And this is where SDS has crossed the line in my view
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Crazy concept that you have to use in-game-currency to buy things in this game.
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@xElRojo44x said in And this is where SDS has crossed the line in my view:
@Blind_Bleeder
I think a lot of users were looking forward to a bigger program to grind... with more xp and greater rewards to earn, rather than purchase. So in that regard, this drop disappointed a lot of users.I can see that. After last year, our rewards are very disappointing. I have to keep reminding myself of the days when we only had golds for the first couple of weeks and maybe, maybe a diamond in a reward path. I think it's somewhat funny (strange like) that people were livid last year because of all the early high diamond cards, and now they're livid because of the lack of good cards.
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@TubaTim90
Yeah, for a while this game was different than other sports games, as far as being able to grind for the best cards. They were not just "pay to win", like the rest. I understand their change in philosophy and I do not blame any company for wanting to increase revenue... as long as they do not go to far. While I do not like some of the changes over the last couple of years, I still enjoy this game and want it to grow. Hopefully they will find ways to keep their gamer base engaged. We'll see. -
@xElRojo44x said in And this is where SDS has crossed the line in my view:
@fubar2k7
Grow up... His point is that he (Teak) wants more content, regardless of the program. You can disagree, but calling him "dumb" just makes your other forum input seem less substantial.Disregard me and feel free to dive into the 50 posts about hair and XP caps. All anyone did was cry about Mexico City from what I recall. Now we need an entire program about a 2 game series. Should we bring the monsters back? Are they now cool?
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This drop today is kinda weird...not much to do..cards are blah....just don't buy packs
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@xElRojo44x
Disregard me and feel free to dive into the 50 posts about hair and XP caps. All anyone did was cry about Mexico City from what I recall. Now we need an entire program about a 2 game series. Should we bring the monsters back? Are they now cool?
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@fubar2k7
I know...and I am not disagreeing with you. You offer good input. I am just saying it is ok to disagree, abeit a little more elegantly. lol -
@SaveFarris said in And this is where SDS has crossed the line in my view:
@Dolenz said in And this is where SDS has crossed the line in my view:
So tell me, other than some lucky pulls from earned packs, which is a rare occurrence, how are people supposed to earn stubs for these packs?
Guess no stubs for me this year, I hurt (several)things just watching that.
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@Blind_Bleeder said in And this is where SDS has crossed the line in my view:
I think it's somewhat funny (strange like) that people were livid last year because of all the early high diamond cards, and now they're livid because of the lack of good cards.
I think you are missing a lot of the arguments here.
People last year complained all year that the program rewards were not as good as shop rewards. So that's not new. And between spring breakout, TA, and Easter there are definitely some good cards to be found that can compete with the higher pack cards.
However, the amount of pack cards is increasing, and the amount of free cards is decreasing substantially. Just because Topps Now cards werent 'meta' in the past doesnt mean they should be cut in half. I know I'm not the only one who enjoyed using the Drew Maggis of the world in their offline play. And they bolstered theme teams as well, I used Brandon Nimmo online right up until his finest dropped.
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It really feels like the offline players are getting screwed this year in this game. We could complete collections and programs just by getting the cards you got playing offline. This year feels like they are trying to force everyone into online play modes as well as spending money to get packs or stubs. Just feels like the amount of free cards from completing programs, conquests, and mini seasons is nothing compared to years past. Add that to having most extra xp available only in multiplayer modes, a lower xp cap, lower xp rewards, and you get a game that went from being by far the best ultimate team mode for offline players to just another fully focused on taking your money and forcing you into online.
Also, what happened to all the ways to earn the packs to possibly pull the cards that they are only releasing in special packs alongside programs. Not even one pack at the end of the program to have a chance at the better cards?
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Reading through this thread, I am amazed that people aren't even a little bit embarrassed by throwing a toddler's tantrum and stomping their feet because they can't immediately have all the cards in the game just two weeks in. Is this really important enough to spend so much energy to look so ridiculous? Really. Those of you flailing against the walls because your one-time purchase of a video game doesn't entitle you to a free and constant stream of never-ending content that you deem worthy should be ashamed of yourselves for being so petty.
Is SDS really greedy because you can only grind for four Captain packs and have to buy four others with in-game currency that no one forces you to pay real money for, or do you think that the real definition of greed is something closer to the compulsion to have all of the Captain packs and the saltiness you exude when you can't have all the things you want, right now? Think that the over 250 diamond cards that exist exactly 2 weeks after launch is insufficient? Perhaps you should meditate on what the word "greed" really means...
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@The_Joneser said in And this is where SDS has crossed the line in my view:
Reading through this thread, I am amazed that people aren't even a little bit embarrassed by throwing a toddler's tantrum and stomping their feet because they can't immediately have all the cards in the game just two weeks in. Is this really important enough to spend so much energy to look so ridiculous? Really. Those of you flailing against the walls because your one-time purchase of a video game doesn't entitle you to a free and constant stream of never-ending content that you deem worthy should be ashamed of yourselves for being so petty.
Is SDS really greedy because you can only grind for four Captain packs and have to buy four others with in-game currency that no one forces you to pay real money for, or do you think that the real definition of greed is something closer to the compulsion to have all of the Captain packs and the saltiness you exude when you can't have all the things you want, right now? Think that the over 250 diamond cards that exist exactly 2 weeks after launch is insufficient? Perhaps you should meditate on what the word "greed" really means...
I am so done with some of you who want to make excuses for this garbage behavior cause it went from having to WORK for the cards ( grinding - no problem with that ) to how many stubs you have once content is released mixed in with a little bit of grindings. Why is it impossible for some fans to get this simple point ?
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@The_Joneser said in And this is where SDS has crossed the line in my view:
Reading through this thread, I am amazed that people aren't even a little bit embarrassed by throwing a toddler's tantrum and stomping their feet because they can't immediately have all the cards in the game just two weeks in.
You are only taking form it what you want to see.
My biggest issue is the drop in content when compared to last year.
The increase in shop cards make it even worseLast year I was delaying Topps Now some weeks because I had plenty of other things to do. This year that is not remotely the case.
So I would argue my issue is more that I already have all the (offline) cards, not that I don't have them all.
And while they cant release enough cards to keep up with "content locusts", they should be keeping pace with last year and not slashing it. -
@blitz77tw Seriously. None of us are asking to be handed every single card. We just want the ability to grind for them through gameplay and not having to spend all day on the marketplace flipping cards just to have enough stubs to get the cards that are only available through packs that rely heavily on RNGs.
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@DominickB3 said in And this is where SDS has crossed the line in my view:
@blitz77tw Seriously. None of us are asking to be handed every single card. We just want the ability to grind for them through gameplay and not having to spend all day on the marketplace flipping cards just to have enough stubs to get the cards that are only available through packs that rely heavily on RNGs.
Did you read my post -- I mean really read it -- cause I said I had ZERO issue with grinding for stuff but now they go for our stub wallet with a tiny bit of grinding. -- LOL
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The sad thing is that I don’t actually mind spending money but when I don’t feel like the return is worth it than I don’t have much interest in spending money. I definitely spent a lot of money last year. The reason was because some of the cards were actually worth it. I’m definitely not spending a bunch of money for 89-92 OVR cards just so then I can collect a 99 card.
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@Shauwn it's literally what NHL does and partially why no one plays it. MLB is a top-10 game annually, they do not need to do this
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Seems like it's now going to be impossible to get enough cards to get any of the season collection reward 99s without buying (a bunch of) packs from the shop.
This thing of cutting programs by half is going to box no money spent players out of the standard collection rewards people put their time into playing the game to earn, unless they start putting like 20k stub milestones in the program reward path. -
@betamax0
Seems like it will be impossible to even complete the season XP path with how much they have nerfed XP. 15k daily xp cap is insane.
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Love it or hate it, I really think SDS is using this year as a test of the tolerance of the player base. It’s a bit of a titration of what people will pay to play the game and at what point the player base declines. I’m curious if it was a one-person decision at SDS. I’ve played for quite a few years, paying a lot of money because I have OCD tendencies, but the only thing positive I can really say about the game this year is that servers seem more stable. Other than the first few hours of early release, I haven’t noticed many hiccups. Unfortunately that’s my only positive so far. The low XP cap, little content, expensive packs with low odds, no sell rewards, continued seasonal sets that will require you to pay to get all 3 reward cards, etc are all just very disappointing. I hope it changes but I’m not sure that the whole year hasn’t already been predetermined and locked in. We may be down to zero major sports games that aren’t using this model. It needs to be give and take and not take take.