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I’m genuinely curious, so I did a test.

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  • Rambo_11k_PSNR Offline
    Rambo_11k_PSNR Offline
    Rambo_11k_PSN
    wrote on last edited by Rambo_11k_PSN
    #1

    First off, ask yourself this question...what is a directional hitters best chance?

    Answer: Pitches in the middle of the zone, or thereabouts.

    Test: And it only took one game. I started throwing EVERY single pitch at the very top of the zone and middle, immediately my pitches were being FORCED into the middle on GOOD release (user input doesn’t matter) and obviously my opponent crushed them all. I continued, for the rest of the game all my pitches were top middle...EVERY ONE...it was obvious what I was doing. So what happens, my opponent fouls off almost every one except for some swing and misses, and it wasn’t until my pitches were ONCE AGAIN forced down the middle that he got a hold of one.

    So, if I’m throwing EVERY pitch in the same location all game long, a zone hitter will sit there and crush every one....if your on directional and you can’t place your PCI in a certain location your going to get a ton of fouls or misses, exactly what my opponent was doing.

    Conclusion: SDS has evened the playing field for directional hitters by FORCING your pitches to a hitable location for them. Why else would my pitches be controlled by the game regardless of where I aim with good release? It’s to give directional players a better chance.

    And don’t come at me with “you can’t tell if someone is using directional”...you sure as heck can, throw every pitch at the top of the zone and count how many times it’s fouled off, no zone hitter would let you get away with that.. plain and simple.

    Great job SDS, you’ve really made this game something else.

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  • squishiesgirl_PSNS Offline
    squishiesgirl_PSNS Offline
    squishiesgirl_PSN
    wrote on last edited by
    #2

    my opponent fouls off every single one (a couple misses)

    Huh?

    Rambo_11k_PSNR 1 Reply Last reply
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  • dantheranman_PSND Offline
    dantheranman_PSND Offline
    dantheranman_PSN
    wrote on last edited by
    #3

    Eh, I'm pretty new to this game but I definitely get more hits since I changed to zone

    Rambo_11k_PSNR 1 Reply Last reply
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  • Rambo_11k_PSNR Offline
    Rambo_11k_PSNR Offline
    Rambo_11k_PSN
    replied to Guest on last edited by
    #4

    @squishiesgirl said in I’m genuinely curious, so I did a test.:

    my opponent fouls off every single one (a couple misses)

    Huh?

    I fixed it. Got anything worthwhile to say, if not then I’ll take that as you can’t dispute this.

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  • Rambo_11k_PSNR Offline
    Rambo_11k_PSNR Offline
    Rambo_11k_PSN
    replied to Guest on last edited by
    #5

    @dantheranman said in I’m genuinely curious, so I did a test.:

    Eh, I'm pretty new to this game but I definitely get more hits since I changed to zone

    I’m positive you do! Directional players can’t move the PCI hence why my opponent was getting nothing but foul balls until the game forced my pitches to a better spot for him/her to make solid contact.

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  • Demicco2_PSND Offline
    Demicco2_PSND Offline
    Demicco2_PSN
    wrote on last edited by
    #6

    More times then not directional hitters don’t have good enough hand eye to move the PCI and swing . This is why SDS does this so they can even the playing field . It’s obvious

    Rambo_11k_PSNR 1 Reply Last reply
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  • Rambo_11k_PSNR Offline
    Rambo_11k_PSNR Offline
    Rambo_11k_PSN
    replied to Guest on last edited by
    #7

    @Demicco2 said in I’m genuinely curious, so I did a test.:

    More times then not directional hitters don’t have good enough hand eye to move the PCI and swing . This is why SDS does this so they can even the playing field . It’s obvious

    Yep, the game will literally hold their hand and give em plenty of pitches to hit. They have removed user input (pitching) to help players win, throw in a few errors along the way and anyone can be successful online. Exactly what they want so players keep playing and buying those stubs.

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