31 check swings in 6 innings

SDS

Just how? I feel I sometimes swing if a slight breeze enters the room and my opponent had 31. We both only had one hit til the 6th so it’s not like he had a ton extra ABs.

SDS

It's an art. Timing is key for when you release your swing button

SDS

I just played somebody that had 25 check swings.. only 1 called for a strike

SDS

Some people are just beasts at this game, kinda really makes the game unenjoyable for average players when you run into opponents like this 🤷🏻♂

SDS

@baseballfan2446 said in 31 check swings in 6 innings:

It's an art. Timing is key for when you release your swing button

This is sarcastic right? I find the check swing to be random af and not skill based at all. Sometimes I mash the button and get a check (usually on perfect pci and good timing, which results in a weak out to the infield) and other times I barely tap the button and get a full flailing swing.

SDS

If check swings aren't fixed im going to do nothing about it.

SDS

@Ikasnu_PSN said in 31 check swings in 6 innings:

If check swings aren't fixed im going to do nothing about it.

I was hoping for some big epic line where you listed off your particular set of skills or something.

SDS

@eatyum_PSN said in 31 check swings in 6 innings:

@Ikasnu_PSN said in 31 check swings in 6 innings:

If check swings aren't fixed im going to do nothing about it.

I was hoping for some big epic line where you listed off your particular set of skills or something.

Thats exactly what I did though...

SDS

@mitchhammond24 said in 31 check swings in 6 innings:

@baseballfan2446 said in 31 check swings in 6 innings:

It's an art. Timing is key for when you release your swing button

This is sarcastic right? I find the check swing to be random af and not skill based at all. Sometimes I mash the button and get a check (usually on perfect pci and good timing, which results in a weak out to the infield) and other times I barely tap the button and get a full flailing swing.

Yeah it's sarcastic but I also think it's controlled by the players' discipline stat in addition to user input.