Anyone Else Feeling Optimistic
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They did one later in the year last year.
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@Dodgers1876_PSN said in Anyone Else Feeling Optimistic:
They did one later in the year last year.
Did they word the questions similar to this one
Ex. If you stopped playing DD why?
It feels like they're at least aware that the player base is not happy.
Seasons simply needs to go.
And recycled content needs to end. This studio is generating too much revenue to put out a subpar effort. -
Sets/seasons were a major complaint last year and were brought back, and I'm pretty confident that absolutely no one asked for a more pack driven model so I don't know how much value a survey has.
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@Skarmaen_MLBTS said in Anyone Else Feeling Optimistic:
Sets/seasons were a major complaint last year and were brought back, and I'm pretty confident that absolutely no one asked for a more pack driven model so I don't know how much value a survey has.
Also fairly certain nobody asked for nerfed Game XP or a lower daily cap. Honestly, nobody gave a rat's a$$ how quick someone got the bosses. All this move did was hurt their average player
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So I am going to put this right here and I mean this.... we all have bosses, deliverables, and expectations. A deliverable can be a new feature, but it can also be a result, like making X amount for Sony. SDS does not get to pick our best interest over their deliverable unless our best interest aids that deliverable. Saying that fewer cards should be coming out in packs would be like you asking Ramone, "Is it better or worse for you if your game makes less money than it did last year?". Where is the extra money going to come from? I would prefer that they had a subscription model and that if you wanted packs you subscription would net you the desired player. People can still get packs for free later (which they do now), but my $39.99 a quarter or whatever, it meets me in the middle. I am not dropping $200 a quarter, but I might drop $120-$200 for the year. I think they have to have some way to make money outside of game sales. Game sales pay for the work that you put in the game to produce a product, but online requires more effort to sustain and therefore there has to be more income coming in.
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The "lemming" fans will smoke the copium with this news but as long as they care more about making money and they have every right to make money just so were clear about that fact. The problem is they care more about that then giving the fans what we want and that for the most part we got from previous years titles.
I mean I brought this up on another post but it is the truth and this should tell even the die hard , SDS can do very little wrong crowd all they need to know and that is this. We used to get the team that works on the content etc in LIVE streams like every month to two months now we are lucky to see them accept at the start of every in game season for the most part. It should tell you something that even the people who work on this game do not even want to try and sell us on the content they are creating. I will say it again for the most part I DO NOT blame the people we see on streams and such but the high paid decision clowns that see us as dollar signs and not die hard fans.
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Keep your expectations in check.
If sets, seasons, and all the extra packs is more profitable for them and they are keeping enough engagement through the year to make them happy then expect a variation of the same structure next year. It seems like they are in an experimentation phase but the issue is that they can't really change course and try something new part way through the season.
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@Dolenz_PSN said in Anyone Else Feeling Optimistic:
Keep your expectations in check.
If sets, seasons, and all the extra packs is more profitable for them and they are keeping enough engagement through the year to make them happy then expect a variation of the same structure next year. It seems like they are in an experimentation phase but the issue is that they can't really change course and try something new part way through the season.
Absolutely will be following this advice headed into 25, they'll really have to make several meaningful changes to get a dime from me next year.
I'm hoping that their tone deaf approach has tanked player engagement for the benefit of the fans/fanatics. -
@Sarge1387_PSN said in Anyone Else Feeling Optimistic:
Honestly, nobody gave a rat's a$$ how quick someone got the bosses.
Thats not true at all. There have been plenty of people in here over the years complaining about playing a game of ranked with someone who has LS done or someone's collected the bosses after 2 weeks. Once people start saying dumb [censored] like "this isnt fair....that isnt fair...", the only way they can make it "fair" is by giving everyone the same limitations.
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That is correct. I asked that they remove the XP cap. That person who got the bosses early was likely to win/lose based on ability anyway. Now, XP glitches That work for some and not others can't be a thing.
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I understand to a small degree slowing the players down but HOW they did it this year just did not feel good and also I think it blindsided MOST of the players even though they briefly brought it up in the last preview but was a tad more then a passing bullet point.
Next year I would like to see the XP from games brought up by 20 to 25% and the cap be a tad higher. I have said it before but it was not the cap as much as it was playing a game and seeing such a low Xp number compared to previous years and it made it feel bad and more of a grind even if maybe it was not when all said and done. However this is all I will say cause I plan on making a HUGE ( long) post after the start of next season or maybe mid season of that season of what I want changed to make this game better.
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Valid-ish point. But there's one thing you're possibly omitting from your line of thinking...those also people likely dumped hundreds of dollars into the game to get said bosses in conjunction with playing.
...which is still happening with the "premium" lootbox/packs (lets be honest, they paywalled the premium ones like high end lootboxes) anyways...so those people STILL have big time bosses no matter which way you slice it because they'll just buy the packs til they get the ones they were after.
So really, it was all a dog and pony show. I hope this didnt come across prickish
That's just it...was mildly inconveniencing the small amount of full time grinders worth kicking the majority of your player base in the d1ck?
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@Sarge1387_PSN said in Anyone Else Feeling Optimistic:
Valid-ish point. But there's one thing you're possibly omitting from your line of thinking...those also people likely dumped hundreds of dollars into the game to get said bosses in conjunction with playing.
...which is still happening with the "premium" lootbox/packs (lets be honest, they paywalled the premium ones like high end lootboxes) anyways...so those people STILL have big time bosses no matter which way you slice it because they'll just buy the packs til they get the ones they were after.
So really, it was all a dog and pony show. I hope this didnt come across prickish
Obviously I'd prefer less packs but lets be real, people are gonna spend money on the game no matter what. Whether its buying packs, cards, or stubs someone will always do whatever they can to have an advantage over the next guy. And thats ok. Not everyone is gonna be of the same skill level and not everyone is gonna have the same luck. But they wont ever completely do away with the market or packs.
I've always been of the mindset that idgaf how other people play. I focus on my own game. People put too much stock into card ratings anyway like its an inevitable outcome that the team full of 99s will always beat the team full of 93s-95s. Thats a losers mindset.
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@blitz77tw_PSN said in Anyone Else Feeling Optimistic:
I understand to a small degree slowing the players down but HOW they did it this year just did not feel good and also I think it blindsided MOST of the players even though they briefly brought it up in the last preview but was a tad more then a passing bullet point.
Next year I would like to see the XP from games brought up by 20 to 25% and the cap be a tad higher. I have said it before but it was not the cap as much as it was playing a game and seeing such a low Xp number compared to previous years and it made it feel bad and more of a grind even if maybe it was not when all said and done. However this is all I will say cause I plan on making a HUGE ( long) post after the start of next season or maybe mid season of that season of what I want changed to make this game better.
Even if they increase the amount of XP you can earn, per game, to 20% more and they increase the XP Cap, by the same 20%, you'll still hit the cap as fast as you hit it now.
Yes, you'll unlock stuff on the XP Path faster; but you'll hit the cap faster.
They need to get rid of the CAP all together.
But then they also need to limit the modes that you can earn XP. Or have the XP earned be mode specific.
You want to glitch RTTS. Go ahead, but that XP earned doesn't go towards DD.
You don't want people using a small high elevation stadium to score 100+ runs a game; get rid of Created Sradiums.
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These surveys won't change a [censored] thing.
As a teacher of almost 15 years, these are the equivalent, basically, of end-of-quarter (or semester for colleges) student evaluations.
9 times out of 10 the instructor won't even do a [censored] thing with the finalized evals.
Same here.
Y'all thinking changes will be made are living on a flat Earth.
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I think the pack driven model in the beginning was because as a business they knew they were going to lose people college football. We can say what we want, they knew this was the one time they had they had the community exclusively, they knew they were going lose people, I’m sure even some of their own staff were going to play it, people have been waiting for college football for 10 years for, so I think SDS prepared to be very pack and money heavy in the beginning and program heavy after college football came out. You can clearly see that in the game.
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Honestly I had to grind hard to offline hit the cap and that kind of wore me out at least at times so there has to be a balance of adding to the XP and still having a reasonable cap where both sides win a little. However I will admit even I am not sure what balance it would take to achieve this goal so who knows. I mean one idea I had earlier in the year was something like this ....
- Put a date of when this reward on the XP path will unlock meaning that a player could go as slow or as fast as they wanted up to that date. Example put a date on the 400k point then another at let's say 700k then at 1m point and from there on it's either No Cap OR maybe make it so people can only get like one spin per day so a 25 to 30k .
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I'll continue to post this suggestion although I have never hit the XP Cap.
Make it be a cumulative, rolling cache.
You get 15 K per day and any unused portion of that total rolls over to the next day. That way those who play every day won't advance any faster but those who don't can put in Marathon sessions and keep up. People will not reach the bosses any faster this way and this method gives the players some flexibility.
Right now it is a detriment for those who do not play every day. Get sent out of town on business and can't play for 5 days and you will never catch up with that player who has played every day. Using the above method you would still be able to catch up with some marathon sessions.
And then of course the Cap resets at the beginning of each season (assuming they are back)
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@Easy_Duhz_It__PSN said in Anyone Else Feeling Optimistic:
@Sarge1387_PSN said in Anyone Else Feeling Optimistic:
Valid-ish point. But there's one thing you're possibly omitting from your line of thinking...those also people likely dumped hundreds of dollars into the game to get said bosses in conjunction with playing.
...which is still happening with the "premium" lootbox/packs (lets be honest, they paywalled the premium ones like high end lootboxes) anyways...so those people STILL have big time bosses no matter which way you slice it because they'll just buy the packs til they get the ones they were after.
So really, it was all a dog and pony show. I hope this didnt come across prickish
Obviously I'd prefer less packs but lets be real, people are gonna spend money on the game no matter what. Whether its buying packs, cards, or stubs someone will always do whatever they can to have an advantage over the next guy. And thats ok. Not everyone is gonna be of the same skill level and not everyone is gonna have the same luck. But they wont ever completely do away with the market or packs.
I've always been of the mindset that idgaf how other people play. I focus on my own game. People put too much stock into card ratings anyway like its an inevitable outcome that the team full of 99s will always beat the team full of 93s-95s. Thats a losers mindset.
And that's my point. Who gives a rat's a$$ how quick someone gets the bosses et al. There was no reason for them to go this route.
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@Dolenz_PSN said in Anyone Else Feeling Optimistic:
I'll continue to post this suggestion although I have never hit the XP Cap.
Make it be a cumulative, rolling cache.
You get 15 K per day and any unused portion of that total rolls over to the next day. That way those who play every day won't advance any faster but those who don't can put in Marathon sessions and keep up. People will not reach the bosses any faster this way and this method gives the players some flexibility.
Right now it is a detriment for those who do not play every day. Get sent out of town on business and can't play for 5 days and you will never catch up with that player who has played every day. Using the above method you would still be able to catch up with some marathon sessions.
And then of course the Cap resets at the beginning of each season (assuming they are back)
This. I was thinking along the lines of a weekly cap, so we could have the flexibility to play a ton on the days we want and not at all on others.
But yours is probably an even better idea.