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The 1B Catch & Tag Double Play.

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  • Josh_KCK_PSNJ Offline
    Josh_KCK_PSNJ Offline
    Josh_KCK_PSN
    wrote on last edited by
    #1

    I played first base from age 6 through college, have a fairly photographic memory, and can't think of a single time I was ever holding a runner, grabbed a quick line drive and swipe-tagged the guy diving back into first base.

    It's not an impossible scenario in real life, but it happens to me in the Show like once every 3 games. Is this the new line drive off the pitcher's face for an easy out at first?

    1 Reply Last reply
    5
  • ayman718_PSNA Offline
    ayman718_PSNA Offline
    ayman718_PSN
    wrote on last edited by
    #2

    yea the number of liners that are hit straight to the 1B and 3B in this game are pretty high

    1 Reply Last reply
    2
  • pinola7223_PSNP Offline
    pinola7223_PSNP Offline
    pinola7223_PSN
    wrote on last edited by
    #3

    This has happened in my favor and against me way more than I can remember lately.

    Josh_KCK_PSNJ 1 Reply Last reply
    0
  • Josh_KCK_PSNJ Offline
    Josh_KCK_PSNJ Offline
    Josh_KCK_PSN
    replied to Guest on last edited by
    #4

    @pinola7223 said in The 1B Catch & Tag Double Play.:

    This has happened in my favor and against me way more than I can remember lately.

    I've been playing an extraordinary amount of showdown skipping straight to the final boss, so unfortunately it can't help me both ways. But I can see how it would be balanced in competitive gameplay.

    Playing showdown is probably what makes this more infuriating since the double play is killer, and you at least want the double play to be your fault in this gamemode.

    1 Reply Last reply
    1
  • ChuckCLC_PSNC Offline
    ChuckCLC_PSNC Offline
    ChuckCLC_PSN
    wrote on last edited by ChuckCLC_PSN
    #5

    It is all in the baserunning AI. Easily the worst part of this game no contest. They are programmed to run bases like they dont have a clue. It is one of the things they use to take control away from the player.

    I was messing around yesterday seeing how long before I pushed the button my baserunner would switch directions. IRL if a baserunner decides he needs to go back the other way he can almost instantaneously at least begin slowing down in the current direction he is going. On there they dont always do that. They may take 4-6 more steps at the same speed after your input. A full 1-2 seconds before their AI brains can tell their legs to stop moving that way and go the other way. It is crazy.

    Original_QuadO ChArTeRBuS_PSNC 2 Replies Last reply
    2
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    wrote on last edited by
    #6

    The amount of times I line out to first with a LH batter is crazy.

    1 Reply Last reply
    2
  • Original_QuadO Offline
    Original_QuadO Offline
    Original_Quad
    replied to Guest on last edited by
    #7

    @ChuckCLC said in The 1B Catch & Tag Double Play.:

    It is all in the baserunning AI. Easily the worst part of this game no contest. They are programmed to run bases like they dont have a clue. It is one of the things they use to take control away from the player.

    I was messing around yesterday seeing how long before I pushed the button my baserunner would switch directions. IRL if a baserunner decides he needs to go back the other way he can almost instantaneously at least begin slowing down in the current direction he is going. On there they dont always do that. They may take 4-6 more steps at the same speed after your input. A full 1-2 seconds before their AI brains can tell their legs to stop moving that way and go the other way. It is crazy.

    The issue to me is how well corner infielders spear line drives. It’s something I’ve been complaining about since last year when Frank Thomas was a Gold Glover. Corner infielders need to miss a lot more hard hit like drives.

    eatyum_PSNE Josh_KCK_PSNJ TubaTim90_PSNT 3 Replies Last reply
    3
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #8

    @Original_Quad said in The 1B Catch & Tag Double Play.:

    @ChuckCLC said in The 1B Catch & Tag Double Play.:

    It is all in the baserunning AI. Easily the worst part of this game no contest. They are programmed to run bases like they dont have a clue. It is one of the things they use to take control away from the player.

    I was messing around yesterday seeing how long before I pushed the button my baserunner would switch directions. IRL if a baserunner decides he needs to go back the other way he can almost instantaneously at least begin slowing down in the current direction he is going. On there they dont always do that. They may take 4-6 more steps at the same speed after your input. A full 1-2 seconds before their AI brains can tell their legs to stop moving that way and go the other way. It is crazy.

    The issue to me is how well corner infielders spear line drives. It’s something I’ve been complaining about since last year when Frank Thomas was a Gold Glover. Corner infielders need to miss a lot more hard hit like drives.

    While that sounds nice in theory, in practice it would just make a lot of people mad. "How did my guy not make that play?!?!?".

    Especially because they make the plays now, so people expect it, so if it changed and they suddenly didn't make those plays, it would cause rage.

    halfbutt_PSNH 1 Reply Last reply
    1
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    wrote on last edited by
    #9

    I do think there is something in the coding that good hits are right at players because they are positioned in the right spots. Does that make sense? I’m not a programmer or anything. But a fielder is positioned to take away the most likely scenarios. Good hits might be coded to those same scenarios. Thus why so many line outs and hard ground balls straight to fielders. While poor timing sometimes bloop in. I could be wrong, but I just always wondered about that part that is maybe a result of programming.

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    0
  • ChArTeRBuS_PSNC Offline
    ChArTeRBuS_PSNC Offline
    ChArTeRBuS_PSN
    replied to Guest on last edited by
    #10

    @ChuckCLC said in The 1B Catch & Tag Double Play.:

    It is all in the baserunning AI. Easily the worst part of this game no contest. They are programmed to run bases like they dont have a clue. It is one of the things they use to take control away from the player.

    I was messing around yesterday seeing how long before I pushed the button my baserunner would switch directions. IRL if a baserunner decides he needs to go back the other way he can almost instantaneously at least begin slowing down in the current direction he is going. On there they dont always do that. They may take 4-6 more steps at the same speed after your input. A full 1-2 seconds before their AI brains can tell their legs to stop moving that way and go the other way. It is crazy.

    That’s what happens when people would rather throw over to first 45 times instead of addressing the core issue which was running back on pitch outs safely 100% of the time and NEVER guys on first taking an extra step. Now guys slip and slide when you change directions, can’t react probably, get slap tagged at first, and if you get it over the 1st baseman’s head sometimes even get throw out at second base anyway.

    NO leads online tho 🙂

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    0
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #11

    @eatyum said in The 1B Catch & Tag Double Play.:

    @Original_Quad said in The 1B Catch & Tag Double Play.:

    @ChuckCLC said in The 1B Catch & Tag Double Play.:

    It is all in the baserunning AI. Easily the worst part of this game no contest. They are programmed to run bases like they dont have a clue. It is one of the things they use to take control away from the player.

    I was messing around yesterday seeing how long before I pushed the button my baserunner would switch directions. IRL if a baserunner decides he needs to go back the other way he can almost instantaneously at least begin slowing down in the current direction he is going. On there they dont always do that. They may take 4-6 more steps at the same speed after your input. A full 1-2 seconds before their AI brains can tell their legs to stop moving that way and go the other way. It is crazy.

    The issue to me is how well corner infielders spear line drives. It’s something I’ve been complaining about since last year when Frank Thomas was a Gold Glover. Corner infielders need to miss a lot more hard hit like drives.

    While that sounds nice in theory, in practice it would just make a lot of people mad. "How did my guy not make that play?!?!?".

    Especially because they make the plays now, so people expect it, so if it changed and they suddenly didn't make those plays, it would cause rage.

    I’d be fine with my corner guys not spearing every line drive if they stopped doing the Olé animation on hard ground balls.

    Every time I see this I can hear my son’s coaches screaming, “stay down!”

    I mean from little league they are taught to get in front of the ball and knock it down. The day someone showed them fielding on the backhand was the beginning of SO many botched plays.

    1 Reply Last reply
    1
  • Josh_KCK_PSNJ Offline
    Josh_KCK_PSNJ Offline
    Josh_KCK_PSN
    replied to Guest on last edited by
    #12

    @Original_Quad said in The 1B Catch & Tag Double Play.:

    @ChuckCLC said in The 1B Catch & Tag Double Play.:

    It is all in the baserunning AI. Easily the worst part of this game no contest. They are programmed to run bases like they dont have a clue. It is one of the things they use to take control away from the player.

    I was messing around yesterday seeing how long before I pushed the button my baserunner would switch directions. IRL if a baserunner decides he needs to go back the other way he can almost instantaneously at least begin slowing down in the current direction he is going. On there they dont always do that. They may take 4-6 more steps at the same speed after your input. A full 1-2 seconds before their AI brains can tell their legs to stop moving that way and go the other way. It is crazy.

    The issue to me is how well corner infielders spear line drives. It’s something I’ve been complaining about since last year when Frank Thomas was a Gold Glover. Corner infielders need to miss a lot more hard hit like drives.

    I liked this at first, but then I started wondering...

    I'd expect any MLB first baseman to catch any line drive within an arm's reach. At 95 feet, or whatever, there's no exit velocity they shouldn't be able to "spear".

    So isn't the issue potentially more about how often line drives are hit within "spear"-range? Perfect-perfect/Good-good (whatever) line drives don't seem to go over the first baseman's head ever, for example. They're either right at the guy or bombs.

    I say all this tentatively as I'm relying on memory, especially when saying I don't think line drives are varying in height or going over the head of corner infielders. But I think I'm okay with them spearing everything. Just not okay with how often they're able to spear them, and think the problem is a lack of possible arcs on hard-hit balls.

    1 Reply Last reply
    1
  • TubaTim90_PSNT Offline
    TubaTim90_PSNT Offline
    TubaTim90_PSN
    replied to Guest on last edited by
    #13

    @Original_Quad said in The 1B Catch & Tag Double Play.:

    @ChuckCLC said in The 1B Catch & Tag Double Play.:

    It is all in the baserunning AI. Easily the worst part of this game no contest. They are programmed to run bases like they dont have a clue. It is one of the things they use to take control away from the player.

    I was messing around yesterday seeing how long before I pushed the button my baserunner would switch directions. IRL if a baserunner decides he needs to go back the other way he can almost instantaneously at least begin slowing down in the current direction he is going. On there they dont always do that. They may take 4-6 more steps at the same speed after your input. A full 1-2 seconds before their AI brains can tell their legs to stop moving that way and go the other way. It is crazy.

    The issue to me is how well corner infielders spear line drives. It’s something I’ve been complaining about since last year when Frank Thomas was a Gold Glover. Corner infielders need to miss a lot more hard hit like drives.

    The fact that they catch every line drive, but a soft-ish roller has like 1 in 3 chance of triggering that animation where he falls and lets it bounce over his glove, boggles my mind.

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