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The high sinker.

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  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #30

    @A_PerfectGame said in The high sinker.:

    @skepple15 said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @Vipersneak said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @TheHungryHole said in The high sinker.:

    @skepple15 said in The high sinker.:

    With the velocity upgrades on sinkers I think they're going to be super OP

    yep as they should be - suckers need to learn to sit high and pretty otherwise you're dusted

    The problem is some pitchers have very unhittiable sinkers. I’m fine with those guys. Any pitcher who had a sinker last year could dominant with it. That I have a problem with.

    Isn't that what everyone wanted last year? Even common players having perfect pitches as long as input was good? While I disagree with that, I heard that [censored] over and over. With that logic, why wouldn't any pitcher with a sinker dominate? It will likely be worse in '20.

    Lol, I saw this too. I hope this game keeps striving for realism and ignores the ones that want it to be all about user input. Long live sim nation.

    The game will die eventually if it’s not competitive - it’s a game. Not a simulation. You can play the computer on easy offline. Online gameplay should never be simulation style. Why then even bother having a live opponent?

    OOTP sounds like it's more his speed

    I’d rather lose 100 games from skill then win 10 games from simulation. The heart racing competitiveness isn’t there for me if I feel like I’m not responsible for my outcome.

    The game isn’t meant to represent your baseball abilities though. It’s meant to represent the players in the mlb past and present.

    A_PerfectGame_PSNA 1 Reply Last reply
    0
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    wrote on last edited by
    #31

    Eno Sarris on The Athletic last year had an article on the lower % of 2-seams and sinkers being thrown because of the launch angle craze. Yet it’s an effective pitch in the game. Go figure

    1 Reply Last reply
    0
  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    replied to Guest on last edited by A_PerfectGame_PSN
    #32

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @skepple15 said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @Vipersneak said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @TheHungryHole said in The high sinker.:

    @skepple15 said in The high sinker.:

    With the velocity upgrades on sinkers I think they're going to be super OP

    yep as they should be - suckers need to learn to sit high and pretty otherwise you're dusted

    The problem is some pitchers have very unhittiable sinkers. I’m fine with those guys. Any pitcher who had a sinker last year could dominant with it. That I have a problem with.

    Isn't that what everyone wanted last year? Even common players having perfect pitches as long as input was good? While I disagree with that, I heard that [censored] over and over. With that logic, why wouldn't any pitcher with a sinker dominate? It will likely be worse in '20.

    Lol, I saw this too. I hope this game keeps striving for realism and ignores the ones that want it to be all about user input. Long live sim nation.

    The game will die eventually if it’s not competitive - it’s a game. Not a simulation. You can play the computer on easy offline. Online gameplay should never be simulation style. Why then even bother having a live opponent?

    OOTP sounds like it's more his speed

    I’d rather lose 100 games from skill then win 10 games from simulation. The heart racing competitiveness isn’t there for me if I feel like I’m not responsible for my outcome.

    The game isn’t meant to represent your baseball abilities though. It’s meant to represent the players in the mlb past and present.

    Online it’s meant to represent HEAD TO HEAD skill. Not the players ability. Like I said. The game is very deep. No reason to jump online if you are looking for an accurate representation of cards regardless of your ability. This is just an underhanded way of people wanting to have the h2h experience but not take the time to overcome a steep learning curve. Whats the reason for playing online if not to compete?? If you aren’t looking to compete DONT PLAY ONLINE!

    What you’re saying basically is.

    “I want to compete online and win. But I don’t want someone to be able to be better then me I just want to have the feeling of winning without actually having anything to do with it”

    That’s that everyone gets a trophy mentality

    eatyum_PSNE 1 Reply Last reply
    2
  • S Offline
    S Offline
    sean_87__PSN
    wrote on last edited by
    #33

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    A_PerfectGame_PSNA yankblan_PSNY 2 Replies Last reply
    1
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #34

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @skepple15 said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @Vipersneak said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @TheHungryHole said in The high sinker.:

    @skepple15 said in The high sinker.:

    With the velocity upgrades on sinkers I think they're going to be super OP

    yep as they should be - suckers need to learn to sit high and pretty otherwise you're dusted

    The problem is some pitchers have very unhittiable sinkers. I’m fine with those guys. Any pitcher who had a sinker last year could dominant with it. That I have a problem with.

    Isn't that what everyone wanted last year? Even common players having perfect pitches as long as input was good? While I disagree with that, I heard that [censored] over and over. With that logic, why wouldn't any pitcher with a sinker dominate? It will likely be worse in '20.

    Lol, I saw this too. I hope this game keeps striving for realism and ignores the ones that want it to be all about user input. Long live sim nation.

    The game will die eventually if it’s not competitive - it’s a game. Not a simulation. You can play the computer on easy offline. Online gameplay should never be simulation style. Why then even bother having a live opponent?

    OOTP sounds like it's more his speed

    I’d rather lose 100 games from skill then win 10 games from simulation. The heart racing competitiveness isn’t there for me if I feel like I’m not responsible for my outcome.

    The game isn’t meant to represent your baseball abilities though. It’s meant to represent the players in the mlb past and present.

    Online it’s meant to represent HEAD TO HEAD skill. Not the players ability. Like I said. The game is very deep. No reason to jump online if you are looking for an accurate representation of cards regardless of your ability. This is just an underhanded way of people wanting to have the h2h experience but not take the time to overcome a steep learning curve. Whats the reason for playing online if not to compete?? If you aren’t looking to compete DONT PLAY ONLINE!

    What you’re saying basically is.

    “I want to compete online and win. But I don’t want someone to be able to be better then me I just want to have the feeling of winning without actually having anything to do with it”

    That’s that everyone gets a trophy mentality

    Don't bother arguing with that guy, he's always on that "realistic blah blah thing" on every thread. Better to just ignore him.

    1 Reply Last reply
    1
  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    replied to Guest on last edited by A_PerfectGame_PSN
    #35

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    S 1 Reply Last reply
    0
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    replied to Guest on last edited by
    #36

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    So a newbie with SS Kershaw should beat a hardcore with LS 83 gold P every time by your logic?

    S 1 Reply Last reply
    1
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #37

    @yankblan said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    So a newbie with SS Kershaw should beat a hardcore with LS 83 gold P every time by your logic?

    If he chooses the right pitches to throw at the right time and location, then more times than not he should put up a kershaw like performance. User input should be based on your decision making and baseball knowledge of players abilities. Obviously if the user knows nothing about baseball and throws every pitch down the pipe then he should get destroyed.

    The_CanucklerT 1 Reply Last reply
    1
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #38

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.

    A_PerfectGame_PSNA 1 Reply Last reply
    1
  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    replied to Guest on last edited by A_PerfectGame_PSN
    #39

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.

    What you want is. To compete at a higher level then your skill allows.

    I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
    Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...

    Then hopefully eventually I’ll able to be at that level. With practice and focus.

    But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.

    S 1 Reply Last reply
    5
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #40

    @sean_87_ said in The high sinker.:

    @yankblan said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    So a newbie with SS Kershaw should beat a hardcore with LS 83 gold P every time by your logic?

    If he chooses the right pitches to throw at the right time and location, then more times than not he should put up a kershaw like performance. User input should be based on your decision making and baseball knowledge of players abilities. Obviously if the user knows nothing about baseball and throws every pitch down the pipe then he should get destroyed.

    Wow

    T halfbutt_PSNH 2 Replies Last reply
    0
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #41

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.

    What you want is. To compete at a higher level then your skill allows.

    I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
    Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...

    Then hopefully eventually I’ll able to be at that level. With practice and focus.

    But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.

    I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.

    abbyspapa_PSNA A_PerfectGame_PSNA 2 Replies Last reply
    0
  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    replied to Guest on last edited by
    #42

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.

    What you want is. To compete at a higher level then your skill allows.

    I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
    Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...

    Then hopefully eventually I’ll able to be at that level. With practice and focus.

    But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.

    I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.

    But user skill is how real players become great players, so that is realism.

    I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.

    In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.

    In reality, Kershaw doesn't win games based off his previous stats.

    S 1 Reply Last reply
    4
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #43

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.

    What you want is. To compete at a higher level then your skill allows.

    I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
    Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...

    Then hopefully eventually I’ll able to be at that level. With practice and focus.

    But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.

    I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.

    But user skill is how real players become great players, so that is realism.

    I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.

    In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.

    In reality, Kershaw doesn't win games based off his previous stats.

    Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.

    abbyspapa_PSNA 1 Reply Last reply
    0
  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    replied to Guest on last edited by
    #44

    @sean_87_ said in The high sinker.:

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.

    What you want is. To compete at a higher level then your skill allows.

    I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
    Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...

    Then hopefully eventually I’ll able to be at that level. With practice and focus.

    But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.

    I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.

    But user skill is how real players become great players, so that is realism.

    I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.

    In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.

    In reality, Kershaw doesn't win games based off his previous stats.

    Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.

    Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.

    Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.

    John Olerud, a career .295 hitter, hit over .350 in two full seasons.

    S 1 Reply Last reply
    0
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #45

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.

    What you want is. To compete at a higher level then your skill allows.

    I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
    Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...

    Then hopefully eventually I’ll able to be at that level. With practice and focus.

    But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.

    I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.

    But user skill is how real players become great players, so that is realism.

    I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.

    In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.

    In reality, Kershaw doesn't win games based off his previous stats.

    Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.

    Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.

    Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.

    John Olerud, a career .295 hitter, hit over .350 in two full seasons.

    As long as the game represents the players we are controlling accurately to their real life counterparts, you will have no argument from me.

    abbyspapa_PSNA 1 Reply Last reply
    0
  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    replied to Guest on last edited by
    #46

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.

    What you want is. To compete at a higher level then your skill allows.

    I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
    Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...

    Then hopefully eventually I’ll able to be at that level. With practice and focus.

    But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.

    I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.

    But you also don’t want to hit 180 with a player that usually hits 300??? This is where the issue is. If you aren’t making inputs then you aren’t getting hits with those players how would you change this?

    S 1 Reply Last reply
    0
  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    replied to Guest on last edited by
    #47

    @sean_87_ said in The high sinker.:

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.

    What you want is. To compete at a higher level then your skill allows.

    I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
    Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...

    Then hopefully eventually I’ll able to be at that level. With practice and focus.

    But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.

    I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.

    But user skill is how real players become great players, so that is realism.

    I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.

    In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.

    In reality, Kershaw doesn't win games based off his previous stats.

    Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.

    Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.

    Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.

    John Olerud, a career .295 hitter, hit over .350 in two full seasons.

    As long as the game represents the players we are controlling accurately to their real life counterparts, you will have no argument from me.

    Well it could do that just be simming every game right? In real life, Mike Trout doesn't have someone controlling his every move, so why have us play the game at all?

    Just have the CPU play each other every game and you will get a fairly accurate representation of their real life counterparts.

    What is the point of having humans control these players at all then? Or are you expecting a scripted story mode type of game where it just leads you through what happened in reality today?

    S The_CanucklerT 2 Replies Last reply
    2
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #48

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.

    What you want is. To compete at a higher level then your skill allows.

    I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
    Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...

    Then hopefully eventually I’ll able to be at that level. With practice and focus.

    But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.

    I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.

    But user skill is how real players become great players, so that is realism.

    I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.

    In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.

    In reality, Kershaw doesn't win games based off his previous stats.

    Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.

    Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.

    Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.

    John Olerud, a career .295 hitter, hit over .350 in two full seasons.

    As long as the game represents the players we are controlling accurately to their real life counterparts, you will have no argument from me.

    Well it could do that just be simming every game right? In real life, Mike Trout doesn't have someone controlling his every move, so why have us play the game at all?

    Just have the CPU play each other every game and you will get a fairly accurate representation of their real life counterparts.

    What is the point of having humans control these players at all then? Or are you expecting a scripted story mode type of game where it just leads you through what happened in reality today?

    I have already addressed this. User “skill” should be determined by his/her decision making process and how to use the players abilities that they are controlling. Any other questions that you have for me, just remember I want realistic gameplay and that should answer everything.

    abbyspapa_PSNA 1 Reply Last reply
    0
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #49

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @abbyspapa said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    @A_PerfectGame said in The high sinker.:

    @sean_87_ said in The high sinker.:

    I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.

    Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10

    That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.

    What you want is. To compete at a higher level then your skill allows.

    I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
    Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...

    Then hopefully eventually I’ll able to be at that level. With practice and focus.

    But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.

    I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.

    But user skill is how real players become great players, so that is realism.

    I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.

    In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.

    In reality, Kershaw doesn't win games based off his previous stats.

    Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.

    Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.

    Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.

    John Olerud, a career .295 hitter, hit over .350 in two full seasons.

    As long as the game represents the players we are controlling accurately to their real life counterparts, you will have no argument from me.

    Well it could do that just be simming every game right? In real life, Mike Trout doesn't have someone controlling his every move, so why have us play the game at all?

    Just have the CPU play each other every game and you will get a fairly accurate representation of their real life counterparts.

    What is the point of having humans control these players at all then? Or are you expecting a scripted story mode type of game where it just leads you through what happened in reality today?

    That’s what he wants

    1 Reply Last reply
    0

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