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I really hate online play.

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #41

    @dcordash1 said in I really hate online play.:

    Speaking of runners on base. The most convoluted and happens WAY to often is when you have a couple guys on...you hit one deep..because of the very situation I mentioned in the last sentence you wait to see if it drops. When it does, you then start the runners...invariably they start running past each other on the bases ending in double and even triple plays.

    Unless you’ve got a clip to prove me wrong, I put forward that it is impossible for the base runners to run past each other.

    Using classic base running, I do agree though that it is anarchy when you have to return multiple runners after misreading a fly.

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  • D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSN
    replied to Guest on last edited by
    #42

    @Vipersneak said in I really hate online play.:

    Amazingly, really good players do not have the problem of a weaker opponent beating them. Hmmmm.

    You have no idea.

    Really good players are always really good players because SDS won't get with the times and do something about connections and these people always have the same internet. I would bet my house that pitching rebel and I could swap places and I would make the WS easily and he wouldn't sniff 250-20 (or whatever the hell his ridiculous record is). You are not getting that record unless you are very good AND are on the good side of the connection virtually every game. He has been clubbing baby seals for so long, with ping based match making he doesn't sniff that record either. Maybe one day SDS will get with the times. However, they don't seem smart enough.

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  • Swissy14_PSNS Offline
    Swissy14_PSNS Offline
    Swissy14_PSN
    replied to Guest on last edited by
    #43

    @dcordash1 said in I really hate online play.:

    @D_e_m_I_s_E said in I really hate online play.:

    Pretty sure there are a few I am forgetting

    Double-plays every time you get a guy on 1st. This is regardless where you make contact. In real MLB you hit the ball on top it typically results in a grounder. Hitting the bottom sends the ball up. There is absolutely no way, when AI decides it's DP time, to prevent it. Sometimes a strike-out is actually better.

    Pitches you know you throw on the corner or outside with a perfect pitch just randomly drop right into the middle of the plate. Believe this happens mainly to help the directional batters out.

    Any steal attempt, regardless of the lead, catcher, speed of the runner, results in a caught-stealing.

    Deep fly balls that absolutely look like they are dropping, don't and anyone you have on base running get thrown out.

    Speaking of runners on base. The most convoluted and happens WAY to often is when you have a couple guys on...you hit one deep..because of the very situation I mentioned in the last sentence you wait to see if it drops. When it does, you then start the runners...invariably they start running past each other on the bases ending in double and even triple plays.

    Online play is straight garbage. I hate playing online!

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  • radinskyFTG_PSNR Offline
    radinskyFTG_PSNR Offline
    radinskyFTG_PSN
    replied to Guest on last edited by
    #44

    @D_e_m_I_s_E said in I really hate online play.:

    @joshdcarr25 said in I really hate online play.:

    I hate ranked seasons because of this. It feels like whoever has the weaker lineup gets the favored outcome. I played someone recently that had a losing record and .231 average. My average in ranked is .301. I had 16 dead or near dead center good/okays for outs and lost the game. I usually can tell early if I am going to lose when I start getting an obsessive amount of good/okay and my pitches float down the middle despite perfect input. It sucks because online play is my favorite but it's ruining it for me.

    There are a ton of tell tale signs that show you will probably lose the game. If they don't exist, it is usually a very early quit for my opponent. If they are, I am either going to lose or it will be a dog fight.
    Jumpy pci when hitting
    Good/good+ rarely results in hits
    Throw either down the middle or ball - jumpy pci when pitching
    Opponents get hits on everything
    Strikes on corners
    Fielding blunders (quite a few different ones)
    Base stealers get very poor jumps
    Extra long or very slow returns when rounding a base

    Pretty sure there are a few I am forgetting but when you see these signs it is best to cut bait and quit or you will get get frustrated and it is a complete waste of time. The ONLY way to win these games (which is possible) is if your opponent swings at balls outside the zone or can't hit pitches down the middle. Based on these, I can usually tell within the first 3 innings whether I am going to win. Game is extremely predictable if you pay attention to the signs.

    dont forget about OF slowing way down on some fly balls, making them impossible to catch. which always leads to the opponent cashing in a run or two.

    i've seen it so much in league games recently, too. you should get out of an inning up a couple of runs, only to watch the 3rd out fall in front of an outfielder, who has clearly been arbitrarily slowed down by RNG. and of course, the inning ends with the game tied.

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