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RTTS needs some UI tweaks

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  • Dingazoid_XBLD Offline
    Dingazoid_XBLD Offline
    Dingazoid_XBL
    wrote on last edited by
    #1

    The mode is fun, but there is some jank and some frustration points.

    This might be an issue with batting in all modes (I only play RTTS), but if you achieve contact and are running bases, the batting analysis indicator disappears almost immediately. It is impossible to watch the ball and assess your swing simultaneously. The screen should stay up longer or be viewable in a swing history in the pause menu.

    If a teammate hits a pop up, it's not easy to know if it's going to be caught or not. If you are running bases, the camera swings around and you might not know if a ball was fielded on the bounce or caught, so you don't know exactly how you should run the bases. There should be some indicator on screen similar to "in field fly rule."

    Similarly, if your "third base coach" is telling you to run bases, this should also appear on screen similar to "manager says to steal base." It's not easy to use the camera in this mode to know if a ball has been caught, fielded, or fumbled. I've had so many outs simply from lack of information,and even more available bases not taken because I had to be cautious.

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  • Spin_Doctor01_PSNS Offline
    Spin_Doctor01_PSNS Offline
    Spin_Doctor01_PSN
    wrote on last edited by Spin_Doctor01_PSN
    #2

    See ball, hit ball. Why should you need that batting analysis indicator crutch. If you play enough you know what pitches you can hit which ones you can't. Just because it's a strike doesn't mean you need to swing at it.

    Knowing whether a ball is going to be caught or not, is a judgment call and the game takes you halfway anyway without you doing anything. If you understand the mechanics of the game it shouldn't be a problem. Just my opinion though.

    I run the bases, using my own situational awareness and understanding the speed of my player. I've blown through many a stop sign that the third base coach threw up and scored runs and I rarely run into outs, but it can happen. Sometimes you just got to take a chance and make something happen. Just knowing where a ball is being fielded should instantly tell you how far you can go.

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  • Dingazoid_XBLD Offline
    Dingazoid_XBLD Offline
    Dingazoid_XBL
    wrote on last edited by
    #3

    Cool glad to hear you're not against additional information even if you're not going to use it.

    I know what pitches I can hit, I just need to understand where my PCI placement was in relation to the ball when I get a hit or an out. Because the game has no PCI sensitivity, I really struggle as with any game I've ever played I always need to turn down analog sensitivity. Again, really happy that you're ok with the game being accessible to more people by giving options for people who want them!

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  • Spin_Doctor01_PSNS Offline
    Spin_Doctor01_PSNS Offline
    Spin_Doctor01_PSN
    wrote on last edited by
    #4

    Sure, more information is always better. But if you don't have it you got to figure out how to work around it

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  • Dingazoid_XBLD Offline
    Dingazoid_XBLD Offline
    Dingazoid_XBL
    wrote on last edited by
    #5

    I do know how to work around it. I'm doing fine, I just want the information to improve. And also because I want to understand the degree of randomness. I do the same thing and either get a double or get a pop fly that is easily caught. I can't gauge the consistency unless the game gives me information.

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  • Spin_Doctor01_PSNS Offline
    Spin_Doctor01_PSNS Offline
    Spin_Doctor01_PSN
    wrote on last edited by Spin_Doctor01_PSN
    #6

    IRL "Consistent Baseball" is an oxymoron. If I do x then y will happen. Doesn't work that way. There can be some trends, but they also change over time. But I get where you're coming from, I suppose.

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