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Will SDS Ever Get Rid of Forced Slumps?

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  • JackD290_MLBTSJ Offline
    JackD290_MLBTSJ Offline
    JackD290_MLBTS
    wrote last edited by
    #2

    Found a way around it!

    I was looking online and someone said about exiting the game application completely and then restarting and it worked!

    Had a 3 game series against the Reds, went 0 for 12 with 4 strikeouts.

    Quit the application and reloaded and played the same series, this time went 5 for 13 with 3 home runs and 1 strikeout.

    When you feel the game try to reign you in, just quit and reload!

    1 Reply Last reply
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by
    #3

    I have made this point many times in the past, but it's worth repeating. People who dedicate themselves to writing code for video games often fall in the trap of ignoring the reality that any game that plays out (or at least should play out) on the quality of the human player's skill with a control pad, sees that human fall into natural slumps -- the ebbs and flow of circadian rhythm.

    So, when the game code decides to artificially induce a slump, it can often double the effect of the human sliding into a natural one.

    It's the same problem with base stealing in the game, where there is a natural delay in the human player recognizing the pitcher making the pitch move and ordering up the stolen base on the control pad. But, the code also adds an additional delay related to so-called base stealing attribute. It ends up being a double delay and that his why human players have never been able to match the CPU when it comes to stolen base accumen.

    Game coders keep making these mistakes, and by this point in time, one thinks they would have learned the real lesson.

    JackD290_MLBTSJ 1 Reply Last reply
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  • JackD290_MLBTSJ Offline
    JackD290_MLBTSJ Offline
    JackD290_MLBTS
    replied to Guest last edited by
    #4

    @PriorFir4383355_XBL I don’t understand why they put it in the game in the first place and it’s not just The Show, it’s every sports game I have ever played.

    Why are they against just rewarding good technique and skill and punishing sloppy play? Why does the game have to influence these hot/cold streaks making user input feel essentially irrelevant?

    There is a clear difference between when I’m picking up bad habits and when the game just outright doesn’t want me to get hits no matter what and I can feel the difference almost instantly.

    I understand people who want to argue that it doesn’t exist online because it’s 2 human beings but when the CPU is involved, its clearly there.

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  • Player99_MLBTSP Offline
    Player99_MLBTSP Offline
    Player99_MLBTS
    wrote last edited by
    #5

    Maybe set the difficulty to Beginner. You never get slumps.

    JackD290_MLBTSJ 1 Reply Last reply
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  • Dark87Knight758_XBLD Offline
    Dark87Knight758_XBLD Offline
    Dark87Knight758_XBL
    replied to Guest last edited by
    #6

    @JackD290_MLBTS you are most definitely the problem my guy 💯

    JackD290_MLBTSJ 1 Reply Last reply
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  • JackD290_MLBTSJ Offline
    JackD290_MLBTSJ Offline
    JackD290_MLBTS
    replied to Guest last edited by
    #7

    @Dark87Knight758_XBL Blah, blah, blah, I’ve heard it all before, “you’re the problem”, “git gud”, “skill issue”, “forced slumps don’t exist”, “that’s baseball”, etc, etc…

    Go ahead, keep making excuses for this game, we all know the forced slump exists just as much as a forced hot streak exists, it goes both ways. It’s a well documented tactic of keeping casual players invested and coming back to play the game, and it’s not just The Show, it’s all sports games that do it. EA are the worst.

    I know the difference between poor results due to my own tiredness, lack of focus and bad technique compared to the CPU going god mode and either boosting stats or lowering them to achieve the outcome it wants.

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  • JackD290_MLBTSJ Offline
    JackD290_MLBTSJ Offline
    JackD290_MLBTS
    replied to Guest last edited by
    #8

    @Player99_MLBTS I play on Legend with human power and fastball speed sliders lowered slightly to try and replicate a realistic experience because any difficulty lower goes the other way and becomes too easy.

    I just wish it wasn’t constantly bouncing from one extreme to the other with the hitting system, a more even experience would be great but it feels like the game is constantly trying to do a balancing act, either boosting me when I struggle or shutting me down when I start to do well, rather than producing a natural outcome where if I play good I get hits and when I play bad I don’t.

    1 Reply Last reply
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  • Dark87Knight758_XBLD Offline
    Dark87Knight758_XBLD Offline
    Dark87Knight758_XBL
    wrote last edited by
    #9

    lol the fact that you feel the need to say the [censored] you definitely are the problem my guy lol .

    JackD290_MLBTSJ 1 Reply Last reply
    0
  • JackD290_MLBTSJ Offline
    JackD290_MLBTSJ Offline
    JackD290_MLBTS
    replied to Guest last edited by
    #10

    @Dark87Knight758_XBL Yeah, whatever you say my guy… keep defending this trash heap of a game. It’s people like you who allow them to get away with this [censored]…

    1 Reply Last reply
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  • whitejw98_MLBTSW Offline
    whitejw98_MLBTSW Offline
    whitejw98_MLBTS
    wrote last edited by
    #11

    I like it when my player slumps from time to time because it leads to more realistic stats. I actually try to make that happen intentionallly by playing on dynamic difficulty, which causes me to go on hot and cold streaks as the game becomes harder or easier.

    meaning_code8_PSNM 1 Reply Last reply
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  • meaning_code8_PSNM Offline
    meaning_code8_PSNM Offline
    meaning_code8_PSN
    replied to Guest last edited by
    #12

    @whitejw98_MLBTS What level are you playing on? Unless you're playing on GOAT, you can always go up a level or make the sliders harder if the stats are unrealistic. Pitching is what should dictate the difficulty, not some artificial RNG outcome based on pre-determined outcomes to fit the game's agenda.

    The OP is correct that this game does this way too often and it's completely obvious when its playing hot, cold, or neutral. It would almost be laughable if it wasn't so annoying. The game plays way too streaky and it seems to get worse with every year.

    Just keep it neutral and let the player's skill/difficulty level dictate whether they're hot or cold. They could keep the stats in check by randomizing the pitch difficulty over time but it doesn't have to be in obvious long stretches of hot or cold. If you randomize it where one game you get pitched tough by a Skenes or Skubal but the next has some hittable pitches by a Mikolas, then the game starts to feel a lot more realistic. As it stands, the player will have 14 games in a row where the game is obviously throttling your ability to get hits regardless of the quality of pitcher on the mound.

    1 Reply Last reply
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