Someone who knows how to play baseball needs to fix cutoff throws and defensive coverage.
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It happens almost every time there is a deep hit to the wall and a runner tagging going home to score. The relay man is literally standing on the dirt in the infield as you're making a throw from the warning track to get a guy at home. That relay guy needs to get out and actually CUTOFF the ball so you have a chance. Also the cutoff man needs to be properly lined up. If im making a throw to third base from right field corner the cutoff man needs to come out into right center field and be in a direct line to third base, not offset over near shortstop, not near the pitchers mound.
Just last night I had a game where my opponent had a hit and run and hit a deep fly to center, I caught it and his runner was all the way to third. I tried to throw it back to first to double him up but guess what, there was nobody there lol. The first basemen was over near second and the pitcher was still standing on the mound.
Is there nobody at SDS who has played high level baseball? Maybe hire some people who know how to position the players properly.
That's my little rant, thanks for listening. Look forward to complaining about the exact same issues again next year.
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While I'm complaining about things... can you fix it so base runner on third or second stops diving back into the base when there is a weakly hit ground ball. Especially when the infield is in in a 1 run game. Has anyone ever heard of the phrase "going on contact"? Seriously annoying. Worst part is that I always hit go and then they dive back into the base and then stand up and start running because for some reason actions are queued behind the little animations.
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Couldn't agree more about both these complaints -- they drive me crazy. Also, in the time in the animation it takes for the cutoff man to throw to the base he's throwing too, I could order a pizza and have it delivered. It's ridiculous. I thought they said they were fixing that this year, but if anything it's worse.
And, yeah, the diving back is super annoying -- as is the lack of response time to returning to the base if you go and they're trying to make a play on you. It needs to be sped way up.
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@macdaddy-o_PSN the other day I had a guy hit a double and as he got close to second he did the automatic animation where he starts walking into the base and then he got thrown out lol.
The main issue is all the little animations. Just so frustrating to not have control.