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Noticeable changes (PS4 Gameplay)

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  • AdamThePretender_PSNA Offline
    AdamThePretender_PSNA Offline
    AdamThePretender_PSN
    wrote on last edited by
    #1

    In General:
    -The game has a faster pace

    -The menu screens seem boring, but maybe ones are still being developed? (A brighter loading screen will probably make the game cooler and more aesthetically pleasing)

    -The AI batting and pitching seems to be more difficult than previous games.

    -Graphics look too cartoony. (Not sure if this will be addressed soon) I can't tell which pitcher I am facing unless I look for beards or at the repetoire.

    -Infield dirt seems to be distractive with the addition of having almost every step have an affect on the dirt. (Would rather much have them only occur when sliding, that way they are only on the basepaths and not on every view of the screen)
    -Face scans look really good for people who have not had accurate ones in the past
    -Gestures and mechanics for pitchers seem very accurate to real life.
    -Body shapes and measurements are unique and all players do not look the same
    -New Ball Trail is easy to see
    -Strike Zone still has questionable calls
    -Ball stitching is easier to see which means the spinning of the baseball is more visible.

    Offense:

    • I am enjoying how smooth the swings are this year. It feels that each swing is unique to a player and does not rely on the batting stance.

    • The swing follow throughs have changed dramatically and it feels like there are some players that follow through with their swing while some people just fling their bat. It's a new change that I am enjoying.

    -Breaking pitches such as curveballs and sliders look more deceptive and gives a rewarding feel whenever you can take a curveball under the zone for a ball.

    -It seems like check swings are still a problem with the accuracy but it almost feels like the "window" to check swing has been reduced so that people will not complain anymore.

    -It seems that batters are always trying to beat-out ground balls whereas last year sometimes the batter would not run at all, ending in an out where he possibly could have been safe.

    • Enjoy that timing has been fixed and the more in the middle you are, the better the chance it is to end in a hit. Unlike previous games where if you completely pulled the ball, you would hit absolute bombs.

    DEFENSE:

    -The new additions in fielding aids are cool because it means that basically every part of the gameplay can be customized to a person's liking.

    -Not really much of an issue.

    -Better animations when playing a ball off the wall compared to previous games.

    -Faster animations with diamond defenders
    -Line drives sometimes go over the heads of lower overall fielders

    -Double play animations are faster but doesn't seem fluid

    -The "Track Ball" CPI may need a color change or a smaller zone because it is hard to see sometimes and does not show you specifically where the defender must be in order to make a catch.
    -Harder to rob a home run because there is no timing mechanism or sign that it is possible

    **

    • PITCHING:**
      -Seems like curveballs will be usable in this game and nothing clearly hangs when a good release is given.

    -certain pitches seem to have more break and break more sharply than previous years

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