Explain the Strike Zone History like I’m 5
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I understand the NEW strike zone, it’s smaller because it shows the “true” strike zone in which anything touching it is a strike via perfect umps and ABS.
My questions are:
- is this how it used to be and always was? Did they introduce this mysteriously larger and vague strike zone in this years game?
1.5) If so, why!?
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is today’s new smaller strike zone a reversion back to what we always had, or is this a brand new, never before used zone?
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was was this years strike zone so wonky up until now.
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OhChev posted a clip of a ball clipping the zone but got called a ball. He said it was due to a check swing ? My question is, is the update working correctly !?
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BUMP
Jump- Lump
- Pump
- Dump
- Thump
- Hump
- Stump
- Slump
- Clump
- Plump
- Grump
- Frump
- Trump
- Chump
- Crump
- Sump
- Rump
- Gump
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The strike zone should be "wonky" though, cause that's how real umps call things in real games. The box should disappear and you should get two challenges like in real baseball....but mistaken calls are part of the game, and I don't like this new "completely consistent perfect zone."
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The strike zone should be "wonky" though, cause that's how real umps call things in real games. The box should disappear and you should get two challenges like in real baseball....but mistaken calls are part of the game, and I don't like this new "completely consistent perfect zone."
This will be a big benefit to my coop partner and I. The automatic calls won't hurt us from a hitting stand point because we swing at almost everything (yes we suck) but some how our opponents NEVER swing at anything on or close to the black. Balls straddling the midline get called balls 90% of the time. So while we will still suck hitting, this should significantly improve our pitching which we are pretty decent at.
There's been nothing more frustrating the past few years than a 99OVR 1M+ stub card (Felix, Clemens, Randy) getting buttfcked with calls on the black.