Hitting
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Anyone have any issues with the way hitting is at times in this game? It does seem better than last year, but that statement is largely based on my experience. However, at times, I have had serious issues with what I believe is a lack of authentic results, which I mentioned in a separate post recently too. I use simulation for game style, all-star for difficulty, and timing for hitting. And I have all the sliders set to halfway. And there just seem to be way too many times when you get a great pitch to hit and make very good timing, only to make weak contact or not even make contact at all. Especially with a player who has prodigious power, like Ohtani. I’m fine with little run scoring in a game if the hitters are just having bad timing a lot. But I just feel like making very good timing on a hitter’s pitch too often just doesn’t matter in this game. And I think it just makes the game very, very dry and, quite honestly, a little boring at times. It’s already hard enough to time up pitches. And it should be. It’s good to be challenged. But I don’t think the user should be robbed by the randomness in this game as often as he is.
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I use the same all star game play with timing hitting. I do have most of my sliders turned down toward the left in hitting and the pitching on legend.
I have found the hitting to be fairly good but I can tell you when it will go south for me when pitching real quick.
One thin is when you have 2 outs on the other team, the hitter becomes Joe DiMaggio in the batter box. 75% of the time they will get a hit, or you will throw more than 10 pitches to get him out.
If you get two hits in a row, you better have a mound visit right then or you likely will see another 3 or 4 hits following those two.
The other thing that bugs me is the "comeback" coding. It can go for me and for the other team, it is who is behind come the 8th or 9th inning. That team becomes a hitting machine and gains a lot of power to overcome them being behind. I cannot tell you the times I have had two out, two strikes and BOOM, I hit one of the longest home runs ever...
There is a strong comeback code still in bedded in this game. From the 1st through the 7th, it feels and looks as in real life, but those 8th and 9th innings are comeback code city.
I enjoy the game but I see where a lot of the radon events do not happen when that comeback code licks in. -
I’m about 129 games into franchise mode. Not long ago I was at least a +63 when it came to averaging at least 4 runs per game. Now I’m only a +18. Oftentimes recently, I absolutely have not been able to hit my way out of a paper bag. I just about can’t do anything right offensively anymore. Still 101-28 since I typically dominate on the mound, but the game recently hasn’t even been anywhere close to as fun as it was for roughly the first two and a half months. Having some decrease I’m fine with if I’m typically not timing up pitches, but this just seems a little ridiculous and, to be very straightforward, unrealistic. I did change from simulation to competitive, so maybe that’ll help. It’s a bit of a dilemma. I’m a little afraid that if I increase the sliders to help the hitting of both me and the CPU that every game will be a slugfest. Recently, I also got a 4-seamer that was up and in and got quite a bit of the plate (from Lance Lynn, who has a terrible HR/9 rating and isn’t exactly a good pitcher). I made very good timing with Ohtani, and it was only a 90 mph infield single. And there are other examples I have too. Just makes the game very, very dry and boring sometimes.
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Lower all the hitting sliders for both you and the CPU. I might keep the CPU hitting 1 click higher. You wrote that your record is 101-28, that is not even close to being true to life.
My record right now is like 65-45 and I am still lowering my hitting because my team BA is still in the high .280's.
I have pitching on Legend and got the sliders set where no every pitch are strikes. I am having a lot of 3-2 counts. At times I cannot even throw a strike when that code kicks in that makes you throw balls after balls.
It is a constant battle to balance out the sliders. I have found just one click isn't really doing that much, three or 4 does some.
Lower the hitting sliders to maybe 2 and increase the pitchers ability to NOT throw strikes all the time. This in iteself will help you have a balanced game and not be 101-28. To me that is super boring and not reflecting anything close to being true to life. -
Oh, and as far as you not hitting.there are times many players goes into a slump and nothing you can do but play through those slumps. I find myself having fun during those slumps, it makes me try out new lineups and where they will bat in that lineup.
It is pretty easy if you just have a player or two in a slump but you do get everyone in that funk at times which is something I like.
Right now I can pretty much destroy teams like Oakland but have terrible success against the Yankees. -
@dogfishjones0_PSN said in Hitting:
Oh, and as far as you not hitting.there are times many players goes into a slump and nothing you can do but play through those slumps. I find myself having fun during those slumps, it makes me try out new lineups and where they will bat in that lineup.
It is pretty easy if you just have a player or two in a slump but you do get everyone in that funk at times which is something I like.
Right now I can pretty much destroy teams like Oakland but have terrible success against the Yankees.I increased the slider for solid hits and I wanna say power to 8/10. I think I increased contact to 6/10. May have changed one more slider too.
I think that’s going to help, but I may have to change the sliders more too. The season was actually pretty fun for a while (when I was doing really well offensively), but that changed a lot. My team ERA is roughly 1.58 (very unrealistic). My batting average is about .268 and OBP is about .340. Yet I’m only 16th in runs scored and last in home runs despite playing as a team that has long been a great home run hitting team in real life, the Dodgers.
Hopefully it helps. I play to win. But I also play to win a certain way and to put up good offensive numbers as a team and with the top players. Having action, hard hit balls, and bombs is definitely a lot more exciting than constantly struggling to score and having both yourself and the CPU constantly making weak contact or striking out. -
It's because you're using Timing. There's going to be more RNG involved with that hitting interface because there is a hidden penalty attributed to it. That's the trade off for just being able to essentially play one handed and hit a button at given time. Same goes for pitching...The Classic Pitching interface is less forgiving with your pitch placement (where the pitch ends up) as say using Analog or PPP.
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Yeah, I’ve definitely noticed that. Also, what does RNG stand for? I’ve seen that mentioned on this site but have not heard for sure what it stands for.
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@GixxerRyder750_PSN said in Hitting:
It's because you're using Timing. There's going to be more RNG involved with that hitting interface because there is a hidden penalty attributed to it. That's the trade off for just being able to essentially play one handed and hit a button at given time. Same goes for pitching...The Classic Pitching interface is less forgiving with your pitch placement (where the pitch ends up) as say using Analog or PPP.
Yeah, I’ve definitely noticed that. Also, what does RNG stand for? I’ve seen that mentioned on this site but have not heard for sure what it stands for.
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@knc104pcknc_PSN Random Number Generator
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Is that why one could get the exact same pitch in the exact same location and make very good timing twice and hit a 107 mph homer one time and an 85 mph lazy flyball the other time?
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@knc104pcknc_PSN Yes That is Correct
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Makes sense. The randomness with timing hitting is something I’ve been aware of for a while now, but I just wasn’t sure about what RNG meant. I’ve always used timing just since that’s what I’ve been most comfortable with, but one day I may really have to try to get good at zone hitting.