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Prestiging players in 2021

Scheduled Pinned Locked Moved Diamond Dynasty
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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #41

    @SaveFarris said in Prestiging players in 2021:

    @GradektheBard said in Prestiging players in 2021:

    There is really no reason to make prestige stats online only.

    To drive players to play online?

    There would have been some resistance from some of the devs when the idea of online grinding was proposed (they had even admitted previously it was a bad idea). So there must have been some reason it was brought back. Maybe online numbers went down. Maybe they needed to test some new code or something. Maybe the online games target was set higher and it was a shortcut...

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  • SaveFarris_PSNS Offline
    SaveFarris_PSNS Offline
    SaveFarris_PSN
    wrote on last edited by
    #42

    The resistance originated in 17 when A) the servers were hot garbage and B) nearly impossible one-game missions frustrated everyone.
    They over-corrected in 18 when the seemingly unending any-mode stat grinds for the Career Arcs and Immortals were greeted with less than enthusiastic fanfare (by some. I didn't mind.)

    19 was (to me) the perfect balance.

    Whether the metrics went down precipitating the push for online prestiging in 20, we'll never know. I'm not over the moon about the required online play but I get it from a business decision. They are, after all, in the business of driving PS+ subscriptions. And they need something to incentivize play.

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