Stadium Content
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You'll get a new dinosaur and you'll like it.
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@RonSolo412_XBL said in Stadium Content:
You'll get a new dinosaur and you'll like it.
The single most likely outcome is we get nothing and SDS couldn't care less whether we like it or not!
I just don't need any more object lessons. In my view, we know who SDS is already. They have proven it.
We get a deliberately degraded Stadium Creator, and you can use it or not without their compliments. And if you dare draw outside the lines we established, we will expend valuable time and money to force you back into those lines. All because control and degraded customer customization is more important to SDS than is customer satisfaction.
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@RonSolo412_XBL said in Stadium Content:
You'll get a new dinosaur and you'll like it.
This made me laugh...because it's the most likely of outcomes.
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@Sarge1387_PSN said in Stadium Content:
Ok, with the AS break coming and along with it the "largest content update of the year"...@SDS_JoeK_PSN @Victor_SDS_MLBTS can we get a heads up on anything coming stadium wise? Is there anything planned for the Creator at all? New props...or maybe moveable bullpens and fences?
Come on, you know that they are not referring to the Stadium Creator when they talk about content.
They are talking
All Star Content
HRD Content
Draft Content -
@Dolenz_PSN said in Stadium Content:
@Sarge1387_PSN said in Stadium Content:
Ok, with the AS break coming and along with it the "largest content update of the year"...@SDS_JoeK_PSN @Victor_SDS_MLBTS can we get a heads up on anything coming stadium wise? Is there anything planned for the Creator at all? New props...or maybe moveable bullpens and fences?
Come on, you know that they are not referring to the Stadium Creator when they talk about content.
They are talking
All Star Content
HRD Content
Draft ContentI'm curious what draft content might be. Is this related to franchise or is there a draft in DD?
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@sullivanspring_MLBTS said in Stadium Content:
@Dolenz_PSN said in Stadium Content:
@Sarge1387_PSN said in Stadium Content:
Ok, with the AS break coming and along with it the "largest content update of the year"...@SDS_JoeK_PSN @Victor_SDS_MLBTS can we get a heads up on anything coming stadium wise? Is there anything planned for the Creator at all? New props...or maybe moveable bullpens and fences?
Come on, you know that they are not referring to the Stadium Creator when they talk about content.
They are talking
All Star Content
HRD Content
Draft ContentI'm curious what draft content might be. Is this related to franchise or is there a draft in DD?
It's DD.
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Depending on how SDS chooses to do things, drafted players after the All Star break are introduced into the game to play in RTTS, Franchise, or Exhibition modes -- essentially anywhere they would actually appear on a MLB team's major or minor league rosters.
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Bullpens off the field is the least they could do. No real stadium has that anymore besides Tropicana. And allow signs on the outfield walls like real stadiums.
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I am, at some point, expecting their rendition of Bristol Motor Speedway to get added into the game for the Speedway Classic game. The sign props in Creator that have been hinting at have been in the game since like mid-The Show 24 life cycle. Does that bring in new props? Who knows.
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Folks, there is zero relationship between ease of implementation and getting what the community expresses desire for. We started off thinking that if we generally restrict our "ask list" to the things we believe are easy to do, then it would increase the odds we would get some of them fulfilled.
It was rational to start off with that view. Afterall, it works against human nature to think people whom you do business with are malicious. It takes time and a ton of evidence before we as people come around to that point of view. Yes, we know the world is filled with people who want to control other humans above all else, and who thirst for power in every manner possible. But, such people still are a small minority. Thankfully so!
How easy would it be to render the bullpens moveable? It would be as easy as it is to remove code! And folks, when it comes to programming, removing code is the easiest thing there is to do. In this case, you just isolate the code that makes certain props immoveable and remove that code. Voila! Said prop is now nothing more than a normal prop. You can select it (or them if a group) and move then and place them like you would any other prop.
Want to know a list of items in SC that are props but coded differently?
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Batters eyes: All of them are normal props made special through layers of additional code. This layered code makes them immoveable, ungroupable with other props, incapable of snapping with or connecting to other props, and unremovable. This is a known fact. How do we know this? Simple, when MLB 23 was released, the coders somehow forgot to activate this special code and we discovered that suddenly batters eye props could in fact be grouped, snapped, moved around and even laid onto the field of play. Within a month of MLB 23's release, in a pure panic move, SDS patched this out by reactivating the special code.
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Backstop netting: We didn't discover this for a total fact until we discovered how to move around the backstop wall panels. However, if you move the backstop wall panels too far aft from home plate, then you will see a flag alert when you save the stadium that there is a prop in the field of play! Move the backstop panels back to at least align with the backstop netting and suddenly that error message disappears. Voila! The netting is a prop, just rendered with additional special code to make it unselectable, unmovable, and sadly enough entirely unfunctional as from day one of SC's release with MLB 21, the netting has never actually blocked foul balls from zipping into the seats!
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Bullpens: Oh yes, they are normal props. Bet your life on it. What we don't know for a fact is whether it is one singular prop, or a group of props that are special coded to lie in the field of play and be unselectable and unmovable. If I had to bet on it, I would bet that it is a single prop and without the special code we could select the entire bullpen and move it. I suspect that just like with the dugouts, the player map point is not coded with the bullpen and so right now if we moved it, the players would still show up right where they are now.
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Wall panels: All of the wall panels are normal props, made special by special code applied to them. Again, the batters eye glitch in the first month of MLB 23 confirmed this. The same folks who discovered the batters eyes then acted like normal props also discovered that the wall panels could be duplicated and moved. There are plenty of old stadiums in the vault from the first month of MLB 23's release that feature every single wall panel type as well as all wall objects lined up like an infantry platoon for designers to place anywhere outside the field of play they desire.
Imagine what design options would emerge if SDS just removed the special code and made these props what they really are -- just props? Don't like the bullpens on the baselines? No problem, just click the bullpen props and move them wherever you like! Want a stadium design from an era before dedicated batters eyes? No problem, just click the default batters eye and delete it, or change it or move it wherever and snap it with any other prop. We already know the wall panels are normal props and even learned how to move them all around. But, SDS sought to lock that down but they really failed to do so.
That's how easy it is folks. It's real easy, and we won't see it. In fact, SDS has proven twice now they will spend whatever time and money it takes to keep these things locked away from us, even if doing so increases the chances that nefarious people exploit their current code in SC to put stadiums on the vault that makes it impossible to play an honest online baseball game.
That's the brutal truth, people. It didn't need to be brutal. It didn't need to be the truth either. It could be radically different and better, with just a new sense of customer satisfaction focus by SDS leadership. But, that's not in the cards. SDS leaders want control over customer happiness. Now, as customers, we just have to decide if we're willing to spend our hard earned money to support such a company.
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said in Stadium Content:
Folks, there is zero relationship between ease of implementation and getting what the community expresses desire for. We started off thinking that if we generally restrict our "ask list" to the things we believe are easy to do, then it would increase the odds we would get some of them fulfilled.
It was rational to start off with that view. Afterall, it works against human nature to think people whom you do business with are malicious. It takes time and a ton of evidence before we as people come around to that point of view. Yes, we know the world is filled with people who want to control other humans above all else, and who thirst for power in every manner possible. But, such people still are a small minority. Thankfully so!
How easy would it be to render the bullpens moveable? It would be as easy as it is to remove code! And folks, when it comes to programming, removing code is the easiest thing there is to do. In this case, you just isolate the code that makes certain props immoveable and remove that code. Voila! Said prop is now nothing more than a normal prop. You can select it (or them if a group) and move then and place them like you would any other prop.
Want to know a list of items in SC that are props but coded differently?
- Batters eyes: All of them are normal props made special through layers of additional code. This layered code makes them immoveable, ungroupable with other props, incapable of snapping with or connecting to other props, and unremovable. This is a known fact. How do we know this? Simple, when MLB 23 was released, the coders somehow forgot to activate this special code and we discovered that suddenly batters eye props could in fact be grouped, snapped, duplicated, moved around, and even laid onto the field of play. Within a month of MLB 23's release, in a pure panic move, SDS patched this out by reactivating the special code.
- Backstop netting: We didn't discover this for a total fact until we discovered how to move around the backstop wall panels. However, if you move the backstop wall panels too far aft from home plate, then you will see a flag alert when you try to save the stadium that there is a prop in the field of play! The backstop netting with then flash with a red hatched outline. Move the backstop wall panels back to at least align with the backstop netting, and suddenly that error message disappears. Voila! The netting is a prop, just rendered with additional special code to make it unselectable, unmovable, and sadly enough entirely unfunctional as from day one of SC's release with MLB 21, the netting has never actually blocked foul balls from zipping into the seats!
- Bullpens: Oh yes, they are normal props. Bet your life on it. What we don't know for a fact is whether it is one singular prop, or a group of props that are special coded to lie in the field of play and be unselectable and unmovable. If I had to bet on it, I would bet that it is a single prop and without the special code we could select the entire bullpen and move it. I suspect that just like with the dugouts, the player map point is not coded with the bullpen and so right now if we moved it, the players would still show up right where they are now.
- Wall panels: All of the wall panels are normal props, made special by special code applied to them. Again, the batters eye glitch in the first month of MLB 23 confirmed this. The same folks who discovered the batters eyes then acted like normal props also discovered that the wall panels could be duplicated and moved. There are plenty of old stadiums in the vault from the first month of MLB 23's release that feature every single wall panel type as well as all wall objects lined up like an infantry platoon for designers to place anywhere outside the field of play they desire. And we've already seen that when the same option to move around any other prop was discovered, SDS spent money and time to try to lock that option back down.
Imagine what design options would emerge if SDS just removed the special code and made these props what they really are -- just props? Don't like the bullpens on the baselines? No problem, just click the bullpen props and move them wherever you like! Want a stadium design from an era before dedicated batters eyes? No problem, just click the default batters eye and delete it, or change it or move it wherever and snap it with any other prop. Want to put fans on the batters eye, no problemo good buddy! It's all good!
That's how easy it is folks. It's real easy, and we won't see it. In fact, SDS has proven twice now they will spend whatever time and money it takes to keep these things locked away from us, even if doing so increases the chances that nefarious people exploit their current code in SC to put stadiums in the vault that makes it impossible to play an honest online baseball game. This thankfully hasn't yet happened because again most folks are good natured honest people who just want to be treated with respect, good old fashioned honest respect. But, I fear it won't be much longer before the nefarious types seize the opportunity that SDS left wide open.
That's the brutal truth, people. It didn't need to be brutal. It didn't need to be the truth either. It could be radically different and better, with just a new sense of customer satisfaction focus by SDS leadership. But, that's not in the cards. SDS leaders want control over customer happiness. Now, as customers, we just have to decide if we're willing to spend our hard earned money to support such a company.
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Created by mistake.
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These forums glitched twice and ended up creating duplicate posts. So, I edited them to just these two brief explanations.