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Can someone explain pitching to me

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  • Untchable704_PSNU Offline
    Untchable704_PSNU Offline
    Untchable704_PSN
    wrote on last edited by
    #11

    Perfect perfect pitch goes down the middle. Opponent prefect perfect swing line drives right at left fielder. Ball hits fielder in the face and he drops it. Runner rounds first and can’t get back before left fielder throws him out at first.

    That’s baseball 🤷‍♂️

    1 Reply Last reply
    2
  • Hikes83_PSNH Offline
    Hikes83_PSNH Offline
    Hikes83_PSN
    wrote on last edited by
    #12

    You know each pitch has its individual attributes right. Even if the Newhouser has 81 control, his primary (4sb) might have 95 control while his 4th/5th pitch might be 55

    D_e_m_I_s_E_PSND 1 Reply Last reply
    3
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #13

    @dark_Jsaac said in Can someone explain pitching to me:

    How does a perfect release go down the middle 6 times in one game

    How incompetent can creators be for this to happen? 6 times in one game!!!

    This game is garbage.

    seannydrama7_PSNS 1 Reply Last reply
    0
  • seannydrama7_PSNS Offline
    seannydrama7_PSNS Offline
    seannydrama7_PSN
    replied to Guest on last edited by
    #14

    @onnagood1 said in Can someone explain pitching to me:

    @dark_Jsaac said in Can someone explain pitching to me:

    How does a perfect release go down the middle 6 times in one game

    How incompetent can creators be for this to happen? 6 times in one game!!!

    This game is garbage.

    Then go play COD...the hell are you all still moping around here if you hate it so much?

    onnagood1_PSNO Crimson_Monk_PSNC 2 Replies Last reply
    0
  • T Offline
    T Offline
    theCRIMSON_4_2_0
    wrote on last edited by theCRIMSON_4_2_0
    #15

    Ive personally had an issue with this for awhile. In RL baseball when a pitcher gets a perfect release the ball goes where he is intending to pitch to. Pitchers who dont have good control are generaly struggling to find thier release point. It would be nice if it was easier to get a perfect release with control pitchers(Maddux). But more difficult to get a perfect release with flame throwers with low control (Ryan). Maybe a larger line on the meter for control pitchers. But a pitch with perfect release shouldnt be going a foot away from its intended target.

    1 Reply Last reply
    0
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #16

    @seannydrama7 said in Can someone explain pitching to me:

    @onnagood1 said in Can someone explain pitching to me:

    @dark_Jsaac said in Can someone explain pitching to me:

    How does a perfect release go down the middle 6 times in one game

    How incompetent can creators be for this to happen? 6 times in one game!!!

    This game is garbage.

    Then go play COD...the hell are you all still moping around here if you hate it so much?

    Oh tough guy, that's not so tough LMAO. Scrub.

    seannydrama7_PSNS 1 Reply Last reply
    0
  • ScarletgospelS Offline
    ScarletgospelS Offline
    Scarletgospel
    wrote on last edited by
    #17

    No one can explain pitching, not even the developers.

    It's like a roulette table. You know where you want it to go, but it doesn't go there as often as you would like. That's the rng for you. Some days it feels like you'd have more luck on the roulette table, though.

    Red_Ted_is_back_PSNR 1 Reply Last reply
    0
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #18

    @Scarletgospel said in Can someone explain pitching to me:

    No one can explain pitching, not even the developers.

    It's like a roulette table. You know where you want it to go, but it doesn't go there as often as you would like. That's the rng for you. Some days it feels like you'd have more luck on the roulette table, though.

    If it is random, it’s because the developers programmed it that way. The code doesn’t take on a mind of its own and write itself. Although that would be a seriously cool concept.

    halfbutt_PSNH ScarletgospelS PAinPA_PSNP 3 Replies Last reply
    0
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #19

    @Red_Ted_is_back said in Can someone explain pitching to me:

    @Scarletgospel said in Can someone explain pitching to me:

    No one can explain pitching, not even the developers.

    It's like a roulette table. You know where you want it to go, but it doesn't go there as often as you would like. That's the rng for you. Some days it feels like you'd have more luck on the roulette table, though.

    If it is random, it’s because the developers programmed it that way. The code doesn’t take on a mind of its own and write itself. Although that would be a seriously cool concept.

    I wish you were incorrect. Having multiple layers of rng is really a lot like a roulette wheel, only you have to roll to get a chance on the wheel.

    Red_Ted_is_back_PSNR 1 Reply Last reply
    0
  • ScarletgospelS Offline
    ScarletgospelS Offline
    Scarletgospel
    replied to Guest on last edited by
    #20

    @Red_Ted_is_back said in Can someone explain pitching to me:

    @Scarletgospel said in Can someone explain pitching to me:

    No one can explain pitching, not even the developers.

    It's like a roulette table. You know where you want it to go, but it doesn't go there as often as you would like. That's the rng for you. Some days it feels like you'd have more luck on the roulette table, though.

    If it is random, it’s because the developers programmed it that way. The code doesn’t take on a mind of its own and write itself. Although that would be a seriously cool concept.

    So you're saying they broke it intentionally. Bold strategy Cotton. What I'm suggesting is that they have no idea what the right amount of rng is for this particular part of the game, so it seems altogether random in its outcomes because of that.

    Red_Ted_is_back_PSNR 1 Reply Last reply
    0
  • PAinPA_PSNP Offline
    PAinPA_PSNP Offline
    PAinPA_PSN
    replied to Guest on last edited by
    #21

    @Red_Ted_is_back said in Can someone explain pitching to me:

    @Scarletgospel said in Can someone explain pitching to me:

    No one can explain pitching, not even the developers.

    It's like a roulette table. You know where you want it to go, but it doesn't go there as often as you would like. That's the rng for you. Some days it feels like you'd have more luck on the roulette table, though.

    If it is random, it’s because the developers programmed it that way. The code doesn’t take on a mind of its own and write itself. Although that would be a seriously cool concept.

    Until it decides it doesn't need us and we get thrust into a real life terminator movie.

    Red_Ted_is_back_PSNR 1 Reply Last reply
    1
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #22

    @PAinPA said in Can someone explain pitching to me:

    @Red_Ted_is_back said in Can someone explain pitching to me:

    @Scarletgospel said in Can someone explain pitching to me:

    No one can explain pitching, not even the developers.

    It's like a roulette table. You know where you want it to go, but it doesn't go there as often as you would like. That's the rng for you. Some days it feels like you'd have more luck on the roulette table, though.

    If it is random, it’s because the developers programmed it that way. The code doesn’t take on a mind of its own and write itself. Although that would be a seriously cool concept.

    Until it decides it doesn't need us and we get thrust into a real life terminator movie.

    I was thinking I, Robot but then I realised that would be incorrect because those robots were behaving exactly as they were programmed to. As Cromwell said, ‘the three laws are perfect’.

    I’ve not seen beyond T2, now I want to watch the rest. I’ve heard some bad reviews, but you can’t possibly compare them to the first two and not have exceedingly high expectations. If you’ve seen any of the others, would you recommend them? Thanks

    PAinPA_PSNP 1 Reply Last reply
    0
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by Red_Ted_is_back_PSN
    #23

    @halfbutt said in Can someone explain pitching to me:

    @Red_Ted_is_back said in Can someone explain pitching to me:

    @Scarletgospel said in Can someone explain pitching to me:

    No one can explain pitching, not even the developers.

    It's like a roulette table. You know where you want it to go, but it doesn't go there as often as you would like. That's the rng for you. Some days it feels like you'd have more luck on the roulette table, though.

    If it is random, it’s because the developers programmed it that way. The code doesn’t take on a mind of its own and write itself. Although that would be a seriously cool concept.

    I wish you were incorrect. Having multiple layers of rng is really a lot like a roulette wheel, only you have to roll to get a chance on the wheel.

    That’s another awesome concept right there - a roulette wheel to get a place at the roulette table!

    Layers of randomness within randomness is still randomness. Mathematically, a one in 10 chance in a one in 10 chance is still a one in 100 chance.

    Edit: that reminds me of when radio stations run promotions when you phone in and if you’re the lucky 5th caller you get your name in the draw for a the prize at the end of the month (or something like that).

    1 Reply Last reply
    0
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #24

    @Scarletgospel said in Can someone explain pitching to me:

    @Red_Ted_is_back said in Can someone explain pitching to me:

    @Scarletgospel said in Can someone explain pitching to me:

    No one can explain pitching, not even the developers.

    It's like a roulette table. You know where you want it to go, but it doesn't go there as often as you would like. That's the rng for you. Some days it feels like you'd have more luck on the roulette table, though.

    If it is random, it’s because the developers programmed it that way. The code doesn’t take on a mind of its own and write itself. Although that would be a seriously cool concept.

    So you're saying they broke it intentionally. Bold strategy Cotton. What I'm suggesting is that they have no idea what the right amount of rng is for this particular part of the game, so it seems altogether random in its outcomes because of that.

    No, if it were broken it wouldn’t work as intended. I was responding to your opening sentence about the devs not being able to explain pitching which I disagree with. I should have edited the rest out because it wasn’t relevant to my reply. My apologies.

    ScarletgospelS 1 Reply Last reply
    0
  • ScarletgospelS Offline
    ScarletgospelS Offline
    Scarletgospel
    replied to Guest on last edited by Scarletgospel
    #25

    @Red_Ted_is_back said in Can someone explain pitching to me:

    @Scarletgospel said in Can someone explain pitching to me:

    @Red_Ted_is_back said in Can someone explain pitching to me:

    @Scarletgospel said in Can someone explain pitching to me:

    No one can explain pitching, not even the developers.

    It's like a roulette table. You know where you want it to go, but it doesn't go there as often as you would like. That's the rng for you. Some days it feels like you'd have more luck on the roulette table, though.

    If it is random, it’s because the developers programmed it that way. The code doesn’t take on a mind of its own and write itself. Although that would be a seriously cool concept.

    So you're saying they broke it intentionally. Bold strategy Cotton. What I'm suggesting is that they have no idea what the right amount of rng is for this particular part of the game, so it seems altogether random in its outcomes because of that.

    No, if it were broken it wouldn’t work as intended. I was responding to your opening sentence about the devs not being able to explain pitching which I disagree with. I should have edited the rest out because it wasn’t relevant to my reply. My apologies.

    I honestly don't think they could in a way that would satisfy the laymen.

    The problem with the entire game is that they are trying match it up with realistic stats, but this not real life, this is a game where user input should matter more than actual rng.

    Pitching is simply a mathematical roll of the dice as it stands, as is hitting.

    If I wanted a casino game, that's where I'd go.

    I have no beef with you at all, but if they have indeed programmed it this way, they have intentionally broken it (layman's term) to take out the human input factor, or at least lessen it.

    Either way, it's all broken and not very satisfying the way it plays now.

    Red_Ted_is_back_PSNR 1 Reply Last reply
    3
  • seannydrama7_PSNS Offline
    seannydrama7_PSNS Offline
    seannydrama7_PSN
    replied to Guest on last edited by
    #26

    @onnagood1 said in Can someone explain pitching to me:

    @seannydrama7 said in Can someone explain pitching to me:

    @onnagood1 said in Can someone explain pitching to me:

    @dark_Jsaac said in Can someone explain pitching to me:

    How does a perfect release go down the middle 6 times in one game

    How incompetent can creators be for this to happen? 6 times in one game!!!

    This game is garbage.

    Then go play COD...the hell are you all still moping around here if you hate it so much?

    Oh tough guy, that's not so tough LMAO. Scrub.

    You’re right - crying about something in an online video game forum that A) you have no ability to change but B) could absolutely avoid if you wanted to...THAT’S where it’s at.

    Keep up the good work, hardo!

    onnagood1_PSNO 1 Reply Last reply
    0
  • agent512_PSNA Offline
    agent512_PSNA Offline
    agent512_PSN
    wrote on last edited by agent512_PSN
    #27

    It would be nice if SDS implemented a PCI like on screen display for pitchers that would change in size depending on the control/ break/ pitcher confidence of the individual pitches. small green circle for perfect pitch inputs, larger yellow area for good and massive red area for bad so that we would have a better understanding of the possibilities of where a given pitch will end up base on our inputs.

    It would also be nice if the attributes affected the input, bad control should mean a sporadic or jumpy meter which would make it more difficult to execute, smoother and bigger targets for higher control pitches.

    1 Reply Last reply
    0
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #28

    @Scarletgospel said in Can someone explain pitching to me:

    @Red_Ted_is_back said in Can someone explain pitching to me:

    @Scarletgospel said in Can someone explain pitching to me:

    @Red_Ted_is_back said in Can someone explain pitching to me:

    @Scarletgospel said in Can someone explain pitching to me:

    No one can explain pitching, not even the developers.

    It's like a roulette table. You know where you want it to go, but it doesn't go there as often as you would like. That's the rng for you. Some days it feels like you'd have more luck on the roulette table, though.

    If it is random, it’s because the developers programmed it that way. The code doesn’t take on a mind of its own and write itself. Although that would be a seriously cool concept.

    So you're saying they broke it intentionally. Bold strategy Cotton. What I'm suggesting is that they have no idea what the right amount of rng is for this particular part of the game, so it seems altogether random in its outcomes because of that.

    No, if it were broken it wouldn’t work as intended. I was responding to your opening sentence about the devs not being able to explain pitching which I disagree with. I should have edited the rest out because it wasn’t relevant to my reply. My apologies.

    I honestly don't think they could in a way that would satisfy the laymen.

    The problem with the entire game is that they are trying match it up with realistic stats, but this not real life, this is a game where user input should matter more than actual rng.

    Pitching is simply a mathematical roll of the dice as it stands, as is hitting.

    If I wanted a casino game, that's where I'd go.

    I have no beef with you at all, but if they have indeed programmed it this way, they have intentionally broken it (layman's term) to take out the human input factor, or at least lessen it.

    Either way, it's all broken and not very satisfying the way it plays now.

    I agree with you for the most part. Not with the use of the word broken, but I’m old and a programmer so I’ll never bend on that one 🙂

    Your second sentence is the most agreeable part. It’s a difficult balance to get right because the slider^ for more user input vs more simulation (which is mathematical) is unfortunately a different slider to the conceptual slider for more fun vs less fun (which is subjective). My assumption is that the majority of players (casual) are either ok with or simply don’t notice the influence of simulation.

    I have another theory also in that pure input may not be as fun as we think it is, and another one that pure input simply isn’t viable due to some players being simply too good, and others being simply too bad.

    ^ this slider may not actually exist, but if I were making a game like this I’d put it in there even if I didn’t intend to use it and set its value to 1. I’m using the word ‘slider’ as a visual aid, in the code it would simply be a variable.

    soreal35_PSNS 1 Reply Last reply
    2
  • soreal35_PSNS Offline
    soreal35_PSNS Offline
    soreal35_PSN
    wrote on last edited by
    #29

    Lol it’s not broken...it’s designed exactly how they want it to work. The developers want directional to be a viable user input online.

    Pitches floating down the middle are so directional guys can get pitches to hit.

    Why do you think 95% of all pitches that hit the edge are balls? Same reason.

    If pure analogue always put pitches where you wanted it, directional hitters would hit sub .100 and SDS would lose a lot of their online players.

    Red_Ted_is_back_PSNR 1 Reply Last reply
    0
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #30

    @soreal35 said in Can someone explain pitching to me:

    Lol it’s not broken...it’s designed exactly how they want it to work. The developers want directional to be a viable user input online.

    Pitches floating down the middle are so directional guys can get pitches to hit.

    Why do you think 95% of all pitches that hit the edge are balls? Same reason.

    If pure analogue always put pitches where you wanted it, directional hitters would hit sub .100 and SDS would lose a lot of their online players.

    Perhaps that’s the answer, stream online players based on their hitting interface.

    Button pitching vs button hitting
    pulse pitching vs directional hitting
    Meter pitching vs zone hitting
    Analog pitching vs analog hitting

    I know this could force some to use an unwanted interface however if that’s the compromise to make analog more input-based so be it.

    soreal35_PSNS 1 Reply Last reply
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