Has RTTS taken a step in the wrong direction?
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Not sure what you mean by forcing you to use zone hitting? How so?
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Everyone has their own opinions and while I respect yours for your reasons I actually think this is the best RTTS has ever been and a huge step in the right direction. There are still several things that could be added to enhance it but I am really liking it this year. FWIW I always turn PCI off and play every game, never sim.
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What it really needs now is a way to spend the money you make. You're actually kinda incentivized now, after your rookie time, to take a contract for as little as possible so that the org you play for has more money for other players.
Something like the NHL26 Be A Pro. Buying cars, parties, investments, charity- for small stat boosts or percentage boosts to legacy or your social media, or boosts to your chemistry with your team or management.
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For me, the token costs were a dealbreaker. I went back and started a new RTTS in 25 because the token costs don't get into double digits when the attribute is still in the 60s.
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I've said it before, but I'm sure that the new token costs were balanced around getting the 1.5x tokens from high potential.
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Sure. Potential multiplier, tokens from goals, increased tokens from training (15 for gold instead of 8), and calling coaches once a month for 2x boost.
- The multiplier seems to not be functioning at all
- The goals provide such paltry token bonuses, 3 for 10-game goals is laughable
- Coach bonuses last a couple games for hitting (and only cover one category) or seem to not work at all for pitching for me
The training is at least functioning? Either way the end result is I'm crawling through progression as a two-way. After a few in-game weeks in last year's game I'm basically where I was after a couple of months in this year's even without the extended college time.
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I personally like the slow progression but I only play as a regular position player. Being a 2-way I’m sure it’s too slow.
But that’s besides the point.. the system isn’t working as it should. The multipliers aren’t working and it’s been over a month with no significant patches to this mode. They shouldn’t have even put these things in place if they weren’t going to patch them if they didn’t work properly.
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I'm liking it so far. I'm playing 3 players; a RF, a 2B, and a 2-way CP/1B. Last year seemed too fast honestly, I was an 89 by year #2 in the pros on my 3B, leading the league in HRs, and was RotY in year #1. My RF got pulled into the Pros too early in this one I feel and is sucking hard as a 69 overall, which is expected. Yeah my 2-way is crawling, I thought I'd be getting more tokens as I go along since I'm put as a CP without being used in multiple games at a time. But I'm having fun with all 3 characters but the 2-way may end up given up on.
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However one thing I absolutely hate about RTTS this year is the strike zone...balls barely touching the frame of the zone called strikes (only in this mode) my strikeouts hitting have gone way up (probably more realistic?)
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This is one change I love. Strikes being called correctly.
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I’m a long time fan of RTTS but this years (mlb 26) just seems different. I’m not enjoying it as I should. I’m going to get hate but lm just not a fan of PCI. I enjoy the timing mechanic. But this game is almost forcing PCI on people who may not want to. I really enjoyed 25 and honestly the only reason why I bought 26 was because of the added goal feature. Just not enjoying this game hardly at all yet.
Anyone else feeling the same?
This is just a let down for me so far.I feel like Sony doesn't think I'm worthy enough to convert to PCI. They're still letting me use the timing mechanism. Is my copy flawed?
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@Graeves-_PSN I have a flawed copy too, I have never used pci - it’s the first thing I turn off every year.