Jackie Robinson Showdown
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Yeah, this is an old program….
I thought I’d give the showdown another try, figuring SDS has made it easier. Yeah, right.
I’m halfway thru. Failed against Satchel Paige. Next up? Martin Dihigo with a runner in first and need 3 runs.
My runner on first is Cap Dixon. 90 speed,90 agressive, 90 steal. Their catcher? Some dude with a 50 arm.
First pitch, I send Dixon. As he is sliding, he stops slightly in mid air, allowing the ball to get to the 2b for the tag.
3 pop outs later and I’m done with this Showdown.
And I’m never playing another Showdown EVER in this game. This mode can, uh, do things that are anatomically impossible.
This mode is simply broken. Thanks for listening!
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@capardo_XBL I can’t remember the last time I failed a showdown. There’s nothing wrong with the mode. I’d suggest doing custom practice against the pitchers you’re about to face if you’re struggling. Keep trying. You’ll get better. You won’t get better if you avoid things that are hard.
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@GoozeFn_PSN thanks! I appreciate the encouragement. I’ve been playing since ‘21 and I can usually finish the Starter Showdown (and then nothing else).
My frustration (and rant) about Showdowns is nothing new. They are unnecessarily difficult. Especially for this directional hitting, veteran level, button pushing old(er) dude.
I just need to swear them off. They are simply not fun and relaxing.
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@capardo_XBL Switch to zone. Invest in some control freaks and precision rings. It will be difficult at first, but stick with it. Directional is terrible.
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@capardo_XBL The problem with the showdowns are the cards locked behind them. Some people (who are either very talented or masochists) somehow enjoy them, and more power to them, but locking not only multiple reward cards, multiple collection reward cards, and BOTH huge collection cards completely behind your ability to finish a single showdown at least twice is insane and IMO the single worst thing they have ever done in the history of the game. Your entire overarching collection reward system shouldn't be locked behind player ability and performance in a single, obscure mode. It's just horrible game design and as anti-user as SDS has ever been. And the worst part is that it has such a simple remedy: allow gold cards that came out in March to be sold. They do that? Problem solved, but they just continue to refuse to do so. There is NO valid argument for it to still be the way it is. Anyone that is going to/able to complete the showdowns will have done so by now, and anyone that can't, as it stands, will NEVER have either collection reward card. Lovely design, y'all.
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@mietha_MLBTS i wish I had more than one upvote! Unfortunately, there’s cards hidden behind DQ as well. Wish there was something that we could grind so we didn’t have to play these modes…