The over run 2B out
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I've seen other folks mention this inside threads. Never noticed it as a topic. So, thought I would shed whatever light I can on it.
Happened again last night and it reminded me to get a post out sometime soon. It has happened to me at least a dozen times..and I don't play RS that much. So, it's probably at least a 1-5% game occurrence.
You hit an obvious double. Nothing in your mind is even thinking about taking an extra base. You know a double and you know your boundaries. You bump your controller as you round 1B. The way you've done 100's of times before. Only, in this particular case it's as if you were holding down the bumper as you make your way to 2B.
You watch the horror of it all animate on your screen. And easy double and your "greedy" runner starts for 3B. NOW, this is where I can attest it has nothing to do with lag as someone suggested in a thread once. No, this is a coded OUT...pure and simple. Because once you over-run said base your guy is not getting back and not making it to 3B..no matter what you do.
Last night, for instance, as my guy rounds 2B I start hitting the right bumper for all I'm worth. He just stops..doesn't instantly start going back. Meanwhile my opponent has thrown it to the cut-off man standing on the left-field line. He's trying to sort it all out himself. Seconds are ticking. I've instantly diagnosed what happened and can't get my guy back to 2B. Finally, my opponent catches his snap and realizes a guy is standing there about 6 feet off 2B. He throws..about 3 seconds after I hit my right bumper the first time to scamper back...and, wallah, I'm tagged out.
It's not the most common bug in the game. And, I believe it's more of the AI controlled outcome nonsense that goes astray. So call it a bug or call it intended.
I've only noticed it during RS..never in the many games of Conquest has it occurred.
There have been other scenarios where I get caught in a rundown, but in every situation I've been tagged out. If this isn't an obvious example of AI forcing an out regardless of anything either players try to do..well, it is - final word on that. That's one of the more obvious ones.
The subtle ones are rampant..but still fairly obvious after you've experienced that worn-out double-play, for example, you hit off of a high fast-ball that just dives down and rolls directly to SS to start the easy DP. Often combined with the immortal words of Dan Plesac "No way they'll get the double play on this one". Which is, basically, the queue they will, and do, get the double play on this one.
The pitch in the dirt that goes all the way to the backstop but, in the very same game using the very same catcher, it will appear like he has to run half-way to Jersey to collect that ball and always loses the guy running to 1B on the K. Other times in the same game..he'll nearly teleport to that ball and throw out that guy coming down the line from 3B trying to score. In my experiences I typically have my base-runners almost half-way down the line when on 3B. So, it's just frukin' bizzare, but in the scripted world of The Show..it's just part of the game.
The physics are deplorable. Absolutely no measure of consistency. It's all about outcome..realism is secondary.
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It happens way too much.
Also take into account trying to get players to 2nd and 3rd when the lead off man was on first. I honestly think more times than not the second baseman will run full speed to 3rd then I’ll have two men on 3rd.
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Base running is way too complicated but I don’t really know a better way they could do it.
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I'm not reading all that but a simple way to avoid this is to highlight the runner and select the base you want them to stop at. Shouldn't have to do it but it does work.
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It's from lag online while using L1. I've had it happen a number of times. The best way to avoid it is by controlling the runners individually, as described by others.
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Animations suck. I posted the other day saying that the inability to field a bunt, while in bunt defense, and throw out a runner with 40 speed at the plate because your first baseman is taking his sweet asss time ruins the online experience. It's usually good players 700+ that bunt cheese in extra innings.
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@kovz88_psn said in The over run 2B out:
I'm not reading all that but a simple way to avoid this is to highlight the runner and select the base you want them to stop at. Shouldn't have to do it but it does work.
I do the same thing everytime.
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@kovz88_psn said in The over run 2B out:
I'm not reading all that but a simple way to avoid this is to highlight the runner and select the base you want them to stop at. Shouldn't have to do it but it does work.
It's so much quicker to just bump the L1. And, the documentation says L1=advance all runners. R1=return all runners.
And it works exactly as the documentation describes it all the time..every time...until the AI is into animate an out mode.
I'm just pointing it out because it's, undoubtedly, part of the that whole enchilada. The one where the AI controls outcomes up to the extent of making it embarrassingly obvious. Embarrassing only to the ones that wrote that snippet of code. I mean, we all know we're being manipulated by the smoke and mirrors..but the really good flim-flam folks hide it much better.
So, to your point..thanks for the tip. But, I don't suspect in this very instance it will make any difference. Sure will remember to try this next time I'm in that very situation.
BTW, I almost always use direction button to highlight the runner at base when taking a lead, stealing, etc.
It's just in this very moment where you are completely taken by surprised by the hi jinks..it's much more intuitive to hit the single bump as opposed to assimilating in the 2.5 seconds you got what the AI just tried to pull on you. what base and control 2 different triggers simultaneously. If it happened more often, I prob would be a little more prepared.
Again, though, due to the rarity of it I believe it to be a coded mechanism to incur a resulting out and no controller input will change that. Just a gut feeling gained from playing this game and seeing the same old song and dance many times.
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I’ll hold L1 until they get passed the initial base, then highlight where I want a runner to stop like mid way to the next base. It sucks with multiple base runners though, because if you don’t give one individual directions, they’ll likely do something dumb.
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It's not really quicker to hit the bumper. I don't know about you but I usually need the runner to be near first before it will recognize me telling them to go to 2nd. You can highlight them and hit the button for 2nd as soon as the ball leaves the bat. Also I thought you just left for Fifa again like 2 days ago?
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@go4stros25_psn said in The over run 2B out:
Animations suck. I posted the other day saying that the inability to field a bunt, while in bunt defense, and throw out a runner with 40 speed at the plate because your first baseman is taking his sweet asss time ruins the online experience. It's usually good players 700+ that bunt cheese in extra innings.
The animations don't animate real life physics consistently. They're gorgeous, but shallow. I've dated a couple girls just like that. Rimshot.
Code that's too bent on creating an outcome to give any consistent consideration to the laws of physics.
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@kovz88_psn said in The over run 2B out:
It's not really quicker to hit the bumper. I don't know about you but I usually need the runner to be near first before it will recognize me telling them to go to 2nd. You can highlight them and hit the button for 2nd as soon as the ball leaves the bat. Also I thought you just left for Fifa again like 2 days ago?
Is this your story or mine?
I want to hit L1 like the documentation says..and like it works every time except when HAL is pushing for the out.
So, are you an insulted programmer? Sticking up for the team? Wanting to bust my balls because I've pointed out another ignorant hole in the game? What's your agenda my bro?
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@poksey_mlbts said in The over run 2B out:
It's from lag online while using L1. I've had it happen a number of times. The best way to avoid it is by controlling the runners individually, as described by others.
When I have multiple guys on base I control the individual runners. When I have one guy running around base....let me ask ALL you guys this...when I hit L1 without taking control of that single runner what should happen? Why in the world of manipulated gaming..In the world of just plain logic...should I have to resort to directionally controlling the single runner on base when it's easier and The Documentation states...just use L1/R1?
So, you guys are wanting to paint this like it's my fault. That's rich and EXACTLY what you mofo's do out here.
Be accountable..that's all. Admit your mistakes..that's all. Don't try to repaint the canvas with these deflectional suggestions that the games fine..you ain't doing it right. Silly boys.
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Dude you're just a huge cry baby, get over yourself. People have tried to give you tips on how to avoid some of your problems and you are always like "BUT THE PROGRAMMING" or "I'm going back to Fifa, wait no I'm not, actually yes I am but no I'm not". Grow up and either learn to adapt to the problems or continue to encounter them and cry like a baby
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@kovz88_psn said in The over run 2B out:
Dude you're just a huge cry baby, get over yourself. People have tried to give you tips on how to avoid some of your problems and you are always like "BUT THE PROGRAMMING" or "I'm going back to Fifa, wait no I'm not, actually yes I am but no I'm not". Grow up and either learn to adapt to the problems or continue to encounter them and cry like a baby
Cry Baby..ha. Fix the game Ramone..you won't get complaints. Otherwise..STFU.
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And there it is, the final calling card of every childish baby on here. Call someone Ramone, congratulations
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@kovz88_psn said in The over run 2B out:
And there it is, the final calling card of every childish baby on here. Call someone Ramone, congratulations
You ain't seen a final calling card yet. Well, not from me anyway.
Again, if you don't want to hear complaints..fix the bugs the customers report. Don't tell them some silly sideways approach to getting around the bug.
You're all Ramone to me..anyone that has the audacity to try to bully and blame customers reporting problems or raging about experiences. Those that feel it's so important to deflect anything negative about the game they rudely attack the customer base. You all represent the same thing.
What you do out is here is like working for a company and setting the complaint box on fire so you don't have to face the problems.
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@poksey_mlbts said in The over run 2B out:
It's from lag online while using L1. I've had it happen a number of times. The best way to avoid it is by controlling the runners individually, as described by others.
thank you guys this is very helpful
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You're like the kid that gets mad at his parents because you got burned on something they warned you was hot. People have given you workarounds and you refuse to use the. So yes you are the idiot here. I said we shouldn't have to use workarounds but they are there. If you choose not to do them that is just plain stupid.
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@ironeyes_cody_psn said in The over run 2B out:
@poksey_mlbts said in The over run 2B out:
It's from lag online while using L1. I've had it happen a number of times. The best way to avoid it is by controlling the runners individually, as described by others.
When I have multiple guys on base I control the individual runners. When I have one guy running around base....let me ask ALL you guys this...when I hit L1 without taking control of that single runner what should happen? Why in the world of manipulated gaming..In the world of just plain logic...should I have to resort to directionally controlling the single runner on base when it's easier and The Documentation states...just use L1/R1?
So, you guys are wanting to paint this like it's my fault. That's rich and EXACTLY what you mofo's do out here.
Be accountable..that's all. Admit your mistakes..that's all. Don't try to repaint the canvas with these deflectional suggestions that the games fine..you ain't doing it right. Silly boys.
I didnt say it was your fault man. I said its caused by lag online. It wont happen to you playing vs CPU, but it will happen to you playing online. I've had it happen to me plenty of times. Its not "the game fixing a result" or whatever you are wanting to currently believe. Its lag, that's it.
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I know it's been mentioned, but individually targeting runners is always safer, and it's a good idea to practice with it and be good at it. There's tons of instances where I want to go 1st to 3rd on a single or 2nd to home on a single, etc etc and don't want to advance all. Individually targeting and sending all my runners to exactly where I want them to go is just like second nature now.