@NYS012 said in Just try it for one year:
@T_H_O_R_Storm said in Just try it for one year:
Make a game with little influence from the simulation, guarantee hits on anything squared up or perfect, nerf the RNG to not reward bad hits, perfect release pitches go where aimed, errors only happen if the player makes a mistake. Forget about monitoring numbers and making adjustments to keep them realistic.
Basically make user input/skill the deciding factor in games and if the game is not successful go back to what we currently have.
Just one year, see how it goes.
What do u mean by "the simulation"
The simulation is this, right now if you square up a ball, the game looks at your batters attributes, the pitcher's attributes and does a calculation based on odds, basically pulling a number out of a hat. 10 being a home run, 1 being line out to third.
Getting rid of the sim would mean squaring up a ball gives you a home run every time. As a pitcher, perfect release will go exactly where you want it every time. Card attributes don't matter as there is a true outcome based on user input with no weight given to odds.