Hiya. I sent this to Support a short while ago. I'm curious for your opinion(s) on this topic. Thanks!
The collision physics in the game in events involving the baseball and bats, the ground, fixtures, etc... are brilliant, going from strength to strength each year.
Having said that, there is one area in which the physics of the collision are nothing like what would happen in the real world. There are many examples of this throughout the game, from players phasing through other players when they would otherwise collide to a lack of effect(s) when a player is struck with a batted or thrown ball, especially a batted ball.
I realize that this inconsistency may be the result of how the players' bodies are modeled in the game, that it may take major upgrades/rewrites to treat the players in-game as physical objects with surfaces of varying densities, etc. I do believe that it's worth the effort to get this last bit of in-game physics depicted in realistic manifestations, from bruises to more serious injuries.
Consider this example, which happened in a game I played earlier today: facing Yu Darvish, playing as Mickey Mantle, I connected with "Perfect/Perfect" Contact and sent a ball screaming off of Mantle's bat at 109 miles per hour. Even while realizing that it's just a game, I still instinctively winced as the ball rocketed into Darvish's face, just above his nose. The impact was such that the catcher very nearly caught the rebound in the air. Darvish did not fall down and he continued pitching for the rest of the game as if nothing had happened. In the real world, such a line drive travelling at 109 mph and hitting a person just above the bridge of their nose just might kill them. Now, I don't want deaths depicted in-game... this is baseball, not Mortal Kombat. However, it wouldn't be unreasonable for an event such as I've described to result in consequences for the pitcher similar to those encountered by Herb Score in 1957. He sustained a broken face and an injured eye and was out for the season.
While it's regrettable that players are occasionally injured by pitches, hits, and the like, it's unrealistic and immersion-breaking for violent collisions in-game to be free of consequences.
Thank you as always for your time and efforts.