Beginner Questions - Where to Start for a '20 Newbie
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@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Don't pay a ton of attention to this, Demise usually has his tinfoil hat on. Within the first couple days/weeks, you're absolutely going to overpay for players if you buy them piece by piece off the market.
IMO, ripping packs early is worth it because you can sell your cards to overpaying buyers and then use those stubs later on to buy the cards you really want off the market.
Indeed, spend all your money on standard packs and let me know how you do?
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@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Do you have stats to prove that? Because I once did an opening of 1000 headliners and my diamond % was 9.7%. I don't stream/make videos or anything. And when I say stats, I don't mean "feeling ones" where you are estimating, I mean written down ones where you tracked. Because that is what I did on that opening.
I agree with the premise, packs are not the best way to build a team, but your information is not provided on packs is not true.
Don't headliners have a larger % than standard? Isn't standard what you buy at the beginning? That would be a yes and yes. Buying packs based of what happens with streamers is a horrible idea. Isn't the pack odds for diamonds in standards listed as .15%?
Pack odds for diamonds in standard is 1 in 50..... So you are way off. They are 2%. + Headliners were there in the beginning to, they limited you, but they were there.
And why didn't you show me your statistical proof of your claim? Since you know this is a fact, you have the actual proof right?
I'm not disputing that buying packs is a sunk cost, it most def is. But you're going about it in a misleading way with no proof whatsoever to your claims.
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@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Don't pay a ton of attention to this, Demise usually has his tinfoil hat on. Within the first couple days/weeks, you're absolutely going to overpay for players if you buy them piece by piece off the market.
IMO, ripping packs early is worth it because you can sell your cards to overpaying buyers and then use those stubs later on to buy the cards you really want off the market.
Indeed, spend all your money on standard packs and let me know how you do?
Spend all your money on one whole player off the market day 1 then.
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@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Do you have stats to prove that? Because I once did an opening of 1000 headliners and my diamond % was 9.7%. I don't stream/make videos or anything. And when I say stats, I don't mean "feeling ones" where you are estimating, I mean written down ones where you tracked. Because that is what I did on that opening.
I agree with the premise, packs are not the best way to build a team, but your information is not provided on packs is not true.
Don't headliners have a larger % than standard? Isn't standard what you buy at the beginning? That would be a yes and yes. Buying packs based of what happens with streamers is a horrible idea. Isn't the pack odds for diamonds in standards listed as .15%?
Pack odds for diamonds in standard is 1 in 50..... So you are way off. They are 2%. + Headliners were there in the beginning to, they limited you, but they were there.
And why didn't show me your stats? Since you know this is a fact, you have actual proof right?
So 2% is way off from the 1 out of 100 and .15 that I put, OK!
Two years prior I had streaks of 300+ packs without diamond pulls. In 19, I only bought like 50 total and ended up with much better cards by buying instead of pulling packs.
Sounds to me like you work for SDS and want people to purchase packs.
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@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Do you have stats to prove that? Because I once did an opening of 1000 headliners and my diamond % was 9.7%. I don't stream/make videos or anything. And when I say stats, I don't mean "feeling ones" where you are estimating, I mean written down ones where you tracked. Because that is what I did on that opening.
I agree with the premise, packs are not the best way to build a team, but your information is not provided on packs is not true.
Don't headliners have a larger % than standard? Isn't standard what you buy at the beginning? That would be a yes and yes. Buying packs based of what happens with streamers is a horrible idea. Isn't the pack odds for diamonds in standards listed as .15%?
Pack odds for diamonds in standard is 1 in 50..... So you are way off. They are 2%. + Headliners were there in the beginning to, they limited you, but they were there.
And why didn't show me your stats? Since you know this is a fact, you have actual proof right?
So 2% is way off from the 1 out of 100 and .15 that I put, OK!
Two years prior I had streaks of 300+ packs without diamond pulls. In 19, I only bought like 50 total and ended up with much better cards by buying instead of pulling packs.
Sounds to me like you work for SDS and want people to purchase packs.
Really, I want people to purchase packs? That's why I said "I'm not disputing that buying packs is a sunk cost, it most def is. But you're going about it in a misleading way with no proof whatsoever to your claims." (It wasn't in your original quote, so you probably didn't see it as you were replying while I was editting, I do that a lot, write down my initial thoughts and then add onto them).
Your deflecting and trying to come up with some way to discredit me because you can't prove it.
And you can't take other years experiences here, 2019 was the first time they revealed pack odds, we can only speculate on what pack odds were in 17 and 18, my guess is the diamonds were much harder to pull.
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@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Don't pay a ton of attention to this, Demise usually has his tinfoil hat on. Within the first couple days/weeks, you're absolutely going to overpay for players if you buy them piece by piece off the market.
IMO, ripping packs early is worth it because you can sell your cards to overpaying buyers and then use those stubs later on to buy the cards you really want off the market.
Indeed, spend all your money on standard packs and let me know how you do?
Spend all your money on one whole player off the market day 1 and let me know how you do.
Didn't say to do that either. Said to buy players but you can't overspend. I would rather spend 10k on 3 gold players that will help my team instead of buying 10 packs of bronze and common.
Enjoy those packs of common and bronze. They will help you a lot.
Discredit? I'm not the one that said my figures of 1 out of 100 and .15 were way off from 2%. Why buy packs for a 2% chance of a diamond in EVERY Pack rather than buying cards. Sure pulling packs are fun until you go 300 without a diamond pull and realize you could have had a great team.
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@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Don't pay a ton of attention to this, Demise usually has his tinfoil hat on. Within the first couple days/weeks, you're absolutely going to overpay for players if you buy them piece by piece off the market.
IMO, ripping packs early is worth it because you can sell your cards to overpaying buyers and then use those stubs later on to buy the cards you really want off the market.
Indeed, spend all your money on standard packs and let me know how you do?
Spend all your money on one whole player off the market day 1 and let me know how you do.
Didn't say to do that either. Said to buy players but you can't overspend. I would rather spend 10k on 3 gold players that will help my team instead of buying 10 packs of bronze and common.
Enjoy those packs of common and bronze. They will help you a lot.
Discredit? I'm not the one that said my figures of 1 out of 100 and .15 were way off from 2%. Why buy packs for a 2% chance of a diamond in EVERY Pack rather than buying cards. Sure pulling packs are fun until you go 300 without a diamond pull and realize you could have had a great team.
Once again, you are clearly not understanding. I AM NOT SAYING BUYING PACKS IS GOOD, IT'S NOT AND I DON'T ADVOCATE PEOPLE DO IT.
You are arguing something that is not there. I know it makes it super easy to win an argument when you're making your own point and pretending people are saying something else, but try and listen ok?
I AM disputing that streamers have better odds.
I am NOT disputing that packs are a bad investment. -
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Don't pay a ton of attention to this, Demise usually has his tinfoil hat on. Within the first couple days/weeks, you're absolutely going to overpay for players if you buy them piece by piece off the market.
IMO, ripping packs early is worth it because you can sell your cards to overpaying buyers and then use those stubs later on to buy the cards you really want off the market.
Indeed, spend all your money on standard packs and let me know how you do?
Spend all your money on one whole player off the market day 1 and let me know how you do.
Didn't say to do that either. Said to buy players but you can't overspend. I would rather spend 10k on 3 gold players that will help my team instead of buying 10 packs of bronze and common.
Enjoy those packs of common and bronze. They will help you a lot.
That's the comparison I was making. The comparison of buying diamonds off the market. Not golds. You're not down with packs? Cool. I'm not either. But it's a gamble that's more worth it to me when the potential reward is an overinflated sale price on the market.
-
@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Don't pay a ton of attention to this, Demise usually has his tinfoil hat on. Within the first couple days/weeks, you're absolutely going to overpay for players if you buy them piece by piece off the market.
IMO, ripping packs early is worth it because you can sell your cards to overpaying buyers and then use those stubs later on to buy the cards you really want off the market.
Indeed, spend all your money on standard packs and let me know how you do?
Spend all your money on one whole player off the market day 1 and let me know how you do.
Didn't say to do that either. Said to buy players but you can't overspend. I would rather spend 10k on 3 gold players that will help my team instead of buying 10 packs of bronze and common.
Enjoy those packs of common and bronze. They will help you a lot.
Discredit? I'm not the one that said my figures of 1 out of 100 and .15 were way off from 2%. Why buy packs for a 2% chance of a diamond in EVERY Pack rather than buying cards. Sure pulling packs are fun until you go 300 without a diamond pull and realize you could have had a great team.
Once again, you are clearly not understanding. I AM NOT SAYING BUYING PACKS IS GOOD, IT'S NOT AND I DON'T ADVOCATE PEOPLE DO IT.
You are arguing something that is not there. I know it makes it super easy to win an argument when you're making your own point and pretending people are saying something else, but try and listen ok?
I AM disputing that streamers have better odds.
I am NOT disputing that packs are a bad investment.So you questioned my original statement because I didn't have numbers to back it up? I've played the game enough to know which is generally the smarter move. Are there going to be several people that pull Trout and all is good? Of course, but then there will be thousands that blow their money on packs and end up with common and bronze. I was trying to save people from doing that but guess not without the numbers.
When I did state the numbers, they were pretty close.
-
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Don't pay a ton of attention to this, Demise usually has his tinfoil hat on. Within the first couple days/weeks, you're absolutely going to overpay for players if you buy them piece by piece off the market.
IMO, ripping packs early is worth it because you can sell your cards to overpaying buyers and then use those stubs later on to buy the cards you really want off the market.
Indeed, spend all your money on standard packs and let me know how you do?
Spend all your money on one whole player off the market day 1 and let me know how you do.
Didn't say to do that either. Said to buy players but you can't overspend. I would rather spend 10k on 3 gold players that will help my team instead of buying 10 packs of bronze and common.
Enjoy those packs of common and bronze. They will help you a lot.
Discredit? I'm not the one that said my figures of 1 out of 100 and .15 were way off from 2%. Why buy packs for a 2% chance of a diamond in EVERY Pack rather than buying cards. Sure pulling packs are fun until you go 300 without a diamond pull and realize you could have had a great team.
Once again, you are clearly not understanding. I AM NOT SAYING BUYING PACKS IS GOOD, IT'S NOT AND I DON'T ADVOCATE PEOPLE DO IT.
You are arguing something that is not there. I know it makes it super easy to win an argument when you're making your own point and pretending people are saying something else, but try and listen ok?
I AM disputing that streamers have better odds.
I am NOT disputing that packs are a bad investment.So you questioned my original statement because I didn't have numbers to back it up? I've played the game enough to know which is generally the smarter move. Is there going to be several people that pull Trout and all is good? Of course, but then there will be thousands that blow their money on packs and end up with common and bronze. I was trying to save people from doing that but guess not without the numbers.
And I am completely fine with you telling people that packs are not a good investment, it's good advice. It's the way you did it, if you're going to make a claim that streamers or whatever get better odds, you'd think you'd want to have the stats to show you're right? Everyone likes to prove that they are right, but if you actually had the stats, you would have shown them already.
With that included, it makes your whole point seem salty and easy to dismiss
-
@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Don't pay a ton of attention to this, Demise usually has his tinfoil hat on. Within the first couple days/weeks, you're absolutely going to overpay for players if you buy them piece by piece off the market.
IMO, ripping packs early is worth it because you can sell your cards to overpaying buyers and then use those stubs later on to buy the cards you really want off the market.
Indeed, spend all your money on standard packs and let me know how you do?
Spend all your money on one whole player off the market day 1 and let me know how you do.
Didn't say to do that either. Said to buy players but you can't overspend. I would rather spend 10k on 3 gold players that will help my team instead of buying 10 packs of bronze and common.
Enjoy those packs of common and bronze. They will help you a lot.
Discredit? I'm not the one that said my figures of 1 out of 100 and .15 were way off from 2%. Why buy packs for a 2% chance of a diamond in EVERY Pack rather than buying cards. Sure pulling packs are fun until you go 300 without a diamond pull and realize you could have had a great team.
Once again, you are clearly not understanding. I AM NOT SAYING BUYING PACKS IS GOOD, IT'S NOT AND I DON'T ADVOCATE PEOPLE DO IT.
You are arguing something that is not there. I know it makes it super easy to win an argument when you're making your own point and pretending people are saying something else, but try and listen ok?
I AM disputing that streamers have better odds.
I am NOT disputing that packs are a bad investment.So you questioned my original statement because I didn't have numbers to back it up? I've played the game enough to know which is generally the smarter move. Is there going to be several people that pull Trout and all is good? Of course, but then there will be thousands that blow their money on packs and end up with common and bronze. I was trying to save people from doing that but guess not without the numbers.
And I am completely fine with you telling people that packs are not a good investment, it's good advice. It's the way you did it, if you're going to make a claim that streamers or whatever get better odds, you'd think you'd want to have the stats to show your right?
Otherwise it makes your whole point seem salty.
I don't know what the streamers numbers are. I just know that every streamer I saw opening packs last year got Trout and other diamonds. EVERY one that I watched. That isn't a coincidence. It is a smart business plan by SDS that tricks people into buying packs. I'm advising people it is not a wise idea.
No, I don't care that streamers get better pack odds. I know what is going on. Like I said, good business decision that works really well on naive people.
-
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@LankyRyan said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Haven't played an MLB game since MVP '05 with Manny on the cover.
I'm an avid MyTeam player over on 2K so I'm aware of the card collecting modes, and I've watched a lot of Koogs46's videos to get a feel of the how the game cycle works over the course of a year.
I know all the game modes / updates have been revealed yet, but I just have a few questions I'm hoping someone wouldn't mind taking the time to answer:
1. I got the $99 early access version. Is it smart to sell all my cards during the 4 days of early access? Will this be when whales that have the means to buy stubs / will want to over pay for random golds and (hopefully diamonds) that I pull?
1A. Or do I wait until after the 4 days so thousands of more ppl have the game to there’s more people willing to pay more?
1B. Do I sell the Diamond Big Papi or whatever diamond players I get in the choice pack? Will their value be highest day 1-4? I’m a Red Sox fan, so it would be cool to have the greatest clutch hitter who ever lived.
tl;dr - How do I maximize value from the free packs I get at the beginning? I want to collect all the live series eventually, but am in no rush.
2. As a beginner, is there a mode I should prioritize? It seems like conquest might be easy stubs / XP to get me started along with the 3 inning games.
2A. I don't think you can sell collection, or Inning Boss rewards cards, so what rewards cards can you sell, just Ranked Season's / BR?
3. I'm most worried about hitting, as it seems to be a difficult thing to learn. Can someone recommend the best YT video for hitting in general? I'm sure this new game will be different in some ways but any way I can get some sort of homework done will be helpful.
3A) Anyone know if the Show 18 or 17 or something is free to download on the PS Store to practice on?
4. How does the "Create-a-Player" factor into DD? I understand the consumables like gloves and bats can be put onto your player, but is that a good use of resources? Should those just be sold for stubs to use on player collections?
Just trying to gain a sense of whether its worth time to improve your created player or if that's sort of a gimmick.
I don't plan on ripping packs, but I'm not opposed to buying like $50 worth of stubs once or twice throughout the year to accelerate the grind.
Any general team-building / stub-managing tips appreciated, thanks!
Don't buy packs and for sure don't watch any streamers open packs. They open up diamonds like every 10 cards. It is a business strategy (and a good one I might add) by the devs to make the packs seem "lit". People watch streamers and think a diamond every 10 packs is legit. Highly unlikely for you and probably more like 1 in 100 or more.
You will have a much better team by buying players you want instead of packs.
Don't pay a ton of attention to this, Demise usually has his tinfoil hat on. Within the first couple days/weeks, you're absolutely going to overpay for players if you buy them piece by piece off the market.
IMO, ripping packs early is worth it because you can sell your cards to overpaying buyers and then use those stubs later on to buy the cards you really want off the market.
Indeed, spend all your money on standard packs and let me know how you do?
Spend all your money on one whole player off the market day 1 and let me know how you do.
Didn't say to do that either. Said to buy players but you can't overspend. I would rather spend 10k on 3 gold players that will help my team instead of buying 10 packs of bronze and common.
Enjoy those packs of common and bronze. They will help you a lot.
Discredit? I'm not the one that said my figures of 1 out of 100 and .15 were way off from 2%. Why buy packs for a 2% chance of a diamond in EVERY Pack rather than buying cards. Sure pulling packs are fun until you go 300 without a diamond pull and realize you could have had a great team.
Once again, you are clearly not understanding. I AM NOT SAYING BUYING PACKS IS GOOD, IT'S NOT AND I DON'T ADVOCATE PEOPLE DO IT.
You are arguing something that is not there. I know it makes it super easy to win an argument when you're making your own point and pretending people are saying something else, but try and listen ok?
I AM disputing that streamers have better odds.
I am NOT disputing that packs are a bad investment.So you questioned my original statement because I didn't have numbers to back it up? I've played the game enough to know which is generally the smarter move. Is there going to be several people that pull Trout and all is good? Of course, but then there will be thousands that blow their money on packs and end up with common and bronze. I was trying to save people from doing that but guess not without the numbers.
And I am completely fine with you telling people that packs are not a good investment, it's good advice. It's the way you did it, if you're going to make a claim that streamers or whatever get better odds, you'd think you'd want to have the stats to show your right?
Otherwise it makes your whole point seem salty.
I don't know what the streamers numbers are. I just know that every streamer I saw opening packs got Trout and other diamonds. That isn't a coincidence. It is a smart business plan by SDS that tricks people into buying packs. I'm advising people it is not a wise idea.
No, I don't care that streamers get better pack odds. I know what is going on.
Ok, show me the proof then, otherwise it's a baseless claim, I just have to believe "what you saw". Which is circumstantial and in no way proving of such a claim.
I watch plenty of streamers and did not have that experience, but so doesn't that count in your book to? What one person saw on different streams?
-
Sorry, I didn't record streamers opening packs.
Pretty sure the same thing will happen this year.
-
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
Sorry, I didn't record streamers opening packs.
Pretty sure the same thing will happen this year.
Gotcha, no proof of your claim. You know you can't make your claim seem legit, I know that. I know you're not going to admit it. Some people just can't admit when their wrong. (Or they just have tricked themselves so well that they can't see themselves as being wrong).
Why did I not have the same experience in watching streams? I watch them all the time
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@eatyum said in Beginner Questions - Where to Start for a '20 Newbie:
@D_e_m_I_s_E said in Beginner Questions - Where to Start for a '20 Newbie:
Sorry, I didn't record streamers opening packs.
Pretty sure the same thing will happen this year.
Gotcha, no proof of your claim. You know you can't make your claim seem legit, I know that. I know you're not going to admit it. Some people just can't admit when their wrong. (Or they just have tricked themselves so well that they can't see themselves as being wrong).
Why did I not have the same experience in watching streams? I watch them all the time
No, I did not record streamers opening packs which is the only way I can "prove" my claim. I have zero interest in recording streamers. Sorry that you don't believe me. Looks like I'll need some sleeping pills tonight to get to sleep worrying about what you think of me.
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Woah, this thread took a turn. I guess I just have one final question:
When do they reveal stats for players. Do we have to wait until the game actually drops? I'm thinking of grabbing Ortiz and Smoltz with my 2 diamond picks.
I'm guessing that selling one (or both) the Friday of early access would be smart since there might be ppl that want to collect all of them for Ranked Season's games or something? Then I could buy back later if I want since I won't be ready for online for a while.
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@bjd10048842 said in Beginner Questions - Where to Start for a '20 Newbie:
Woah, this thread took a turn. I guess I just have one final question:
When do they reveal stats for players. Do we have to wait until the game actually drops? I'm thinking of grabbing Ortiz and Smoltz with my 2 diamond picks.
I'm guessing that selling one (or both) the Friday of early access would be smart since there might be ppl that want to collect all of them for Ranked Season's games or something? Then I could buy back later if I want since I won't be ready for online for a while.
Yeah, if you won't be ready for online for a while, it's probably best to sell them. 2019's players from those diamonds packs dropped pretty significantly in price as the year moved on.
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@raesONE said in Beginner Questions - Where to Start for a '20 Newbie:
Here's the only tip you need; search the web and youtube on how to 'flip' cards and work the market. If you have the time and the patience, you can have all the players in the game throughout the year without ever spending a dime.
Either that, or get really good at BR and make your fortune there. But assuming by your own statement that you're relatively new, I'd say go with the market.
^^^Best advice right there.
If you play the waiting game, cards drop in stub price dramatically from week to week. This taught me how to sell a high priced card NOW and buy him back a week later for a nice profit
Work the market and you can greatly increase your stubs, even if you just have a couple of hours a day -