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SDS just gave us all the middle finger!

Scheduled Pinned Locked Moved Stadium Creator and Uniforms
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  • maddybutgames_PSNM Offline
    maddybutgames_PSNM Offline
    maddybutgames_PSN
    replied to Guest last edited by
    #25

    @Jas_155_PSN Right on the nose, really.

    1 Reply Last reply
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  • maddybutgames_PSNM Offline
    maddybutgames_PSNM Offline
    maddybutgames_PSN
    replied to Guest last edited by
    #26

    @PriorFir4383355_XBL One patched bug and annoyance from an online minority does not mean SDS is gonna go bankrupt be serious lol

    1 Reply Last reply
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  • Victor_SDS_PSNV Offline
    Victor_SDS_PSNV Offline
    Victor_SDS_PSN SDS
    wrote last edited by
    #27

    Hello. After checking in with the greater dev team, we've confirmed that this bug was intentionally fixed due to the risk of it causing more serious issues with stadiums and gameplay. That said, while the community team can't make any guarantees, we've again passed along the feedback and the dev team is aware of the community's interest in adjusting foul territory in custom stadiums.

    Just to clarify, this decision wasn't made by Joe specifically. Feedback is always welcomed and regularly shared with the dev team, but final decisions around priorities for bug fixes and feature requests are not made by one person from the community team. While venting frustrations and dissatisfaction about the game is allowed, we ask that it remains constructive. Personal attacks toward developers or other community members don't help move the conversation forward and will not be tolerated.

    maddybutgames_PSNM Sarge1387_PSNS ROTMG88_PSNR 3 Replies Last reply
    4
  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by PriorFir4383355_XBL
    #28

    Nonsense! There was no risk to versus CPU gameplay. You are not even allowing custom stadiums in online games due to the head-to-head CTD issue that you flagged three months ago. You have not fixed that bug.

    In the amount of time and money it costed SDS to "fix" this issue, you could have instead taken the step to ensure no encroachment into the fair territory of the default stadium template, which would align SC with official MLB rules. It would have taken no more effort to ensure wall panels are not placed within fair territory as the effort you went to in order to freeze the wall panels where they are.

    Moreover, freezing the panels where they are does nothing at all to prevent stadiums that have been created with deliberate malice. So, leading off with that rationale you offered doesn't wash. Vice take the action that would reasonably address the concern, you chose instead to apply the control measure to stymie customer happiness.

    I played these modified stadiums hundreds of times and not once saw any issues where balls and players failed to properly interact with the moved wall panels. Therefore, the preexisting code applied to the move of baseline and backstop wall panels equally as well as the code already applied to wall panels that were moved in the outfield.

    BTW: If SDS devs are so all fired worried about game interactions not working as they should, then why over the course of four years has the backstop netting never been fixed to actually block baseballs from going through the net into the stands behind home plate? This reality despite years of customers providing SDS hundreds of bug reports on this issue with the backstop netting. I personally provided multiple bug reports over the last four years since SDS first included Stadium Creator.

    Finally, we are not a group of children here. We fully understand Joe didn't personally make the decisions on how to run SDS. However, he gets some response here because of what was communicated earlier about SDS listening to customers, accepting our feedback, and working to establish higher levels of customer satisfaction.

    All that public relations effort has been destroyed by this Update #15. I seriously doubt you appreciate the harm this latest action has caused. I won't be buying anything else released by SDS unless you guys backtrack on this action very quickly. And I don't think you will, because I don't think as a company our desires matter one iota to you.

    1 Reply Last reply
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  • maddybutgames_PSNM Offline
    maddybutgames_PSNM Offline
    maddybutgames_PSN
    replied to Guest last edited by
    #29

    @Victor_SDS_PSN Thank you for the clarification

    1 Reply Last reply
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  • ralph13m_PSNR Offline
    ralph13m_PSNR Offline
    ralph13m_PSN
    replied to Guest last edited by ralph13m_PSN
    #30

    @PriorFir4383355_XBL I have to laugh. I posted about the Devs that are in the Free Agent pool in the General Discussion forum. That they should be removed for poor performance. I named them all. Old Joe Psaki or Karine Joe Pierre said that he was fine with the discussion. But, removed the names for privacy reasons. What privacy reasons? They put THEMSELVES in the game. Year after year. Granted, they gave themselves crappy ratings. But it is purely egotistical to have done so. And, that is what SDS has devolved into. They care about the game that THEY want to play. Not what WE pay for.

    I should correct that. I don't think they even play the game at all. They obviously didn't have testers play it before it was released this year. Or even have a QC team. Bugs are an issue. No avoiding it. But, this many bugs that constantly have to be fixed or patched.

    They still haven't fixed the 3rd base coach wearing a jacket and we're 15 updates in. But, they chose to fix a non issue, or rather, an issue that was actually an improvement instead.

    PriorFir4383355_XBLP 1 Reply Last reply
    0
  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest last edited by
    #31

    @ralph13m_PSN said in SDS just gave us all the middle finger!:

    @PriorFir4383355_XBL I have to laugh. I posted about the Devs that are in the Free Agent pool in the General Discussion forum. That they should be removed for poor performance. I named them all. Old Joe Psaki or Karine Joe Pierre said that he was fine with the discussion. But, removed the names for privacy reasons. What privacy reasons? They put THEMSELVES in the game. Year after year. Granted, they gave themselves crappy ratings. But it is purely egotistical to have done so. And, that is what SDS has devolved into. They care about the game THEY want. Not what WE pay for.

    No one can logically nor fairly argue with what you wrote. You are correct. It seems OK for SDS to flout themselves in the game as long as they can somehow keep it a secret. SDS is operating with the mentality they are too big to fail. There are a lot of companies no one does business with who were thought of as too big to fail.

    1 Reply Last reply
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  • Capt_Morgan__PSNC Offline
    Capt_Morgan__PSNC Offline
    Capt_Morgan__PSN
    wrote last edited by
    #32

    We heard you fans new to mlb the show 26 a all new revamped stadium creator. I can see sds.
    Pulling that c*** on one of their trailers next year to lore us creators back

    1 Reply Last reply
    1
  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest last edited by
    #33

    @Victor_SDS_PSN said in SDS just gave us all the middle finger!:

    Personal attacks toward developers or other community members don't help move the conversation forward and will not be tolerated.

    Nobody's personally attacking him, just reiterating the facts of what's gone on. We trusted that what we were being told was the truth, and immediately discovered that trust had been misplaced. That being said, I appreciate the clarification...But this was a massive slap in the face to this portion of the player base. We do understand that this is a niche mode...but that doesn't mean it can be largely ignored and missing the improvements that not only have been requested for going on four years, but are desperately needed to make it better.

    1 Reply Last reply
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  • RonSolo412_XBLR Offline
    RonSolo412_XBLR Offline
    RonSolo412_XBL
    wrote last edited by
    #34

    Just to correct some erroneous info being repeated in this forum, custom stadiums are no longer disabled from online play. I've used my created stadiums online for about the last 2 weeks. So that is why they patched this glitch.

    With that being said, SDS could still meet us halfway. The could allow moveable walls but limit it to a certain distance behind the foul to not encroach into the field of play, and also not too unreasonably far away either. Allow the bottom part of the dugouts to move with the walls so the players will always generate in the right location. Make the bullpens a prop that can be moved instead of part of the playing field.

    Another idea. From the batter's eye glitch we figured out how to create domes. Why not unlock the no-go zone over the field above a certain height as to not interfere with the ball in play? Then we could create roofs with whatever props we desire. And code it so that if any prop is detected above the field the lights default to on so no one could create an intentionally dark stadium and still be used online.

    I'm not a programmer, but I'm pretty sure these asks wouldn't be terribly difficult to implement. Just give us a bit more to this mode we love before we just give up on it.

    Sarge1387_PSNS PriorFir4383355_XBLP 2 Replies Last reply
    0
  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest last edited by
    #35

    @RonSolo412_XBL said in SDS just gave us all the middle finger!:

    With that being said, SDS could still meet us halfway. The could allow moveable walls but limit it to a certain distance behind the foul to not encroach into the field of play, and also not too unreasonably far away either. Allow the bottom part of the dugouts to move with the walls so the players will always generate in the right location. Make the bullpens a prop that can be moved instead of part of the playing field.

    This...I've been pitching a "wall move allowance" for years, in order to keep things online eligible. The wall asks have been inexplicably ignored for at least three years and not really sure why. If they're concerned about the abuse of the foul territory, make it so that nothing can be inside the line, but only up within a foot (think Wrigley Field) of the line.

    Removing the over-modeling of the props and walls would be great, let us tinker with the pre-fabbed walls a bit to create the more perfectly round styles

    1 Reply Last reply
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  • maddybutgames_PSNM Offline
    maddybutgames_PSNM Offline
    maddybutgames_PSN
    wrote last edited by maddybutgames_PSN
    #36

    My only rebuttal is even changing one small thing, like where foul territory walls are, affects so many different aspects of the stadium and gameplay. You already mentioned the dugouts and bullpens, but there is also the stadium cameras in gameplay and replays. One of my edited wall stadiums doesn't have a replay camera that isn't obstructed by walls of stands. Wall boundaries and physics can get really goofy as well the more you fiddle with distance and wall heights. Stadium Creator is much more of a massive puzzle, with many many different pieces working together to make the mode as playable as it can be. And because of that, one small change means you have to account for and also change other aspects of the entire feature. And I really, really doubt SDS has the time and budget to make those changes right now, mid-game cycle. In 26? Maybe! The two guy SDS guys mentioned/have been present in this forum have said the requests have been passed along to the team. Their hands were tied to at least fix the exploit now, especially stadiums are actually usable online and that guy kept spreading misinfo (I play franchise and RTTS only so I have no idea about online play), and as the person who posted the original post to the subbreddit a month ago, I don't blame them. It was always a bug, not some hidden feature. (Yellow lines on the walls on the other hand.. I'll have a convo about that)

    ROTMG88_PSNR 1 Reply Last reply
    1
  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest last edited by PriorFir4383355_XBL
    #37

    @RonSolo412_XBL said in SDS just gave us all the middle finger!:

    Just to correct some erroneous info being repeated in this forum, custom stadiums are no longer disabled from online play. I've used my created stadiums online for about the last 2 weeks. So that is why they patched this glitch.

    With that being said, SDS could still meet us halfway. The could allow moveable walls but limit it to a certain distance behind the foul to not encroach into the field of play, and also not too unreasonably far away either. Allow the bottom part of the dugouts to move with the walls so the players will always generate in the right location. Make the bullpens a prop that can be moved instead of part of the playing field.

    Another idea. From the batter's eye glitch we figured out how to create domes. Why not unlock the no-go zone over the field above a certain height as to not interfere with the ball in play? Then we could create roofs with whatever props we desire. And code it so that if any prop is detected above the field the lights default to on so no one could create an intentionally dark stadium and still be used online.

    I'm not a programmer, but I'm pretty sure these asks wouldn't be terribly difficult to implement. Just give us a bit more to this mode we love before we just give up on it.

    Appreciate the correction. One would think that with the very public announcement that SDS itself made that this was done, that SDS would make an equally public statement that they restored use of custom stadiums in online games!

    Of course there are a myriad of ways SDS could have easily met us more than even halfway. But, the core of it is that SDS doesn't want to meet us halfway, a third of the way, or even a millimeter our way. SDS leadership has a firm "my way or the highway" mentality. Except, these same leaders arrogantly conclude that we are not paying customers, but instead vassals that are required to purchase their game each year they release it.

    The only way this rancid leadership gets what they deserve from Sony is for customers to boycott the game, and it would have to be in large numbers. The sale numbers are already down given SDS pulled their game from XBox's Game Pass program. Ironically enough, I never decided to go with Game Pass, and so I bought the game the traditional way. That won't happen again. Because SDS isn't going to fix this latest outrage, and I say that firmly because SDS has made previous such unforced errors to anger customers and ignored easy fixes just like they will this time.

    What people need to accept with SDS is that they desire control more than customer satisfaction. That's hard to understand given how stupid a mentality that is for any company to hold, especially in a free economy. But, SDS concludes they have the baseball video game market sewed up as a monopoly, and you can see by their actions why monopolies should never be tolerated.

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by PriorFir4383355_XBL
    #38

    So, SDS, given you quietly restored online play with custom stadiums, why did your dev team not make the most obvious choice to extend the existing code that renders a stadium with moved outfield wall panels ineligible for online play? Just extend that logic code to the baseline and backstop wall panels?

    Want to know why you've destroyed your customer reputation? This is why. This quite obvious option was available to your code development team, and yet they chose instead to further restrict movement of the baseline and backstop walls.

    However, SDS, I have a critical fact to share with you. It's already been discovered that if someone simply decides to avoid installing Update #15, that the baseline and backstop walls can still be moved. That was announced over at the Reddit sub-forum. So ...

    What you chose to do here merely angered your customers -- who don't desire to sabotage the game -- and has failed to prevent nefarious people who desire to harm your game from doing exactly that. This is not an opinion, it is a researched fact, and the sad thing is since you avoided the more elegant and valid action to prevent cheating in online games, you are likely now going to see someone who is nefarious and does want to hurt you, use this wall glitch to do exactly that in online games.

    BTW: @SDS_JoeK_PSN and @Victor_SDS_PSN in a private discussion with Joe I made this exact comment out of a desire to help SDS avoid seeing anyone use this wall glitch to harm the game and hurt peoples' quality of play. I did this several weeks ago precisely to avoid seeing a use of blunt force, mindless in execution and therefore ineffective at achieving what you yourselves said was the goal.

    Sarge1387_PSNS 1 Reply Last reply
    1
  • maddybutgames_PSNM Offline
    maddybutgames_PSNM Offline
    maddybutgames_PSN
    wrote last edited by
    #39

    cartoon villain aaaaaaaaaa speak

    1 Reply Last reply
    0
  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest last edited by
    #40

    @PriorFir4383355_XBL said in SDS just gave us all the middle finger!:

    renders a stadium with moved outfield wall panels ineligible for online play? Just extend that logic code to the baseline and backstop wall panels?

    I don't agree with that, personally. I enjoy using my custom fields in games vs CPU, and I'd like to be able to continue that. They need to move away from heavy restrictions. Giving us an allowance for moving would be good. For example, you can't move the walls any closer to the foul line than a foot- think Wrigley Field's lines. They need to allow us moving of 10 or so feet in or out to add tweaks to the wall templates, and say, 3 feet up or down on the fences.

    The other, and simpler option is they make edited stadiums eligible for online play, but with the caveat that walls can be no less that 310-318 in that range (in line with the shortest porches in MLB)

    S PriorFir4383355_XBLP 2 Replies Last reply
    0
  • S Offline
    S Offline
    squishiesgirl_MLBTS
    replied to Guest last edited by
    #41

    @Sarge1387_PSN I agree...but not sure about using for online. Too many weird situations could happen

    1 Reply Last reply
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  • ROTMG88_PSNR Offline
    ROTMG88_PSNR Offline
    ROTMG88_PSN
    wrote last edited by
    #42

    While we all are here fighting amongst each other..we're forgetting something that is under our nose. Have you all begin to wonder....if Maddy here is a covert op?

    Kinda weird how "corporate" and pro sds maddy sounds...

    Also its weird how no one here knows how to unlock these glitches and or exploits in said game, but maddy somehow stumbled onto this while no one before or since has discovered this ability.

    Much like the batters eye glitch.

    Just weird how maddy appeared out the blue in all of this.

    1 Reply Last reply
    0
  • ROTMG88_PSNR Offline
    ROTMG88_PSNR Offline
    ROTMG88_PSN
    wrote last edited by
    #43

    Also to note...Maddy doesnt even sound that upset that this was patched. In fact maddybutgames was gonna hold this secret to themselves and only keep it amongst their own as was said on reddit. They only come across condescending and passive aggressive in these responses and somehow knows how SDS thinks and their reasoning.

    Really weird. Almost as if maddybutgames is a plant.

    maddybutgames_PSNM 1 Reply Last reply
    0
  • ROTMG88_PSNR Offline
    ROTMG88_PSNR Offline
    ROTMG88_PSN
    replied to Guest last edited by
    #44

    @maddybutgames_PSN you speak with such authority and knowledge of what SDS would do and how it all works.

    This is a burner account on both reddit and here.

    1 Reply Last reply
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