Franchise logic & feedback on QoL changes
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Actually, it's even worse than that. That number only shows MLB service time. Eligibility for the Rule 5 draft is professional service time. That includes all the time spent in the minor leagues.
The only way to figure that one out, is to go to the contract screen and see if it shows them eligible.
And, I have to correct my earlier post, it's 5 years of professional service, not 3.
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I want to bring up something I saw posted earlier tonight over at youtube. I was watching Mr Hurricane's LPs and during it he was discussing about future players to bring up. In the comments someone mentioned how one of the players he talked bringing up didn't seem like he had the ratings for it but the game viewed the players ETA as READY NOW
https://youtu.be/vp10ldvihK4?si=GE5CtF5JAA7N6M7a&t=3742
It shows a catcher, Eduardo Tait. Young prospect and according to the TOP PROSPECTS page, he has a MLB ETA of 2027. That is the season that current LP is in.
Now this is the problem. I mentioned it before about how there seems to be a lot of low attribute players in the majors.
The player has
CONTACT v R 43
CONTACT v L 51
VISION 51
CLUTCH 48If the game is viewing players with these ratings as MLB ready, that is a serious problem. I noticed it a lot in my franchises. A player with those ratings I would view as at least 2 years away yet the game is showing them with an ETA of the current season. Now I may be alone here but those offensive ratings scream AA first half/AAA send half until his contact hits at least the 60s.
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He's a catcher. That's pretty much it.
Go up and down the major league rosters and you'll see all kinds of catchers with low bat skills. Catchers fielding skills are more highly rated. Especially catchers who play more positions.
I don't know if this is intended or if it's just because catchers have more traits leading to a higher score.

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He's a catcher. That's pretty much it.
Go up and down the major league rosters and you'll see all kinds of catchers with low bat skills. Catchers fielding skills are more highly rated. Especially catchers who play more positions.
I don't know if this is intended or if it's just because catchers have more traits leading to a higher score.

That was just one example that was easy to show because its on youtube. I notice it across all my franchises with different players.
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I did some checking and you're absolutely correct. I didn't have any prospects that were ready now, but I saw a LOT of low to mid 60s, really young kids who were ETA the next season. And, yeah, a bunch of catchers in the high 50s to low 60s also ready for next season.
I'm wondering if prospects improve faster in the MLB than in the minors. Perhaps that's why they would be elevated sooner? It might be worth testing.
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I mentioned something like this above about the lack of a proper news section. Things that appear in the news ticker SHOULD be in a section you can read over in the franchise main somewhere.
For instance, was in a game and a MOCK DRAFT came up on the ticker. Why is THIS not a section to read over?
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I did some checking and you're absolutely correct. I didn't have any prospects that were ready now, but I saw a LOT of low to mid 60s, really young kids who were ETA the next season. And, yeah, a bunch of catchers in the high 50s to low 60s also ready for next season.
I'm wondering if prospects improve faster in the MLB than in the minors. Perhaps that's why they would be elevated sooner? It might be worth testing.
Here is another one i just popped up real quick
https://i.imgur.com/C2Mb4HE.jpeg
Contact = all gray
Power = all gray
Fielding = averageBut MLB ETA in my current season. This guy would hit below mendoza
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As bad as it may seem, this guy IS MLB ready. Not to start, but he could easily fill a bench spot on a lot of teams.
As I mentioned before, I control all 30 teams on my game and I like to keep the rosters even-ish. You'll get like 2 or 3 bench guys in the 70s, but almost every team will have 2 or 3 guys in the high 60s.
This has been discussed in other posts as well. There just aren't enough good players to go around and the rosters don't replenish enough as the good players regress. 10 years into a game, I have seen teams who would have a high 60s player starting if I didn't intervene.
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I think the criticism lodged here is comparing the methodology used by SDS in the Franchise game mode to real world MLB roster quality.
If we operate on the presumption that a 99 overall player is Mount Rushmore HoF material, and that a 90 overall to 97 is a HoF player, then it would seem that a player rounding out in the mid-60's should be a AAA player at best, and on a good franchise with quality rosters, assigned to a AA team. In this example, we have a player with an overall attribute level of about 50 being declared ready for the show.
That doesn't strike me as anywhere close to meshing up with reality, and isn't the whole point of this video game to try to mesh up with the real world?
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Yep ^
I see it as ratings in the 50s are A/AA, 60s you are AA/AAA. 70 is MLB average player, be it call up, bench player, defensive guy & 80s you are a solid positive war player, 90s you an all star, build a team around type player.
If all of your contact attributes are grey ( 30s 40s 50s ) you are A or AA, especially in contact. That player Won-Bin Cho i just linked, he is in AA
.249 BA
.354 OB%
.736 OBSin 97 games @ 382 ABs.
That is NOT MLB Ready by any measure.
So what is the game looking at? Ratings? I don't see where outside of overall which is a 68 and even that would be poor play. Stats? In AA with that line above doesn't say MIL ready. Age? he is 23.
Thats it then, it sees his age and thinks ok his ETA is this season while disregarding the other attributes. There is a section in game, maybe draft or somewhere that has a legend at the bottom that says what the color codes / ratings equate too but i cant find it now
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Is it possible there is some kind of algorithm baked into the game that takes the average of all the MLB players and uses that as a basis for assessment?
I mean, you, I and anyone who looks at it knows these players are bunk, but the game may take a look at the junk rosters and say 'Yep, this guy is ready', even though he is clearly not.
I just did a quick check and in the game I am currently playing, 83/780 MLB players are below 70. This is with my 'fixing' rosters to try and make things more competitive. That's over 10%.

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This is another thing that needs to be addressed.
- cut off animations
They are too cumbersome & slow. Needs to be a rating for this that is tied to FIELDING and/or ARM with new quick throw animations.
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Spring Training
Last day of spring training I set my lineups, rotation, send people down, etc. Advance to regular season and the game undoes what I just did. Calls people back up i just sent down, redoes batting order, starters, bullpen and rotation. I have everything set to manual.
This has to be a bug because if its designed like this, its absolutely braindead
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@easedel_MLBTS yeah it’s dumb. what you have to do iirc is after the last day of ST simulate one day then make all the changes
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Some of the changes weren't properly tested.
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@easedel_MLBTS yeah it’s dumb. what you have to do iirc is after the last day of ST simulate one day then make all the changes
Tried that. Can't get it figured out. No reason this [censored] should do this. Its an obvious testing failure on there end. I have to keep loading up the save and try to figure something out so it stop putting some players on waivers that i want to stay on the roster
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@easedel_MLBTS yeah it’s dumb. what you have to do iirc is after the last day of ST simulate one day then make all the changes
Tried that. Can't get it figured out. No reason this [censored] should do this. Its an obvious testing failure on there end. I have to keep loading up the save and try to figure something out so it stop putting some players on waivers that i want to stay on the roster
This has been a problem forever. The only way around this nonsense, that I have ever found, was to make wholesale changes before you even start the game.
No matter what you do, the game will propagate the 40 man list when you start your franchise. Therefore you can't even remove everyone. So, you have to set up decent rosters beforehand. Make sure anyone out of options is not on your 40 man. Move them or trade them. The same goes for anyone with too much MLB service time. Ensure that all those on your 40 man are able to be sent down when ST ends.
Honestly, they should let you start your franchise in the offseason before ST, so you can make all the changes before they mess with your rosters. It's a complete PITA when older guys and minor leaguers out of options are waived or DFA'd without your input.
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Here is another glaring oversight.
At the start of the playoffs, you can no longer see your splits for position players. As in v RHP v LHP.
At the LEAGUE / STATISTICS screen it only shows playoff stats.
At the PLAYERS PROFILE screen, it only shows career stats, which leaves off L v R splitsI am trying to set my playoff roster since the game moved some players i had on my MLB roster ALL SEASON back down to AAA. This is ridiculous.
I also noticed i offered a lot of suggestions and brought up bugs / missing features and didn't even get a response or acknowledgement from a SDS team member. Its things like this plus a lot of what i mentioned above, that is strongly pushing myself to save my money next year and just go back to OOTP