They made MTO irrelevant with this update
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I'm perfectly OK with SDS fixing the MTO points awarded. What I'd much rather have is a better way to get Team Affinity for using my DD card collection, since the innings grind might as well not exist. It's painfully slow unless we compromise our lineups with lots of cards from the same team, and just about no one wants to do that. We've got other cards we want to use.
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lol no they didn't. You could get to (or dang near) 70 with an M2O run on All-Star. That's more than fair
BUT if SDS wanted to capitalize on this, they could make "double MTO Weekend" events to push players into playing the mode
@omegaminus_sk said in They made MTO irrelevant with this update:
I'm perfectly OK with SDS fixing the MTO points awarded. What I'd much rather have is a better way to get Team Affinity for using my DD card collection, since the innings grind might as well not exist. It's painfully slow unless we compromise our lineups with lots of cards from the same team, and just about no one wants to do that. We've got other cards we want to use.
They should add a 5* mission that requires beating X team on X difficulty (Maybe Hall of Fame). That would be a fair addition
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@Hank_Gritt said in They made MTO irrelevant with this update:
While I'm not upset that they patched it, I do think they should look at the data and strongly think about making the double affinity a permanent thing (or maybe a weekend bonus or something). I bet if you looked at the numbers, more people played MTO this week than ever before. I saw way more streamers playing it, and I sure played a ton. It gives the game some nice variety to have a ton of different options.
Another thing to think about: when new players pick this game up in the summer they are going to be so far behind in the TA grind they might just ignore it all together. Making it so an MTO run on All-Star or below can at least get you past stage one TA will make more people play MTO and more people (especially new players) care about grinding TA.
Excellent post.
I bet what happened has given them this exact idea - but if a patch is the way to change the XP earned them they will have to overhaul the way XP is done to make it something that can be switched on and off at their end without having to download a patch. Either that or plan the dates in advance and push them through in a patch earlier on so that the game knows when to assign different amounts of XP.
Rockstar does this kind of thing all the time, I’m sure other games do too.
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