even If the ball isn’t in the pci but is on the same plane as the pci. Other times it acts like the barrel ie foul tips or weak tips off the end of the bat. But at least we know directional is the meta in online play. User input has no barring on winning or losing. It’s all up too the cpu or rng or whatever you want to call it. Just admit it’s a bad game so we can move on
Ah, so sometimes it's the bat path, but other times it's the barrel itself... when it isn't the end of the bat. Sounds like you've got a pretty good grasp on it.
It's where the batter is looking, plain and simple, and your odds of hitting the ball where you want are determined by the intersection of where you place that eyeball reticle, your timing, the attributes of the cards involved, the pitch type, and little bit of pure luck. It's complicated, so no development team is going to get it just right, and if you expect it to all work out how you want based on a misunderstanding or your idea of how you think it should work, you're going to be very disappointed and confused. Sounds like you've got that part nailed.
Move on, indeed.
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@virusts_xbl said in What Is The Story With Hitting?:
I completely destroyed my elite controller today. After that I think it’s time to give up on the game. I don’t know why I keep torturing myself. This is the first time where it’s just no more fun to play and feels like work. I don’t know how people can keep playing year after year.. I think a year and half of diamond dynasty is enough and check back in a few years.
We get sucked in by the Beta/Tech Test, and think things will be better. That's one reason why. We also need a baseball fix. Scoring runs is fun, at least for me offline. I embrace the grind.
EASHL in NHL, online team play, which I've played every year since NHL '12 is worse this year, but for a totally different reason. Not everyone has a PS5, so half the regulars are on last Gen. At least 5 of my PSN friends are still stuck on PS4. I still play because we play as ourselves and I wanted to play real life NHL Hockey, so it scratches that itch, sort of. Same for Baseball. That's why I still put myself through this at times painful game. Countless times this weekend I found myself saying: 'This freaking game, man!!' Not good, yet I crawl back. -
There is a guy on YT who actually explains what is going on with the pci this year. I don’t know if I am aloud to say which person on here, but I’m sure I can tell you he played college ball.
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@virusts_xbl said in What Is The Story With Hitting?:
I completely destroyed my elite controller today. After that I think it’s time to give up on the game. I don’t know why I keep torturing myself. This is the first time where it’s just no more fun to play and feels like work. I don’t know how people can keep playing year after year.. I think a year and half of diamond dynasty is enough and check back in a few years.
Dude, get a grip. It’s a video game. Seemingly one you aren’t good at, but it’s a video game…
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@virusts_xbl said in What Is The Story With Hitting?:
I completely destroyed my elite controller today. After that I think it’s time to give up on the game. I don’t know why I keep torturing myself. This is the first time where it’s just no more fun to play and feels like work. I don’t know how people can keep playing year after year.. I think a year and half of diamond dynasty is enough and check back in a few years.
I kind of get where your coming from, I’ve felt like breaking my controller before, but I tell myself it’s just a game. I know I am not even that good at it, I just love baseball and cannot play it for real anymore. A break from the game might help. Play something else or whatever, come back with fresh eyes.
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@macdaddy-o_psn said in What Is The Story With Hitting?:
Can someone explain to me how and why I seem to be confused by how PCI hitting works. I look at the analytics in the left corner of the screen, and will see that I hit the ball more or less in the center of the circle and right in the middle of the green good zone, and yet the hit was a lazy flyball. Repeatedly. Meanwhile, I'll throw the other team a slider inside about a foot out of the strike zone, and it gets laced for a double down the line. Is this how it's supposed to work? I understand how now and again a "Perfect" hit will be a line drive right at someone (although that seems to happen far too often), but I don't understand how batted balls that seemingly fall within the desired metrics aren't hits, and poor contact outside the strike zone repeatedly fall in for dunkers or seem to find every hole in the infield and go for hits. I'd love it if someone from SDS could chime in here, because I'm really getting sick of it.
A few people have correctly explained what the PCI is. I’d like to just point out once again that obviously stick skills are paramount nearly every single game. Why else am I constantly bumping up against the 750-815 range in RS, then get worked by somebody with better skill? Is the SDS boogie man responsible for that too?
I challenge any of those that relentlessly bang this embarrassing drum (every year) to really think critically about your skill in this game. When I’m seeing the ball well, it is almost always rewarding. Some games I feel like I’ve squared up enough balls to score more runs than I did, but that’s how it worked back when I played real ball too. If the “hitting is broken” crew actually had more “good/good” swings than your opponent every game, you’d be elite. But you don’t, so you’re not, and that’s ok. The world needs ditch diggers too…
Lastly, an honest question that I’m very curious about. How old are the “hitting is broken” guys? Is this a generational thing? Are there entitlement issues with the 20-30 year old peeps? Or is it all old guys complaining because they don’t realize they’ve “lost their fastball”? Or is just when you have enough dudes playing/participating in anything, 10% are going to be clowns regardless of age?
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I was getting sick of grinding against the cpu for missions and seeing the sort of feedback you mention. The last week, I have been using timing to see if there is any difference or not. This is only at veteran or all star level, but I can tell you that the results versus the cpu are incredibly similar when it comes to hits and runs scored. I even did the Minnie moments on timing hitting and breezed through them.
I've seen people mention that timing works very well until championship level online, and after what I've seen versus the cpu, I'd have to assume that this is correct.
I've played using the pci for years, and it's not any more rewarding than timing hitting, so while I grind, I'll stay with timing. And that is sad tbh. All skill has left the building and good pci placement is not rewarded the way it should be. It is what it is.