Negative exit velocities
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@KarlHungus61 said in Negative exit velocities:
Hitting in this game is just garbage. I had a good/good with mvp Posey go for a 96mph exit velo on a 98mph fastball from Newhouser. Posey has 112 power vs lefties. Tell me how that makes sense
Yeah. Even if I could come up with an answer for you, it doesn’t really make for satisfying gameplay IMO.
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@halfbutt said in Negative exit velocities:
@KarlHungus61 said in Negative exit velocities:
Hitting in this game is just garbage. I had a good/good with mvp Posey go for a 96mph exit velo on a 98mph fastball from Newhouser. Posey has 112 power vs lefties. Tell me how that makes sense
Yeah. Even if I could come up with an answer for you, it doesn’t really make for satisfying gameplay IMO.
Hitting this year really is a huge dice roll. So many good/good, good/squared, perfect/perfects from power hitters that seem to run out of steam but the you get early/ok absolute moonshots. And I’m not saying I haven’t benefited from it at times because I have but there just isn’t any consistency when it comes to the relationship between input and outcome
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@KarlHungus61 said in Negative exit velocities:
@halfbutt said in Negative exit velocities:
@KarlHungus61 said in Negative exit velocities:
Hitting in this game is just garbage. I had a good/good with mvp Posey go for a 96mph exit velo on a 98mph fastball from Newhouser. Posey has 112 power vs lefties. Tell me how that makes sense
Yeah. Even if I could come up with an answer for you, it doesn’t really make for satisfying gameplay IMO.
Hitting this year really is a huge dice roll. So many good/good, good/squared, perfect/perfects from power hitters that seem to run out of steam but the you get early/ok absolute moonshots. And I’m not saying I haven’t benefited from it at times because I have but there just isn’t any consistency when it comes to the relationship between input and outcome
Agreed. I know there have been a lot of takes on things, but based on the last patch, my opinion is that the emphasis on capturing some idea of “realism” has caused the gameplay to suffer, at least for average users like myself.
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Now that they wind is back, I wonder how that factors into exit velo. Surely it’s not as dumb as “if wind is blowing in at 5mph, subtract 5mph from exit velo.” That seems like a horrible way to do it, but it could account for the uptick in negative exit velocities that seem to correspond with wind being reintroduced in the last patch.
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@SchnauzerFace said in Negative exit velocities:
Now that they wind is back, I wonder how that factors into exit velo. Surely it’s not as dumb as “if wind is blowing in at 5mph, subtract 5mph from exit velo.” That seems like a horrible way to do it, but it could account for the uptick in negative exit velocities that seem to correspond with wind being reintroduced in the last patch.
Quite likely.
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You can have negative exit velocity on hard thrown pitches. Harder the pitch , more force needed to change its direction. Think of it as two cars crashing head on. If one is a speeding way beyond speed limit and the other one is within speed limit. Impact will be at a certain point. Where the cars end up depends on speed and mass. Most likely the one speeding would end up pushing the slower one back
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@halfbutt said in Negative exit velocities:
@KarlHungus61 said in Negative exit velocities:
@halfbutt said in Negative exit velocities:
@KarlHungus61 said in Negative exit velocities:
Hitting in this game is just garbage. I had a good/good with mvp Posey go for a 96mph exit velo on a 98mph fastball from Newhouser. Posey has 112 power vs lefties. Tell me how that makes sense
Yeah. Even if I could come up with an answer for you, it doesn’t really make for satisfying gameplay IMO.
Hitting this year really is a huge dice roll. So many good/good, good/squared, perfect/perfects from power hitters that seem to run out of steam but the you get early/ok absolute moonshots. And I’m not saying I haven’t benefited from it at times because I have but there just isn’t any consistency when it comes to the relationship between input and outcome
Agreed. I know there have been a lot of takes on things, but based on the last patch, my opinion is that the emphasis on capturing some idea of “realism” has caused the gameplay to suffer, at least for average users like myself.
Yea I hear ya. I want the game to be as close to a sim as possible but when you’re taking about competitive game modes I think user input should be the biggest factor in determining results. It feels like this year with both hitting and pitching especially a lot of the outcomes are really out of your control
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So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.
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No wind
Bronze pitcher.
Barely made it to the warning track.
Maybe I'm just not understanding it though, I thought I cracked it.
https://ibb.co/23cjM49 -
@ayman718 said in Negative exit velocities:
So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.
First of all, no, no one expects every good/good to be a HR. no one said that.
And to the second part — that’s simply not how physics works. A hitter’s attributes can determine things like bat speed that should affect exit velo, as well as whether you’re using contact, regular, or power swing. But a bat connected with a 98 mph fastball from Aroldis Chapman does not adhere to a different set of physics than If it was a 98 mph fastball from Johnny Balltugger.
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@MrGamebred said in Negative exit velocities:
No wind
Bronze pitcher.
Barely made it to the warning track.
Maybe I'm just not understanding it though, I thought I cracked it.
https://ibb.co/23cjM49You might be penalized for swinging at a ball out of the zone. It was good contact, but he couldn’t get a good swing off on that pitch. Also, the new slider graphic shows that it’s right on the edge of good and just late. So that may have an effect too.
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@ayman718 said in Negative exit velocities:
So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.
Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size
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@SchnauzerFace said in Negative exit velocities:
You might be penalized for swinging at a ball out of the zone. It was good contact, but he couldn’t get a good swing off on that pitch.
Fair enough, I still think I cracked it lol, but probably has to be dead perfect timing on that pitch anyways. Being just late (still "good") was probably what hurt me. Ball went to right center gap.
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@KarlHungus61 said in Negative exit velocities:
@ayman718 said in Negative exit velocities:
So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.
Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size
You are forgetting pitch location matters. You can have good/ good but if it’s inside, you can not get full extension. It is physics, please learn about physics before you speak on physics. Thank you very much .
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yall complaining about hitting meanwhile im playing event and BR games with 10-8 scorelines
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@CalisGW said in Negative exit velocities:
@KarlHungus61 said in Negative exit velocities:
@ayman718 said in Negative exit velocities:
So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.
Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size
You are forgetting pitch location matters. You can have good/ good but if it’s inside, you can not get full extension. It is physics, please learn about physics before you speak on physics. Thank you very much .
I understand that location matters but it happens on pitches that are in very hittable locations fully inside the strike zone. I don’t expect to hit a rocket on a pitch 6 inches outside or a pitch in the dirt, but when you make good contact on a pitch that’s just below the belt and over the plate it’s a little weird when it comes off the bat like you hit with a rolled up newspaper. Especially when you talking about guys with huge power ratings. All I’m saying is that outcomes in this game are completely random. As I said earlier I’ve hit absolute bombs on early/okay.
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@KarlHungus61 said in Negative exit velocities:
@CalisGW said in Negative exit velocities:
@KarlHungus61 said in Negative exit velocities:
@ayman718 said in Negative exit velocities:
So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.
Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size
You are forgetting pitch location matters. You can have good/ good but if it’s inside, you can not get full extension. It is physics, please learn about physics before you speak on physics. Thank you very much .
I understand that location matters but it happens on pitches that are in very hittable locations fully inside the strike zone. I don’t expect to hit a rocket on a pitch 6 inches outside or a pitch in the dirt, but when you make good contact on a pitch that’s just below the belt and over the plate it’s a little weird when it comes off the bat like you hit with a rolled up newspaper. Especially when you talking about guys with huge power ratings
Now I know you making stuff up to rationalize your point. The issue you mentioned was 61 power Gary. 60 is league average. Now you saying huge power? Can’t treat every pitcher, every pitch and every batter the same. I give up , you are a lost cause. Go back to school
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@CalisGW said in Negative exit velocities:
@KarlHungus61 said in Negative exit velocities:
@CalisGW said in Negative exit velocities:
@KarlHungus61 said in Negative exit velocities:
@ayman718 said in Negative exit velocities:
So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.
Not what I’m saying at all. What I’m saying is that if you have hitter with a very high power rating and you make good contact it shouldn’t result in an exit velo that’s lower than the pitch. Also hr/9 is no longer a factor in online play. H/9 is but that has an effect on pci size
You are forgetting pitch location matters. You can have good/ good but if it’s inside, you can not get full extension. It is physics, please learn about physics before you speak on physics. Thank you very much .
I understand that location matters but it happens on pitches that are in very hittable locations fully inside the strike zone. I don’t expect to hit a rocket on a pitch 6 inches outside or a pitch in the dirt, but when you make good contact on a pitch that’s just below the belt and over the plate it’s a little weird when it comes off the bat like you hit with a rolled up newspaper. Especially when you talking about guys with huge power ratings
Now I know you making stuff up to rationalize your point. The issue you mentioned was 61 power Gary. 60 is league average. Now you saying huge power? Can’t treat every pitcher, every pitch and every batter the same. I give up , you are a lost cause. Go back to school
You’re confusing me with the OP. The scenario I was talking about was with mvp posey against a left handed pitcher
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@ayman718 said in Negative exit velocities:
So you want every 96 mph exit velocity and good/good to be a home run? You have to factor in the pitcher's stats as well, not just your hitter's stats.
I didn’t say that at all. Did you read my post? 98 mph fastball from 60 OVR common LHP + good/good by Gary Sheffield 61 power vs L= 91 mph easy fly ball. Does that make sense to you?
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It’s pretty clear from this thread that some community members are fine with the new patch explanations and some are not. That’s fine.
I did study physics FWIW and work as an entertaininment rigger hanging heavy things over the heads of actors and audiences so the principles are not completely lost on me.
The old “get good” reply, I will take with a grain of salt.