Questions still not answered
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@sean_87__psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@red_ted_is_back said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Everything can be represented with numbers. At what percentage does said player have these ups and downs? How often do they go through these? All this can be represented with percentages. I’m just not sure you could properly make this game realistic without a true physics engine. For example, they still pull the 1st baseman off the bag with a liner hit to right field because they can’t properly represent velocity, time, and distance.
That would be interesting programming. But my issue is that baseball doesn’t always go by the numbers. Hell in all sports, things happen that numbers and percentages can’t explain. Perfect example is Joc Pederson bunting the other day. Unexpected. No numbers for that.
No doubt, but that would be a user decision. As far as programming that against the AI controlling Joc Pederson, easy. What percentage of bunt attempts out of the amount of at bats. You can’t program for user decision making, that’s where the competition level between users lies. I appreciate you being able to have a conversation about this, even though you do not agree, in a respectable manner. So many people on here forget that they are talking to another human being.
May as well chime in myself. I understand what you’re getting at in this conversation. However what you’re suggesting is bordering on making the game predictable after a certain point. Kind of like blackjack without the shuffling after seven hands or whatever it is now. The players knowing that (to use previous example) Kolten Wong is currently hitting .400 so his stats need to be reined back in. Imagine that in the final AB two outs bases loaded bottom of the 9th, a run behind. Knowing you’re going to lose because your stats are inflated.
That’s not how a game should work. Possibly in a pure simulation it may have a place, but not in PvP.
I’m not quite sure you are fully understanding it. You speak of Kolten Wong in a one at bat scenario instead of a season long 500-600 at bats.
@sean_87__psn said in Questions still not answered:
@red_ted_is_back said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Everything can be represented with numbers. At what percentage does said player have these ups and downs? How often do they go through these? All this can be represented with percentages. I’m just not sure you could properly make this game realistic without a true physics engine. For example, they still pull the 1st baseman off the bag with a liner hit to right field because they can’t properly represent velocity, time, and distance.
That would be interesting programming. But my issue is that baseball doesn’t always go by the numbers. Hell in all sports, things happen that numbers and percentages can’t explain. Perfect example is Joc Pederson bunting the other day. Unexpected. No numbers for that.
No doubt, but that would be a user decision. As far as programming that against the AI controlling Joc Pederson, easy. What percentage of bunt attempts out of the amount of at bats. You can’t program for user decision making, that’s where the competition level between users lies. I appreciate you being able to have a conversation about this, even though you do not agree, in a respectable manner. So many people on here forget that they are talking to another human being.
May as well chime in myself. I understand what you’re getting at in this conversation. However what you’re suggesting is bordering on making the game predictable after a certain point. Kind of like blackjack without the shuffling after seven hands or whatever it is now. The players knowing that (to use previous example) Kolten Wong is currently hitting .400 so his stats need to be reined back in. Imagine that in the final AB two outs bases loaded bottom of the 9th, a run behind. Knowing you’re going to lose because your stats are inflated.
That’s not how a game should work. Possibly in a pure simulation it may have a place, but not in PvP.
I’m not quite sure you are fully understanding it. You speak of Kolten Wong in a one at bat scenario instead of a season long 500-600 at bats.
You talk about averages. What about strike outs? How do you stop a person from striking out too much with a player that barely strikes out in a real life? What about stolen bases?
Some people have 175 bases stolen with one card you capping that? Why is your “realism” begin and end with the hitting? And what about wins? Era? Does a person just stop giving up homeruns when his era gets too high? What about overall wins? Do you have to stop using a card once you get to a certain amount of games with them? What about overall games? Is your rank season capping at 162?Already addressed that, go back and read.
No you didn’t just read
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@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@a_perfectgame said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@red_ted_is_back said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Everything can be represented with numbers. At what percentage does said player have these ups and downs? How often do they go through these? All this can be represented with percentages. I’m just not sure you could properly make this game realistic without a true physics engine. For example, they still pull the 1st baseman off the bag with a liner hit to right field because they can’t properly represent velocity, time, and distance.
That would be interesting programming. But my issue is that baseball doesn’t always go by the numbers. Hell in all sports, things happen that numbers and percentages can’t explain. Perfect example is Joc Pederson bunting the other day. Unexpected. No numbers for that.
No doubt, but that would be a user decision. As far as programming that against the AI controlling Joc Pederson, easy. What percentage of bunt attempts out of the amount of at bats. You can’t program for user decision making, that’s where the competition level between users lies. I appreciate you being able to have a conversation about this, even though you do not agree, in a respectable manner. So many people on here forget that they are talking to another human being.
May as well chime in myself. I understand what you’re getting at in this conversation. However what you’re suggesting is bordering on making the game predictable after a certain point. Kind of like blackjack without the shuffling after seven hands or whatever it is now. The players knowing that (to use previous example) Kolten Wong is currently hitting .400 so his stats need to be reined back in. Imagine that in the final AB two outs bases loaded bottom of the 9th, a run behind. Knowing you’re going to lose because your stats are inflated.
That’s not how a game should work. Possibly in a pure simulation it may have a place, but not in PvP.
I’m not quite sure you are fully understanding it. You speak of Kolten Wong in a one at bat scenario instead of a season long 500-600 at bats.
@sean_87__psn said in Questions still not answered:
@red_ted_is_back said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@package516_psn said in Questions still not answered:
Everything can be represented with numbers. At what percentage does said player have these ups and downs? How often do they go through these? All this can be represented with percentages. I’m just not sure you could properly make this game realistic without a true physics engine. For example, they still pull the 1st baseman off the bag with a liner hit to right field because they can’t properly represent velocity, time, and distance.
That would be interesting programming. But my issue is that baseball doesn’t always go by the numbers. Hell in all sports, things happen that numbers and percentages can’t explain. Perfect example is Joc Pederson bunting the other day. Unexpected. No numbers for that.
No doubt, but that would be a user decision. As far as programming that against the AI controlling Joc Pederson, easy. What percentage of bunt attempts out of the amount of at bats. You can’t program for user decision making, that’s where the competition level between users lies. I appreciate you being able to have a conversation about this, even though you do not agree, in a respectable manner. So many people on here forget that they are talking to another human being.
May as well chime in myself. I understand what you’re getting at in this conversation. However what you’re suggesting is bordering on making the game predictable after a certain point. Kind of like blackjack without the shuffling after seven hands or whatever it is now. The players knowing that (to use previous example) Kolten Wong is currently hitting .400 so his stats need to be reined back in. Imagine that in the final AB two outs bases loaded bottom of the 9th, a run behind. Knowing you’re going to lose because your stats are inflated.
That’s not how a game should work. Possibly in a pure simulation it may have a place, but not in PvP.
I’m not quite sure you are fully understanding it. You speak of Kolten Wong in a one at bat scenario instead of a season long 500-600 at bats.
You talk about averages. What about strike outs? How do you stop a person from striking out too much with a player that barely strikes out in a real life? What about stolen bases?
Some people have 175 bases stolen with one card you capping that? Why is your “realism” begin and end with the hitting? And what about wins? Era? Does a person just stop giving up homeruns when his era gets too high? What about overall wins? Do you have to stop using a card once you get to a certain amount of games with them? What about overall games? Is your rank season capping at 162?Already addressed that, go back and read.
No you didn’t just read
You missed it then, probably a few pages back by now.
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Download ootp problem solved
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@the_canuckler said in Questions still not answered:
Download ootp problem solved
Lol, is the poster looking for a Manage only mode?
If not, this is just an inflammatory post.
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@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
Download ootp problem solved
Lol, is the poster looking for a Manage only mode?
If not, this is just an inflammatory post.
He’s looking for a full realistic sim where the players in the game match their real life counterparts. You will never get that in a video game where you control the players, so the answer is download OOTP
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@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
Download ootp problem solved
Lol, is the poster looking for a Manage only mode?
If not, this is just an inflammatory post.
He’s looking for a full realistic sim where the players in the game match their real life counterparts. You will never get that in a video game where you control the players, so the answer is download OOTP
No it's not the answer, was the poster complaining about realism in the show in manage mode? It is apples to oranges.
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@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
Download ootp problem solved
Lol, is the poster looking for a Manage only mode?
If not, this is just an inflammatory post.
He’s looking for a full realistic sim where the players in the game match their real life counterparts. You will never get that in a video game where you control the players, so the answer is download OOTP
No it's not the answer, was the poster complaining about realism in the show in manage mode? It is apples to oranges.
I wouldn't say complaining, but inquiring is the word i would use.
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@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
Download ootp problem solved
Lol, is the poster looking for a Manage only mode?
If not, this is just an inflammatory post.
He’s looking for a full realistic sim where the players in the game match their real life counterparts. You will never get that in a video game where you control the players, so the answer is download OOTP
No it's not the answer, was the poster complaining about realism in the show in manage mode? It is apples to oranges.
When you want to take user input out of the game how are you supposed to account for it in "realism?" there really is only one answer.
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"You just press the pitch button and it’s accuracy depends on the player ratings"
"If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now."
"I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like."
"All I ever said I wanted was the players to be represented accurately."
" if you have good at bats with said player, then you should be in the neighborhood of said players real life achievements. This cannot be done with zone hitting because a user that is really good at pci placement, can over achieve with any player in the game"
"you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball."
"We think the players should matter more than user input. "
Like I said, go download OOTP that's the answer.
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@the_canuckler said in Questions still not answered:
"You just press the pitch button and it’s accuracy depends on the player ratings"
"If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now."
"I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like."
"All I ever said I wanted was the players to be represented accurately."
" if you have good at bats with said player, then you should be in the neighborhood of said players real life achievements. This cannot be done with zone hitting because a user that is really good at pci placement, can over achieve with any player in the game"
"you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball."
"We think the players should matter more than user input. "
Like I said, go download OOTP that's the answer.
I would agree except gor the statement controlling the player. Thereby OOTP does not answer the question.
The answer is to the poster is SOL, because once you take control of the player, your skill is going to influence the outcome one way or the other.
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@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
"You just press the pitch button and it’s accuracy depends on the player ratings"
"If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now."
"I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like."
"All I ever said I wanted was the players to be represented accurately."
" if you have good at bats with said player, then you should be in the neighborhood of said players real life achievements. This cannot be done with zone hitting because a user that is really good at pci placement, can over achieve with any player in the game"
"you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball."
"We think the players should matter more than user input. "
Like I said, go download OOTP that's the answer.
I would agree except gor the statement controlling the player. Thereby OOTP does not answer the question.
The answer is to the poster is SOL, because once you take control of the player, your skill is going to influence the outcome one way or the other.
So the only way to get what he wants is to play OOTP because no game is going to be like the OP is wanting, that literally can not exist. So download OOTP to get the closest thing to it.
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@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
"You just press the pitch button and it’s accuracy depends on the player ratings"
"If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now."
"I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like."
"All I ever said I wanted was the players to be represented accurately."
" if you have good at bats with said player, then you should be in the neighborhood of said players real life achievements. This cannot be done with zone hitting because a user that is really good at pci placement, can over achieve with any player in the game"
"you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball."
"We think the players should matter more than user input. "
Like I said, go download OOTP that's the answer.
I would agree except gor the statement controlling the player. Thereby OOTP does not answer the question.
The answer is to the poster is SOL, because once you take control of the player, your skill is going to influence the outcome one way or the other.
So the only way to get what he wants is to play OOTP because no game is going to be like the OP is wanting, that literally can not exist. So download OOTP to get the closest thing to it.
But that isn't what he wants. You are offering an incomplete substitute. And you did so without acknowledging that it is incomplete.
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@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
"You just press the pitch button and it’s accuracy depends on the player ratings"
"If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now."
"I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like."
"All I ever said I wanted was the players to be represented accurately."
" if you have good at bats with said player, then you should be in the neighborhood of said players real life achievements. This cannot be done with zone hitting because a user that is really good at pci placement, can over achieve with any player in the game"
"you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball."
"We think the players should matter more than user input. "
Like I said, go download OOTP that's the answer.
I would agree except gor the statement controlling the player. Thereby OOTP does not answer the question.
The answer is to the poster is SOL, because once you take control of the player, your skill is going to influence the outcome one way or the other.
So the only way to get what he wants is to play OOTP because no game is going to be like the OP is wanting, that literally can not exist. So download OOTP to get the closest thing to it.
But that isn't what he wants. You are offering an incomplete substitute. And you did so without acknowledging that it is incomplete.
He wants something that can't exist, the closest thing to is OOTP, I don't care if he wants to use directional or classic, whatever there but the game he wants where you can't outperform a players real life counterpart can't exist. So, download OOTP and be on your way.
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@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
"You just press the pitch button and it’s accuracy depends on the player ratings"
"If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now."
"I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like."
"All I ever said I wanted was the players to be represented accurately."
" if you have good at bats with said player, then you should be in the neighborhood of said players real life achievements. This cannot be done with zone hitting because a user that is really good at pci placement, can over achieve with any player in the game"
"you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball."
"We think the players should matter more than user input. "
Like I said, go download OOTP that's the answer.
I would agree except gor the statement controlling the player. Thereby OOTP does not answer the question.
The answer is to the poster is SOL, because once you take control of the player, your skill is going to influence the outcome one way or the other.
So the only way to get what he wants is to play OOTP because no game is going to be like the OP is wanting, that literally can not exist. So download OOTP to get the closest thing to it.
But that isn't what he wants. You are offering an incomplete substitute. And you did so without acknowledging that it is incomplete.
He wants something that can't exist, the closest thing to is OOTP, I don't care if he wants to use directional or classic, whatever there but the game he wants where you can't outperform a players real life counterpart can't exist. So, download OOTP and be on your way.
And you still do not see how your comments are inflammatory?
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@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
"You just press the pitch button and it’s accuracy depends on the player ratings"
"If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now."
"I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like."
"All I ever said I wanted was the players to be represented accurately."
" if you have good at bats with said player, then you should be in the neighborhood of said players real life achievements. This cannot be done with zone hitting because a user that is really good at pci placement, can over achieve with any player in the game"
"you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball."
"We think the players should matter more than user input. "
Like I said, go download OOTP that's the answer.
I would agree except gor the statement controlling the player. Thereby OOTP does not answer the question.
The answer is to the poster is SOL, because once you take control of the player, your skill is going to influence the outcome one way or the other.
So the only way to get what he wants is to play OOTP because no game is going to be like the OP is wanting, that literally can not exist. So download OOTP to get the closest thing to it.
But that isn't what he wants. You are offering an incomplete substitute. And you did so without acknowledging that it is incomplete.
He wants something that can't exist, the closest thing to is OOTP, I don't care if he wants to use directional or classic, whatever there but the game he wants where you can't outperform a players real life counterpart can't exist. So, download OOTP and be on your way.
And you still do not see how your comments are inflammatory?
The truth can be inflammatory sometimes
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@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
"You just press the pitch button and it’s accuracy depends on the player ratings"
"If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now."
"I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like."
"All I ever said I wanted was the players to be represented accurately."
" if you have good at bats with said player, then you should be in the neighborhood of said players real life achievements. This cannot be done with zone hitting because a user that is really good at pci placement, can over achieve with any player in the game"
"you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball."
"We think the players should matter more than user input. "
Like I said, go download OOTP that's the answer.
I would agree except gor the statement controlling the player. Thereby OOTP does not answer the question.
The answer is to the poster is SOL, because once you take control of the player, your skill is going to influence the outcome one way or the other.
So the only way to get what he wants is to play OOTP because no game is going to be like the OP is wanting, that literally can not exist. So download OOTP to get the closest thing to it.
But that isn't what he wants. You are offering an incomplete substitute. And you did so without acknowledging that it is incomplete.
He wants something that can't exist, the closest thing to is OOTP, I don't care if he wants to use directional or classic, whatever there but the game he wants where you can't outperform a players real life counterpart can't exist. So, download OOTP and be on your way.
And you still do not see how your comments are inflammatory?
The truth can be inflammatory sometimes
If you say it in such a way, you are correct.
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@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
"You just press the pitch button and it’s accuracy depends on the player ratings"
"If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now."
"I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like."
"All I ever said I wanted was the players to be represented accurately."
" if you have good at bats with said player, then you should be in the neighborhood of said players real life achievements. This cannot be done with zone hitting because a user that is really good at pci placement, can over achieve with any player in the game"
"you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball."
"We think the players should matter more than user input. "
Like I said, go download OOTP that's the answer.
I would agree except gor the statement controlling the player. Thereby OOTP does not answer the question.
The answer is to the poster is SOL, because once you take control of the player, your skill is going to influence the outcome one way or the other.
So the only way to get what he wants is to play OOTP because no game is going to be like the OP is wanting, that literally can not exist. So download OOTP to get the closest thing to it.
But that isn't what he wants. You are offering an incomplete substitute. And you did so without acknowledging that it is incomplete.
He wants something that can't exist, the closest thing to is OOTP, I don't care if he wants to use directional or classic, whatever there but the game he wants where you can't outperform a players real life counterpart can't exist. So, download OOTP and be on your way.
And you still do not see how your comments are inflammatory?
The truth can be inflammatory sometimes
If you say it in such a way, you are correct.
Some people don't want to hear the truth, that's their cross to bear not mine
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@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
@nflman2033 said in Questions still not answered:
@the_canuckler said in Questions still not answered:
"You just press the pitch button and it’s accuracy depends on the player ratings"
"If the game was truly a sim game you just wouldn’t be able to play above a cards capabilities like you can now."
"I get what you are saying, but I don’t think you should be able to over perform with a player. Under perform, yes, but for someone to be able to bat .400 with a average mlb player is ridiculous. Some people can do that with any player in the game and I personally think it’s too far out there for my liking. Too arcade like."
"All I ever said I wanted was the players to be represented accurately."
" if you have good at bats with said player, then you should be in the neighborhood of said players real life achievements. This cannot be done with zone hitting because a user that is really good at pci placement, can over achieve with any player in the game"
"you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball."
"We think the players should matter more than user input. "
Like I said, go download OOTP that's the answer.
I would agree except gor the statement controlling the player. Thereby OOTP does not answer the question.
The answer is to the poster is SOL, because once you take control of the player, your skill is going to influence the outcome one way or the other.
So the only way to get what he wants is to play OOTP because no game is going to be like the OP is wanting, that literally can not exist. So download OOTP to get the closest thing to it.
But that isn't what he wants. You are offering an incomplete substitute. And you did so without acknowledging that it is incomplete.
He wants something that can't exist, the closest thing to is OOTP, I don't care if he wants to use directional or classic, whatever there but the game he wants where you can't outperform a players real life counterpart can't exist. So, download OOTP and be on your way.
And you still do not see how your comments are inflammatory?
The truth can be inflammatory sometimes
If you say it in such a way, you are correct.
Some people don't want to hear the truth, that's their cross to bear not mine
I agree, but there are nicer ways to tell people the truth.
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Quick Question? What about folks with disibilities like muscular dystrophy or something that effects reaction should those folks be excluded from making it fair to compete?
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@sean_87__psn said in Questions still not answered:
@itsfroggybaby said in Questions still not answered:
@sean_87__psn said in Questions still not answered:
@gradekthebard said in Questions still not answered:
I took it as implied since they have been given the opportunity to say if any input options weren't available and have every time answered that the one in question was. Yes, it would be nice to have a little more specificity, but the implication has been that all options are still in the game.
What I never understood is why it would matter, since all of the options you are asking about are not very competitive in h2h play and anyone using them is playing at a disadvantage.
I believe I answered you on this before. It’s the way I like to play. I don’t care if I’m at a disadvantage. I don’t like seeing all that junk on the screen. For me personally, it takes away from the game. Yes, I know I’m different, but I like to play games that are more grounded to reality. I don’t like games like call of duty. I like arma, squad, the old socom games, the old ghost recon games. It’s too bad they don’t make mil-sim shooters for the consoles anymore. It’s all fake arcade type stuff. That’s the reason I don’t like playing with the same settings as you or I’m guessing the majority of people on this form.
Modern warefare is very very accurate, and the only call of duty game I’ve enjoyed in a very long time. They changed a lot of names for copyright reasons but in the campaign that’s Afghanistan idc what they say, it’s pretty accurate as far as I can remember from my days in the desert.
The mechanics of the game are not accurate at all. What you talking bout Willis. You got people running 4.4 40s with 150 lbs of gear. Jumping off roof tops with that gear and not breaking their legs. The locations that they are depicting may be fairly accurate, but the gameplay is bananas.
I’m not talking about online play I’m talking about the campaigns. Although the ending isn’t very probable. But the gun mechanics and the tactics are very accurate. Nobody actually runs in their full battle gear, unless you’re in airborne, or air assault and even then it’s the airborne shuffle. The gameplay in the campaigns minus a few things is 98% on the head