Addressing offline content issues in season 2
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I think it's a myth that offline players don't buy packs.
I wouldn't be surprised if collectors weren't a bigger source of pack sales than pay 2 win people. -
I play offline and personally don't buy packs. Odds are not worth the stubs. As offline I need to save the stubs to buy the online cards on the market and I would imagine many others are in the same boat.
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Offline only player here, and I have zero reason to buy packs. Why chase cards when I am forced to grind the program cards in order to advance the season content?
I really agree with the OP though. Some interesting options in offline content would be a good reason to keep playing in S2. The mission structure in TA has been particularly frustrating for chapter 3. A mission for gameplay pxp with the season cards for the applicable division should always be one of the choices. I get really tired of grinding the bosses. And the missions to "hit 10 HR with left-handed 1B whose names start with Z" are pretty annoying.
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I'm also offline only and don't buy packs, I just grind all the offline modes and do mini seasons multiple times for the packs and sell cards that way to buy the cards that I want. By doing that I have all the season 1 collection bosses and just bought Adley for 98k
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@sbchamps17_NSW said in Addressing offline content issues in season 2:
I'm also offline only and don't buy packs, I just grind all the offline modes and do mini seasons multiple times for the packs and sell cards that way to buy the cards that I want. By doing that I have all the season 1 collection bosses and just bought Adley for 98k
Online players can say the same thing
And the ones that are skilled enough for buying the newest cards to actually matter can go flawless to earn stubs -
@Teak2112_MLBTS said in Addressing offline content issues in season 2:
@sbchamps17_NSW said in Addressing offline content issues in season 2:
I'm also offline only and don't buy packs, I just grind all the offline modes and do mini seasons multiple times for the packs and sell cards that way to buy the cards that I want. By doing that I have all the season 1 collection bosses and just bought Adley for 98k
Online players can say the same thing
And the ones that are skilled enough for buying the newest cards to actually matter can go flawless to earn stubsI play on Nintendo switch so finding an online match up with another switch player is very rare, so that's why I play offline. Luckily was able to complete the egg hunt program and somehow managed to find online games to play to complete it
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I’ll never understand how offline players got tricked into playing UT and DD when you can just use whatever cards you want against whatever cards you want offline. Day 1. For free. Zero grinding. With Playoffs. And a World Series. Season awards. Trades. Prospects. Minor leagues.
These modes were designed to extract money from competitive online players who wanted super overpowered team yet you decided it was in your best interest to follow suit and grind out missions, showdowns you hate, and conquest maps that waste your time.
Truly brilliant and obviously the type of people that should be taken seriously when sharing ideas about content.
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The year we had prospect packs every time we took a division in the US map, i must've done that [censored] 10 times and made a few hundred thousand stubs selling those cards. Now that we're back to just the repeatable 20 pack for completion, i do it once and im done with it.
They need to bring back sellable packs on repeat. Doesnt even have to be high end rewards, just something to make stubs.
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@DeleteyourTTVBTW_MLBTS said in Addressing offline content issues in season 2:
I’ll never understand
Not sure why you needed to let us all know this
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@Teak2112_MLBTS said in Addressing offline content issues in season 2:
Offline play was in a bad spot in season 1, especially combined with any non TA content being low effort to complete.
Obviously no new modes are to going to be created, so conquest and mini seasons need to do the heavy lifting
- Go back to 3 conquest maps per TA cycle
- Refresh the teams in TA mini season each TA cycle upon restarting the season. Also reset xp missions
- Have a new mini season each TA cycle. First is the TA one, second and third parts get something fresh (special bonus to allow s1 cards like a Topps Now/Season Awards one earlier than last year)
- These MS should have card drops that are sellable and take multiple runs to collect all similar to last years model
- On the 3rd week of each TA cycle (event refresh week) drop a 30 team conquest similar to nation map. Have the first full clear award team captain packs so we have a reliable, steady stream
- Bring back henchman TA missions for optional program path extensions, similar to the tracks from 100 to 150 in Ranked and BR
The trick is to make the content feel optional, and legends mini season and nation of baseball do feel optional while also being rewarding. Same thing with the ranked/BR track extensions
This will be overkill for a lot of people, but it's better to have two much optional feeling content than the season 1 situation
I'm going to pre-order NCAA25. June 15th. I was hoping not to spend the money until it got cheaper, but offline here sucks pretty hard. I'll still play. It'll be when I feel like it, instead of every day though. I'm just glad for Hogwart's and free premium PS games. Too bad. It was a really fun game.
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@DeleteyourTTVBTW_MLBTS said in Addressing offline content issues in season 2:
I’ll never understand how offline players got tricked into playing UT and DD when you can just use whatever cards you want against whatever cards you want offline.
I'll tell you how. MLBTS does a very poor job of marketing the franchise mode, and it is not obvious that the mode even includes legend players. There is no option to start a league with legend players already on teams. Adding the legend players to teams without blowing up the budget or having a fantasy draft is not simple, and most people will not go through the effort to configure a league by controlling all 30 teams. There are no options to configure custom leagues with, as an example, only the original 16 teams and only legend players, and no pre-configured leagues that include legend players. Most of the player base does not understand how to download and play pre-made legend rosters from the vault, or even that the option exists.
In summary, most people who buy this game think that the only way to play with "whatever cards you want" is via DD. Does that help you understand?
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I think a lot of people don't understand the reason why UT/DD modes are popular. Put it this way: if every card was given as a handout with no effort needed the amount of people who play it would plummet.
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