Finally! Something to grind for!
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Yes, I am ecstatic that team affinity has dropped because really these are the only cards you could use in the game for no money spent. But the thing is, the process is kind of weird. Only 1 moment for each division? Weird. One conquest map instead of each region having one? Weirder. More of the best cards in the game being locked behind packs? Not too out of the ordinary for this game. But for me, the process of grinding has been a little weird because they are trying to get you to earn less XP each drop...
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I was upset about the CQ at first, but the repeatable missions are small for chunks of XP like ch1, so you can complete it real fast again, but then you can also slow it down and pace it so you aren't finishing with 3 weeks to go if you want to
I kinda like that. -
Yeah....I'm not feeling it. Diamond Dynasty is already identical to last year except now they've removed things like giving us 1 conquest map for affinity, one showdown for it, and the rewards are underwhelming.
In addition were left with Jelly Beans and S1 Affinity vouchers we can't use unless you want to take on the mundane task of doing the Eastsr Egg conquest map a few times. Why not allow an exchange of Jelly Beans for Stubs or exchange 3 S1 Affinity Vouchers for 1 S2 Affinity voucher?
I'm just not feeling motivated to grind. This mode needs an overhaul and it needs to make working to earn better cards mean something rather than everyone having a team full of Diamonds 5 days after release. Just one man's opinion.