They made MTO irrelevant with this update
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This post is deleted!
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It's definitely not something to [censored] on SDS about. It was a gift. But I'll be selfish and say I'm a little sad about it lol.
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Once I beat NL Central Showdown twice, very doable as it's the least difficult of the 6. And buy Cole and lock in Yankees, I will have 16 teams at stage 2. I will then MTO the other 14 teams, not looking forward to it, but it's the only way I'll get them to level 2. I haven't tried level 2 SD yet, but I hear easier.
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[censored], that sucks. As someone who has limited time to the play the game, this was my chance to catch up on the TAs. Im still gonna play it because I suck at the 1 stage showdowns, (and i haven't touched a stage 2 showdown yet, cause i only have 2 teams at 70 points lol) but man that puts the hard grind back in for sure.
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The only people who are going to miss the double points were the ones taking advantage of it. And I can almost guarantee that those who were taking advantage of it played the mode a lot more in the past week because they knew that it would get fixed.
Most players, those who don't visit forums every day, probably did not even realize that there was double XP in the mode for a week.
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@Dolenz said in They made MTO irrelevant with this update:
The only people who are going to miss the double points were the ones taking advantage of it. And I can almost guarantee that those who were taking advantage of it played the mode a lot more in the past week because they knew that it would get fixed.
Most players, those who don't visit forums every day, probably did not even realize that there was double XP in the mode for a week.
I visit the forums everyday and I didn't know about the glitch. It makes sense how all these level 60 bronze players have stacked teams of prospects now
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@pbake12 said in They made MTO irrelevant with this update:
Stage 3 won't be out until at earliest June, double point was a glitch not a feature they added. Plus missions are set up to use the player you unlocked in the next TA stage, so slow your roll everyone!
Ok. Then if it was a glitch; do the people that already 'abused' it get those rewards taken away?
This goes hand-in-hand with them NEEDING a testing feature for ANY release (content or patch) by a testing department BEFORE it is released to the community!
If they knew it was 'broke'; then why not lock it like they did with Custom Leagues?
What you have now is a bunch of people who played MTO juat because of this 'bug'. They got an early start on getting these new FS players and now that it's patched; they have an enormous advantage.
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@maskedgrappler said in They made MTO irrelevant with this update:
It was a bug people were exploiting, of course they were going to patch it.
How did anyone exploit mto just by playing the mode? Your comment makes no sense.
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Middle finger
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@panetrane said in They made MTO irrelevant with this update:
@maskedgrappler said in They made MTO irrelevant with this update:
It was a bug people were exploiting, of course they were going to patch it.
How did anyone exploit mto just by playing the mode? Your comment makes no sense.
Did you start playing it a lot more when you found out it was giving out double xp? Are you upset that its no longer giving out double xp?
If so, you were taking advantage of a bug in a mode you probably wouldn't care about otherwise. So you can cry about terminology, but in the end its the same thing
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It's kind of like a bank mistakenly depositing $1 million in your account, and then thinking it's unfair that they want it back.
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@panetrane said in They made MTO irrelevant with this update:
@maskedgrappler said in They made MTO irrelevant with this update:
It was a bug people were exploiting, of course they were going to patch it.
How did anyone exploit mto just by playing the mode? Your comment makes no sense.
If you knew that it was a bug, and we all knew that it was a bug, and you altered your normal play to get the maximum benefit from the bug while it was still in the game then it is considered an exploit.
This is nothing new. It happens all the time in online games and I remember this same exact argument happening back in the early days of MMOs (Everquest).
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You sound like your feelings got hurt lol. Why not try to get better at the game, so that you can eventually breeze through showdown & not have to rely on double MTO points? You’re trying to acquire cards that I’m assuming you will use in online play once you’ve obtained them. Somebody relying on any kind of exploits or bugs, doesn’t exactly strike me as somebody who could use those cards ASAP imo.
By the way .. for what it’s worth, how is it okay to anybody who did MTO prior to the second stage being released? They never got the “double points” you feel so entitled to... seems more like you’re upset because you actually have to put a little more effort in.
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Some of you will never accept that modes outside of DD exist, and that not every part of this game has to be judged by how much it helps your grind.
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I thought we got double affinity points on purpose because it was what they wanted. I have seven March Octobers going right now and it's all I've played the last couple of days and now I'm not going to play it for another second.
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Even w/o double points its not that bad. I stopped playing online so for me, TA has been the most fun mode this year. I don’t get the “never play it again” comments. It is still the easiest way to get a lot of guaranteed TA points.
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@XxDeathReyxX said in They made MTO irrelevant with this update:
Double points was a mistake, of course they were going to correct it.
While true, how many other mistakes are currently active in this game that aren’t corrected? I think that’s where people have a problem. Out of all the problems in the game they choose to address this one
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@braydencombs said in They made MTO irrelevant with this update:
@XxDeathReyxX said in They made MTO irrelevant with this update:
Double points was a mistake, of course they were going to correct it.
While true, how many other mistakes are currently active in this game that aren’t corrected? I think that’s where people have a problem. Out of all the problems in the game they choose to address this one
Not being happy with how the programming is playing is not a “mistake”. Screwing up the rewards is a mistake.
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@braydencombs said in They made MTO irrelevant with this update:
@XxDeathReyxX said in They made MTO irrelevant with this update:
Double points was a mistake, of course they were going to correct it.
While true, how many other mistakes are currently active in this game that aren’t corrected? I think that’s where people have a problem. Out of all the problems in the game they choose to address this one
Yep all they chose to address was the exploits
Game Update 1.10 Notes
April 30, 2020
General GameplayThis update includes our second round of game-play improvements with various fielding and base running improvements, including more adjustments to locking into the ball marker. We are still committed to monitoring and improving what issues may remain. Fixed an issue that allowed the user to initiate a "perfect jump" steal attempt in any game versus the CPU. Fixed a logic decision that allowed the CPU controlled third baseman to risk a throw-out opportunity at home plate, instead of the safer throw-out to first base for the third out.
UI
Another fix made to the now-infamous HOME RUN OSD so that it doesn't overstay its welcome. Fixed an issue where an opposing team's custom uniform could appear in Showdown immediately after completing a head-to-head game. Fixed an issue where the WHIP / ERA appears to be rounded in the Standings and Statistics screen in Diamond Dynasty. UI text display window adjustments to prevent pertinent information from getting cut off or truncated. Added a progress tracker to the Team Affinity home menu. Separated Player Programs and Prestige Programs in Diamond Dynasty to help distinguish them from one another.
Leagues
The Mercy Rule can now happen in League games. Fixed an issue that would cause a Network Error message display when backing out of the Message Board rapidly. Fixed an issue where offline player ratings were sometimes used in-game. Fixed an issue that would prevent users from selecting Starting Pitchers in the bullpen.
Conquest
Fixed an issue where a user's stronghold was taken over, the team occupying it would have 0 fans.
Miscellaneous
Reduced the amount of XP received in Play vs Friends, Retro Mode, and Home Run Derby to be more in line with other modes. Fixed a bug that was preventing players from exchanging duplicates of cards that were in their lineups. Fixed a bug that was causing March to October to reward double the amount intended. Notables will properly refresh for every new appearance and next game simulation in RTTS to prevent outdated information from displaying. Online Notables will now display properly while holding the R2 Button during Batter Walk-Ups and will also appear accurately on Jumbotrons. Minor polish to certain Presentation and Bullpen Camera angles. Play by play adjustments and corrections. Various uniform updates and fixes. Various crash fixes.