Quitting & Dashboarding & Griefing / OOP
-
@Dookie-Possum_XBL it means you’re a [censored]
-
Like I said. More Penalties
I'd say locked out from online content for a time period like the exp cap.
I don't know SDS would do it.
Do the reports we send in game about toxicity, horrible team names or logos even get reviewed?
I don't mind losing a 9 inning game or getting beat 10-0. Just stop quiting or dashboarding when I hit a homerun. Especially in a ranked game. I'm not talking about BR or Events. I understand why people do it there. I have quit in events before to speed up the process.
I'm more concerned about ranked.
-
@Jacky-Chan1_XBL they won't do anything because it will effect their bottom dollar in either paying to fix the issues or they will absolutely lose players. If someone is angry enough to quit the second you hit a HR your queue times will plummet because those players ain't coming back to play a game they are pissed with that bans them for so long. Happens in coop. That's why coop is dead. Well and cause it's riddled with bugs and glitches.
You would get less quits and dashboards if the game didn't feel like [censored] to play. The casual player won't tolerate getting their perfect dotted pitches smashed left and right while they get decimated at the plate themselves. And then they come here to voice frustration and get told "gEt GuD". So yeah, doesn't make your playerbase happy and desire to play more. SDS will suffer the consequences of their [censored] design.
-
@Jacky-Chan1_XBL said in Quitting & Dashboarding & Griefing / OOP:
Like I said. More Penalties
I'd say locked out from online content for a time period like the exp cap.
I don't know SDS would do it.
Do the reports we send in game about toxicity, horrible team names or logos even get reviewed?
I don't mind losing a 9 inning game or getting beat 10-0. Just stop quiting or dashboarding when I hit a homerun. Especially in a ranked game. I'm not talking about BR or Events. I understand why people do it there. I have quit in events before to speed up the process.
I'm more concerned about ranked.
Look how messed up penalties are in Co-Op with freeze offs.
Imagine getting into a freeze off in a Ranked Game and getting a penalty if you gave to DB to get out of it.
The peasants would storm the castle with their pitchforks.
Just video it that the stat counts or that the DC doesn't happen until the play 'flips'.
-
Waaaaah, I don’t get credit for my 5th home run with Posada. You’re clearly better than me and I’m not gonna let you pad stats, I don’t care if you call me a “censored”, I’ll dashboard as soon as you hit the ball.
-
@Dookie-Possum_XBL said in Quitting & Dashboarding & Griefing / OOP:
Waaaaah, I don’t get credit for my 5th home run with Posada. You’re clearly better than me and I’m not gonna let you pad stats, I don’t care if you call me a “censored”, I’ll dashboard as soon as you hit the ball.
And I believe if the game was in better condition this transaction wouldn't even occur. The game needs to feel rewarding and polished to keep people from quitting. The issue isn't "penalize quitters and dashboarders", it's polish and quality for the game. Playing game after game after game of P5 HoF stacked teams smacking the [censored] out of your perfect pitches isn't a polished and rewarding game.
-
The real solution to this is simple. you create 2 levels of WS. Those for players who are decent to good but aren't hit the ball 100 mph every swing. Same reward different levels of cards. When you make a choice to join the upper or lower tier, that's where you are for that season. This will take care of the top tier players who want that 99 instead of that 95, come down and beat up the lower-level players. you'll see way less dashboarding in ranked. if you're Dashboarding in B/R that's a you thing, you're spending your stubs. Events who cares. RS would be a lot more enticing to players who don't want to take the chance to get their stuff pushed in.
-
@Lord-Oimak_MLBTS said in Quitting & Dashboarding & Griefing / OOP:
The real solution to this is simple. you create 2 levels of WS. Those for players who are decent to good but aren't hit the ball 100 mph every swing. Same reward different levels of cards. When you make a choice to join the upper or lower tier, that's where you are for that season. This will take care of the top tier players who want that 99 instead of that 95, come down and beat up the lower-level players. you'll see way less dashboarding in ranked. if you're Dashboarding in B/R that's a you thing, you're spending your stubs. Events who cares. RS would be a lot more enticing to players who don't want to take the chance to get their stuff pushed in.
That's not a bad idea. Would really need to see it in practice but sounds fine.
To add to that, not to change debate, but ranked games shouldn't be a different difficulty every rank. That makes an impact. Offline is one thing and playing against bots you should have the ability to fluctuate difficulties. But against players......there should be a standard. Just put everyone on legend or HoF and you'd see a difference. -
@Lord-Oimak_MLBTS said in Quitting & Dashboarding & Griefing / OOP:
The real solution to this is simple. you create 2 levels of WS. Those for players who are decent to good but aren't hit the ball 100 mph every swing. Same reward different levels of cards. When you make a choice to join the upper or lower tier, that's where you are for that season. This will take care of the top tier players who want that 99 instead of that 95, come down and beat up the lower-level players. you'll see way less dashboarding in ranked. if you're Dashboarding in B/R that's a you thing, you're spending your stubs. Events who cares. RS would be a lot more enticing to players who don't want to take the chance to get their stuff pushed in.
I think the problem is that people who dont really want to play online are playing online because there is a ton of xp and some good cards locked behind it.
If they made an offline version of ranked programs a lot (of course not all) of the habitual quitters would play that instead
SDS needs to stop with the outdated way of thinking about online play. Stop trying to push people to play it, instead let the players that enjoy it seek it out. That will improve the overall experience for everyone (well, except those who live to run up the score on people that would rather not play online)
-
@Teak2112_MLBTS It used to be that way. People don’t buy stubs to play offline. It’s all about money.
-
@GoozeFn_PSN said in Quitting & Dashboarding & Griefing / OOP:
@Teak2112_MLBTS It used to be that way. People don’t buy stubs to play offline. It’s all about money.
How do you know people dont buy stubs to play offline? There are single player games that make very close to 1 billion per year off people gambling for characters they dont even need to clear content.
And how would pushing people to play online increase stubs sales? Player skill matters far too much in this game. You can't buy your way to world series (unless you pay someone to play for you).
I think they simply havent figured out how to get people to buy stubs yet, and I dont suspect the season format has been their answer either.
-
@Teak2112_MLBTS I’m sure people buy stubs who exclusively play offline. I’d bet money that people who play online buy the vast majority of stubs though because it’s more competitive than playing the computer. I don’t know that for certain. It’s just a logical conclusion.
-
The people who are good at the game can make stubs more easily. The people who aren't get very little competitive benefit from buying stubs.
Its collector whales that likely buy the most stubs, regardless of if they play on online or offline. These people have money to burn and and dont give a [censored].
-
@Teak2112_MLBTS I’m maybe a little above average at this game and I’m sitting on at least 10 million in stubs and dupes. It helps to be a top player, but it’s not as significant as you’re suggesting. My skill has nothing to do with how I made those stubs.