SDS’s decision to nerf bunt cheese
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@LHUBison58_XBL 100% agree with this. Lots of known issues continue to go unfixed while they continue to do everything in their power to kill every stub making method.
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I tried doing the mad dash approach going straight for the stadium and playing on GOAT. Had a 90% chance at the rare rewards. Somehow won the game 2-0 in like seven innings and after all that didn't get the rare card.
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Brett Butler over hear mad that bunting doesn't lead to big contract. Swing away my dude.
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Not worried about it. I beat the stadiums on goat more often than not swinging away. It’s the fact they did this and it hurts a lot of player’s ability to generate stubs without a bank card.
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I submit that perhaps the underlying problem here is trying to turn the game of baseball into a grind fest, where instead of just trying to play and win baseball games, the goal is to earn stubs, points, rewards, perks, etc ...
The further away from the pure honesty of just playing and winning baseball games this title gets, the more trouble SDS finds itself in. Bunting isn't cheating. It's part of the game. And it is matter of opinion whether someone is bunting too much.
Moreover, in real baseball, any time a team perceives a weakness they will exploit it. During World War II Monty Stratton was a minor league pitcher when he shot himself in a hunting accident and endured the amputation of his right leg. After years of pitching using a prosthetic limb, he managed to resume pitching in the lower minor leagues. Teams constantly bunted for base hits because they believed he was slow trying to field them due to his injury.
In short, exploiting a weakness is part of the game of baseball and has been since the inception of the sport. SDS appears chasing ghosts because of complaints lodged by some that there is some perception of weakness in the game code. I think many of these complaints are just players frustrated because they don't win games as often as they feel they should.
Worse, it also seems SDS is motivated by their own belief that earning rewards is too easy and must be made more difficult. Again, that's a purely subjective conclusion, and ends up causing more complaints than it solved.
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I always swing away at the stadiums, never thought to bunt cheese. I used to love when Ty Cobb was in the game, every one would think you’d bunt, bring their infield in and I’d crank homers.
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Less stubs in the market could theoretically bring down the live series prices. Here's to hoping it does! Might make epic rewards more valuable to.
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They didn’t need to nerf bunting, They need to fix how the defense responds to bunts.
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Showdowns just got a whole lot more “fun”, didn’t they?
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@capardo_MLBTS Sounds like it’s only on higher difficulty, so it probably won’t affect showdowns.
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Not going to lie. Just got in and tried it. It’s harder but no different than the pop ups it would randomly spit out five or six in a row. Still comes down to timing.
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@Pergo_MLBTS well yes….however when you limit the drop rate of the big dogs and limit stub making abilities it tends to go the opposite way
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@Lord-Oimak_MLBTS I don't know, stub making has been pretty easy this year. I'm sitting on close to a million with little to no effort at all.
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@Pergo_MLBTS I’m sitting on over 3 million and should hit the cap next update. But for people just starting out or grinding for LS players this is a loss, any way you cut it.
Additionally, I beat both stadiums in dq on HOF tonight and pulled 4 standard packs.
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@PriorFir4383355_XBL said in SDS’s decision to nerf bunt cheese:
I submit that perhaps the underlying problem here is trying to turn the game of baseball into a grind fest, where instead of just trying to play and win baseball games, the goal is to earn stubs, points, rewards, perks, etc ...
The further away from the pure honesty of just playing and winning baseball games this title gets, the more trouble SDS finds itself in. Bunting isn't cheating. It's part of the game. And it is matter of opinion whether someone is bunting too much.
Moreover, in real baseball, any time a team perceives a weakness they will exploit it. During World War II Monty Stratton was a minor league pitcher when he shot himself in a hunting accident and endured the amputation of his right leg. After years of pitching using a prosthetic limb, he managed to resume pitching in the lower minor leagues. Teams constantly bunted for base hits because they believed he was slow trying to field them due to his injury.
In short, exploiting a weakness is part of the game of baseball and has been since the inception of the sport. SDS appears chasing ghosts because of complaints lodged by some that there is some perception of weakness in the game code. I think many of these complaints are just players frustrated because they don't win games as often as they feel they should.
Worse, it also seems SDS is motivated by their own belief that earning rewards is too easy and must be made more difficult. Again, that's a purely subjective conclusion, and ends up causing more complaints than it solved.
This was actually a pretty decent five-paragraph essay. Thesis (a bit choppy but understood), supporting material (particularly the historical approach), and a conclusion that almost ties back into the thesis. I enjoyed reading this.
Before I left education after 15 years, I taught high school English. I would have been thrilled had a student of mine written something like that during most of my days. Even if it really isn't an actual 5-paragraph essay, it had the potential to fly with more detail.
Now I just farm. And play this game when time allows.
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Im very glad they did this. I've been grinding out the entire dq maps to get all the packs. This will make the epic cards more valuable which will earn me more subs.
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Hot take: this will in essence have no affect on anything big picture.
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Imo a good decision … bunting is an art … but it is not a 95% basehit art. That is what has been fixed (‚on higher difficulties). Yes, it affects the low-skilled-DQ-grinders (I admit, I earned some playing like this on goat, bc I am not capable) but it also affects ppl who do it online.
Wann have proof? Go and look at one of the last youtube-videos from frostie … That is not how baseball is meant to be played (and never has been).
And to me: This has been adressed. Does it also affect the DQ-grind? Yes, but I‘d rather have the game play like a good baseball game than not
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@Pergo_MLBTS said in SDS’s decision to nerf bunt cheese:
@Lord-Oimak_MLBTS I don't know, stub making has been pretty easy this year. I'm sitting on close to a million with little to no effort at all.
How? Do you buy stubs? I grind more than anyone and I only have about 600K. I do have most cards I want, but other years I would have almost all the cards, ones I wanted and even a bunch I didn't even care about.
SDS has done everything they can to squash all possible ways of making stubs.
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@GoldenGamingKM_PSN said in SDS’s decision to nerf bunt cheese:
@PriorFir4383355_XBL said in SDS’s decision to nerf bunt cheese:
I submit that perhaps the underlying problem here is trying to turn the game of baseball into a grind fest, where instead of just trying to play and win baseball games, the goal is to earn stubs, points, rewards, perks, etc ...
The further away from the pure honesty of just playing and winning baseball games this title gets, the more trouble SDS finds itself in. Bunting isn't cheating. It's part of the game. And it is matter of opinion whether someone is bunting too much.
Moreover, in real baseball, any time a team perceives a weakness they will exploit it. During World War II Monty Stratton was a minor league pitcher when he shot himself in a hunting accident and endured the amputation of his right leg. After years of pitching using a prosthetic limb, he managed to resume pitching in the lower minor leagues. Teams constantly bunted for base hits because they believed he was slow trying to field them due to his injury.
In short, exploiting a weakness is part of the game of baseball and has been since the inception of the sport. SDS appears chasing ghosts because of complaints lodged by some that there is some perception of weakness in the game code. I think many of these complaints are just players frustrated because they don't win games as often as they feel they should.
Worse, it also seems SDS is motivated by their own belief that earning rewards is too easy and must be made more difficult. Again, that's a purely subjective conclusion, and ends up causing more complaints than it solved.
This was actually a pretty decent five-paragraph essay. Thesis (a bit choppy but understood), supporting material (particularly the historical approach), and a conclusion that almost ties back into the thesis. I enjoyed reading this.
Before I left education after 15 years, I taught high school English. I would have been thrilled had a student of mine written something like that during most of my days. Even if it really isn't an actual 5-paragraph essay, it had the potential to fly with more detail.
Now I just farm. And play this game when time allows.
Ha I used to teach five paragraph essays to 6th graders. There was a wide variety in quality.